using UnityEngine;
using OctoCore.Localization;
using OctoFramework = OctoCore.OctoCore;
using Unheimlich.UI;
namespace Unheimlich.Features.Dialogue
{
///
/// Bridges OctoLocalizedText and PerLetterFontShifter.
/// OctoLocalizedText writes to the source TMP, which is disabled by the shifter —
/// this component intercepts Localize() and forwards the result to SetText() instead.
///
[RequireComponent(typeof(OctoLocalizedText))]
[RequireComponent(typeof(PerLetterFontShifter))]
public class LocalizedSubtitle : MonoBehaviour
{
private OctoLocalizedText _localizedText;
private PerLetterFontShifter _shifter;
private void Awake()
{
_localizedText = GetComponent();
_shifter = GetComponent();
}
private void Start()
{
// OctoLocalizedText.Awake() has already run and called Localize() into the dead TMP.
// Pull the resolved text back out and push it into the shifter.
Refresh();
// Re-hook on language change so the shifter stays in sync.
if (OctoFramework.Instance)
OctoFramework.Instance.Localization.SubscribeOnLanguageWrittenChange(Refresh);
}
private void OnDestroy()
{
if (OctoFramework.Instance)
OctoFramework.Instance.Localization.UnsubscribeOnLanguageWrittenChange(Refresh);
}
///
/// Pulls the current localized string and pushes it to the shifter.
///
private void Refresh()
{
// Force OctoLocalizedText to re-resolve the string into the source TMP.
_localizedText.Localize();
// Read it back from the source TMP (it's disabled but the .text field is still set).
string resolved = GetComponent().text;
_shifter.SetText(resolved);
}
}
}