%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1 &5856443040925330738 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4229867573999893934} - component: {fileID: 3462895590537315903} - component: {fileID: 7402306689633295939} - component: {fileID: 6320061098066769250} - component: {fileID: 5851170469243023849} - component: {fileID: 8660823651490621642} m_Layer: 0 m_Name: WwiseAkEmitter m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4229867573999893934 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5856443040925330738} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 5.20846, y: 1, z: 11.50179} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!135 &3462895590537315903 SphereCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5856443040925330738} m_Material: {fileID: 0} m_IncludeLayers: serializedVersion: 2 m_Bits: 0 m_ExcludeLayers: serializedVersion: 2 m_Bits: 0 m_LayerOverridePriority: 0 m_IsTrigger: 1 m_ProvidesContacts: 0 m_Enabled: 1 serializedVersion: 3 m_Radius: 0.5 m_Center: {x: 0, y: 0, z: 0} --- !u!54 &7402306689633295939 Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5856443040925330738} serializedVersion: 5 m_Mass: 1 m_LinearDamping: 0 m_AngularDamping: 0.05 m_CenterOfMass: {x: 0, y: 0, z: 0} m_InertiaTensor: {x: 1, y: 1, z: 1} m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} m_IncludeLayers: serializedVersion: 2 m_Bits: 0 m_ExcludeLayers: serializedVersion: 2 m_Bits: 0 m_ImplicitCom: 1 m_ImplicitTensor: 1 m_UseGravity: 0 m_IsKinematic: 1 m_Interpolate: 0 m_Constraints: 0 m_CollisionDetection: 0 --- !u!114 &6320061098066769250 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5856443040925330738} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ac293711562f7704c9688ef699a612f3, type: 3} m_Name: m_EditorClassIdentifier: AK.Wwise.Unity.MonoBehaviour::AkRoomAwareObject m_Collider: {fileID: 0} --- !u!114 &5851170469243023849 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5856443040925330738} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 4ccb80e2899444642bdbf406a3c31f7b, type: 3} m_Name: m_EditorClassIdentifier: AK.Wwise.Unity.MonoBehaviour::AkGameObj m_listeners: initialListenerList: [] useDefaultListeners: 1 isEnvironmentAware: 1 isStaticObject: 0 usePositionOffsetData: 0 m_positionOffsetData: KeepMe: 1 positionOffset: {x: 0, y: 0, z: 0} scalingFactor: 1 m_posOffsetData: {fileID: 0} listenerMask: 1 --- !u!114 &8660823651490621642 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5856443040925330738} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d8f7c2e3a1433a142b688e469bcd2de5, type: 3} m_Name: m_EditorClassIdentifier: AK.Wwise.Unity.MonoBehaviour::AkAmbient triggerList: f7e1664c useOtherObject: 0 actionOnEventType: 0 curveInterpolation: 4 enableActionOnEvent: 0 data: idInternal: 0 valueGuidInternal: WwiseObjectReference: {fileID: 0} useCallbacks: 0 stopSoundOnDestroy: 1 Callbacks: [] soundEmitterObject: {fileID: 0} transitionDuration: 0 eventIdInternal: 0 valueGuidInternal: m_callbackDataInternal: {fileID: 0} MultiPositionType: 1 multiPositionTypeLabel: 0 attenuationSphereColor: {r: 1, g: 0, b: 0, a: 0.1} LargeModePositions: [] multiPositionArray: []