using UnityEngine.SceneManagement; namespace OctoCore { /// /// Base interface for all OctoCore modules. /// Defines the lifecycle methods that all modules must implement. /// public interface IOctoModule { /// /// Initializes the module with global settings. /// Called once during OctoCore startup. /// /// Global settings configuration. void Init(OctoSettings settings); /// /// Called every frame to update the module. /// void Tick(); /// /// Called when a scene change occurs. /// /// The scene being left. /// The scene being loaded. void OnSceneChanged(Scene current, Scene next); /// /// Called when the application is quitting. /// Use this for cleanup and saving final state. /// void OnQuit(); } }