using UnityEngine;
using Unheimlich.Core;
using Unheimlich.Data.CameraSettings;
using Unheimlich.Gameplay.Player;
using InputManager = Unheimlich.Managers.InputManager;
using Unheimlich.UI.DetectiveBoard;
namespace Unheimlich.Gameplay.DetectiveBoard
{
///
/// Controls player interaction with the detective board.
///
public class DetectiveBoardController : Singleton
{
[Header("Settings")]
[SerializeField] private CameraPanSettings _boardCameraPanSettings;
[SerializeField] private float _activationRange = 2f;
[SerializeField] private LayerMask _boardLayer;
private bool _isBoardActive;
private CameraPanSettings _originalCameraPanSettings;
private CameraHeadBob _cameraHeadBob;
public bool IsBoardActive => _isBoardActive;
protected override void OnAwake()
{
_cameraHeadBob = FindFirstObjectByType();
}
private void Update()
{
if (_isBoardActive)
{
HandleBoardInteraction();
}
else
{
CheckForBoardActivation();
}
}
private void CheckForBoardActivation()
{
if (PlayerController.Instance == null ||
PlayerController.Instance.PlayerCamera == null ||
DetectiveBoardCanvas.Instance == null)
return;
var camera = PlayerController.Instance.PlayerCamera;
var boardTransform = DetectiveBoardCanvas.Instance.transform;
float distanceToBoard = Vector3.Distance(camera.transform.position, boardTransform.position);
if (distanceToBoard > _activationRange)
return;
Ray ray = new Ray(camera.transform.position, camera.transform.forward);
if (Physics.Raycast(ray, out RaycastHit hit, _activationRange, _boardLayer))
{
bool isLookingAtBoard = (hit.transform == boardTransform) ||
(boardTransform.IsChildOf(hit.transform)) ||
(hit.transform.IsChildOf(boardTransform));
if (isLookingAtBoard)
{
var interactAction = InputManager.GetInteractAction();
if (interactAction != null && interactAction.WasPressedThisFrame())
{
ActivateBoard();
}
}
}
}
public void ActivateBoard()
{
if (_isBoardActive ||
PlayerController.Instance?.CameraPanController == null ||
DetectiveBoardCanvas.Instance == null ||
_boardCameraPanSettings == null)
{
Debug.LogError("[DetectiveBoardController] Missing required references!");
return;
}
_isBoardActive = true;
// Disable OctoPlayer completely to prevent ANY input processing
if (PlayerController.Instance.Movement != null)
{
PlayerController.Instance.Movement.enabled = false;
}
var cameraPan = PlayerController.Instance.CameraPanController;
_originalCameraPanSettings = cameraPan.Settings;
cameraPan.Settings = _boardCameraPanSettings;
// Save state for return (before alignment)
cameraPan.SaveOriginalState();
// Align to target, then start pan AFTER alignment completes
cameraPan.AlignToTarget(DetectiveBoardCanvas.Instance.transform, () =>
{
// NOW start pan using the aligned rotation as base
cameraPan.StartPan();
});
InputManager.SetContext(InputManager.InputContext.Listening);
ApplyHeadBobSettings(_boardCameraPanSettings);
}
private void HandleBoardInteraction()
{
if (PlayerController.Instance?.CameraPanController != null)
{
PlayerController.Instance.CameraPanController.UpdatePan();
}
var exitAction = InputManager.GetExitAction();
if (exitAction != null && exitAction.WasPressedThisFrame())
{
DeactivateBoard();
}
}
public void DeactivateBoard()
{
if (!_isBoardActive || PlayerController.Instance?.CameraPanController == null)
return;
_isBoardActive = false;
var cameraPan = PlayerController.Instance.CameraPanController;
cameraPan.StopPan();
cameraPan.ReturnToOriginalPosition(() =>
{
if (_originalCameraPanSettings != null)
{
cameraPan.Settings = _originalCameraPanSettings;
}
// Re-enable OctoPlayer AFTER the return animation completes
if (PlayerController.Instance?.Movement != null)
{
PlayerController.Instance.Movement.enabled = true;
}
});
InputManager.SetContext(InputManager.InputContext.Normal);
RestoreHeadBob();
}
private void ApplyHeadBobSettings(CameraPanSettings settings)
{
if (_cameraHeadBob == null || settings == null)
return;
_cameraHeadBob.SetMode(settings.HeadBobMode);
}
private void RestoreHeadBob()
{
if (_cameraHeadBob == null)
return;
_cameraHeadBob.ClearOverride();
}
private void OnDrawGizmosSelected()
{
if (DetectiveBoardCanvas.Instance == null)
return;
Gizmos.color = _isBoardActive ? Color.green : Color.yellow;
Gizmos.DrawWireSphere(DetectiveBoardCanvas.Instance.transform.position, _activationRange);
}
}
}