Files

48 lines
1.5 KiB
C#

using UnityEngine;
namespace Unheimlich.Features.Player.Data
{
[CreateAssetMenu(fileName = "CameraEffectsSettings", menuName = "Unheimlich/Camera Effects Settings")]
public class CameraEffectsSettings : ScriptableObject
{
[Header("Aim Assist")]
public float aimAssistStrength = 25f;
public float aimAssistMaxAngle = 10f;
[Header("Camera Shake")]
public float shakeFrequency = 40f;
[Header("Head Bob - Idle")]
public float idleBobSpeed = 1f;
public float idleBobAmplitude = 0.005f;
[Header("Head Bob - Walk")]
public float walkBobSpeed = 12f;
public float walkBobAmplitude = 0.02f;
[Header("Head Bob - Run")]
public float runBobSpeed = 18f;
public float runBobAmplitude = 0.03f;
[Header("Head Bob - General")]
public float resetSpeed = 5f;
[Tooltip("Amplitude of the subtle Z-axis roll added to the bob (degrees).")]
public float bobRollAmplitude = 0.4f;
[Header("Camera Tilt")]
[Tooltip("Maximum Z roll angle when strafing (degrees).")]
public float strafeTiltAngle = 2.5f;
[Tooltip("Speed at which the strafe tilt lerps in and out.")]
public float strafeTiltSpeed = 6f;
[Header("FOV Kick")]
[Tooltip("FOV added on top of the base FOV when sprinting.")]
public float fovKickAmount = 6f;
[Tooltip("Speed at which FOV lerps to kick target and back.")]
public float fovKickSpeed = 8f;
}
}