#if !(UNITY_QNX) // Disable under unsupported platforms. //------------------------------------------------------------------------------ // // // This file was automatically generated by SWIG (https://www.swig.org). // Version 4.4.0 // // Do not make changes to this file unless you know what you are doing - modify // the SWIG interface file instead. //------------------------------------------------------------------------------ /// Callback information structure corresponding to \ref AK_DynamicSequenceSelect. /// Called when a dynamic sequence must select its next item to play. /// The callee is expected to fill out the information contained in this structure. /// If there is no item available to play, the callee must set ``audioNodeID`` to ``AK_INVALID_UNIQUE_ID``. /// This will cause the dynamic sequence to stop. Use ``AK::SoundEngine::DynamicSequence::Play`` to start playback again. /// When opening a dynamic sequence with the callback flag ``AK_DynamicSequenceSelect``, the callback is the ONLY way to determine the next item to play. /// ``AK::SoundEngine::DynamicSequence::LockPlaylist`` always returns ``NULL`` for dynamic sequences opened with ``AK_DynamicSequenceSelect``. /// /// public class AkDynamicSequenceSelectCallbackInfo : global::System.IDisposable { private global::System.IntPtr swigCPtr; protected bool swigCMemOwn; internal AkDynamicSequenceSelectCallbackInfo(global::System.IntPtr cPtr, bool cMemoryOwn) { swigCMemOwn = cMemoryOwn; swigCPtr = cPtr; } internal static global::System.IntPtr getCPtr(AkDynamicSequenceSelectCallbackInfo obj) { return (obj == null) ? global::System.IntPtr.Zero : obj.swigCPtr; } internal virtual void setCPtr(global::System.IntPtr cPtr) { Dispose(); swigCPtr = cPtr; } ~AkDynamicSequenceSelectCallbackInfo() { Dispose(false); } public void Dispose() { Dispose(true); global::System.GC.SuppressFinalize(this); } protected virtual void Dispose(bool disposing) { lock(this) { if (swigCPtr != global::System.IntPtr.Zero) { if (swigCMemOwn) { swigCMemOwn = false; AkUnitySoundEnginePINVOKE.CSharp_delete_AkDynamicSequenceSelectCallbackInfo(swigCPtr); } swigCPtr = global::System.IntPtr.Zero; } global::System.GC.SuppressFinalize(this); } } /// Unique ID of Audio Node (can be resolved using AK::SoundEngine::DynamicDialogue API). Set to AK_INVALID_UNIQUE_ID to signal that no item is available to play. public uint audioNodeID { set { AkUnitySoundEnginePINVOKE.CSharp_AkDynamicSequenceSelectCallbackInfo_audioNodeID_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkDynamicSequenceSelectCallbackInfo_audioNodeID_get(swigCPtr); } } /// Delay before playing this item, in milliseconds public int msDelay { set { AkUnitySoundEnginePINVOKE.CSharp_AkDynamicSequenceSelectCallbackInfo_msDelay_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkDynamicSequenceSelectCallbackInfo_msDelay_get(swigCPtr); } } /// Optional user data public global::System.IntPtr pCustomInfo { set { AkUnitySoundEnginePINVOKE.CSharp_AkDynamicSequenceSelectCallbackInfo_pCustomInfo_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkDynamicSequenceSelectCallbackInfo_pCustomInfo_get(swigCPtr); } } /// Optional external sources. Use API described in AkExternalSourceArray.h to add required external sources to play the next item. public global::System.IntPtr arExternalSources { set { AkUnitySoundEnginePINVOKE.CSharp_AkDynamicSequenceSelectCallbackInfo_arExternalSources_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkDynamicSequenceSelectCallbackInfo_arExternalSources_get(swigCPtr); } } public AkDynamicSequenceSelectCallbackInfo() : this(AkUnitySoundEnginePINVOKE.CSharp_new_AkDynamicSequenceSelectCallbackInfo(), true) { } } #endif // #if !(UNITY_QNX) // Disable under unsupported platforms.