using UnityEngine; namespace Unheimlich.Features.Hallucination { /// /// DEPRECATED — Ghost word spawning has been removed from the hallucination system. /// /// Words are now FloatingLabel components placed directly in the scene (on stair prefabs /// or world props). Their behaviour (shake, ghost trail) is driven at runtime by /// HallucinationManager (baseline, sanity-lerped) and HallucinationEvent (timed overrides). /// /// This script is kept as an empty stub so existing scene references don't break. /// It can safely be removed from any GameObject it was attached to. /// [DisallowMultipleComponent] public class HallucinationWordSpawner : MonoBehaviour { private void Awake() { Debug.LogWarning( "[HallucinationWordSpawner] This component is deprecated and does nothing. " + "Remove it from the scene and use FloatingLabel + HallucinationEvent overrides instead.", this); } } }