using UnityEngine; namespace Unheimlich.Audio { [CreateAssetMenu(fileName = "AudioEmitterData", menuName = "Unheimlich/Audio/Audio Emitter Data")] public class AudioEmitterData : ScriptableObject { [Header("Emitter Info")] public AudioEmitterType EmitterType = AudioEmitterType.Generic; public string DisplayName = "Generic"; [Header("Procedural Audio Settings")] public float BaseFrequency = 440f; public float FrequencyVariation = 50f; public float VolumeMin = 0.3f; public float VolumeMax = 0.7f; public float DurationMin = 0.5f; public float DurationMax = 2f; [Header("Harmonics (for complex sounds)")] public float[] HarmonicMultipliers = { 1f }; public float[] HarmonicAmplitudes = { 1f }; [Header("Noise Settings")] [Range(0f, 1f)] public float NoiseAmount = 0f; [Header("Vibration Settings")] public bool EnableVibration = true; public float VibrationIntensityMin = 0.1f; public float VibrationIntensityMax = 0.5f; public float VibrationFrequency = 10f; [Header("Distance Settings")] public float MaxDistance = 10f; public AnimationCurve DistanceAttenuation = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f); } }