#if !(UNITY_QNX) // Disable under unsupported platforms. //------------------------------------------------------------------------------ // // // This file was automatically generated by SWIG (https://www.swig.org). // Version 4.4.0 // // Do not make changes to this file unless you know what you are doing - modify // the SWIG interface file instead. //------------------------------------------------------------------------------ /// Structure used to query info on active playing segments. public class AkSegmentInfo : global::System.IDisposable { private global::System.IntPtr swigCPtr; protected bool swigCMemOwn; internal AkSegmentInfo(global::System.IntPtr cPtr, bool cMemoryOwn) { swigCMemOwn = cMemoryOwn; swigCPtr = cPtr; } internal static global::System.IntPtr getCPtr(AkSegmentInfo obj) { return (obj == null) ? global::System.IntPtr.Zero : obj.swigCPtr; } internal virtual void setCPtr(global::System.IntPtr cPtr) { Dispose(); swigCPtr = cPtr; } ~AkSegmentInfo() { Dispose(false); } public void Dispose() { Dispose(true); global::System.GC.SuppressFinalize(this); } protected virtual void Dispose(bool disposing) { lock(this) { if (swigCPtr != global::System.IntPtr.Zero) { if (swigCMemOwn) { swigCMemOwn = false; AkUnitySoundEnginePINVOKE.CSharp_delete_AkSegmentInfo(swigCPtr); } swigCPtr = global::System.IntPtr.Zero; } global::System.GC.SuppressFinalize(this); } } /// Current position of the segment, relative to the Entry Cue, in milliseconds. Range is [-iPreEntryDuration, iActiveDuration+iPostExitDuration]. public int iCurrentPosition { set { AkUnitySoundEnginePINVOKE.CSharp_AkSegmentInfo_iCurrentPosition_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkSegmentInfo_iCurrentPosition_get(swigCPtr); } } /// Duration of the pre-entry region of the segment, in milliseconds. public int iPreEntryDuration { set { AkUnitySoundEnginePINVOKE.CSharp_AkSegmentInfo_iPreEntryDuration_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkSegmentInfo_iPreEntryDuration_get(swigCPtr); } } /// Duration of the active region of the segment (between the Entry and Exit Cues), in milliseconds. public int iActiveDuration { set { AkUnitySoundEnginePINVOKE.CSharp_AkSegmentInfo_iActiveDuration_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkSegmentInfo_iActiveDuration_get(swigCPtr); } } /// Duration of the post-exit region of the segment, in milliseconds. public int iPostExitDuration { set { AkUnitySoundEnginePINVOKE.CSharp_AkSegmentInfo_iPostExitDuration_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkSegmentInfo_iPostExitDuration_get(swigCPtr); } } /// Number of milliseconds remaining in the "looking-ahead" state of the segment, when it is silent but streamed tracks are being prefetched. public int iRemainingLookAheadTime { set { AkUnitySoundEnginePINVOKE.CSharp_AkSegmentInfo_iRemainingLookAheadTime_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkSegmentInfo_iRemainingLookAheadTime_get(swigCPtr); } } /// Beat Duration in seconds. public float fBeatDuration { set { AkUnitySoundEnginePINVOKE.CSharp_AkSegmentInfo_fBeatDuration_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkSegmentInfo_fBeatDuration_get(swigCPtr); } } /// Bar Duration in seconds. public float fBarDuration { set { AkUnitySoundEnginePINVOKE.CSharp_AkSegmentInfo_fBarDuration_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkSegmentInfo_fBarDuration_get(swigCPtr); } } /// Grid duration in seconds. public float fGridDuration { set { AkUnitySoundEnginePINVOKE.CSharp_AkSegmentInfo_fGridDuration_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkSegmentInfo_fGridDuration_get(swigCPtr); } } /// Grid offset in seconds. public float fGridOffset { set { AkUnitySoundEnginePINVOKE.CSharp_AkSegmentInfo_fGridOffset_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkSegmentInfo_fGridOffset_get(swigCPtr); } } public AkSegmentInfo() : this(AkUnitySoundEnginePINVOKE.CSharp_new_AkSegmentInfo(), true) { } } #endif // #if !(UNITY_QNX) // Disable under unsupported platforms.