using UnityEngine; using Unheimlich.Features.Player; namespace Unheimlich.Features.Shared { /// /// Makes element always face the player. /// public class FacePlayer : MonoBehaviour { private Transform _playerTransform; private void Awake() { if (PlayerController.Instance != null) _playerTransform = PlayerController.Instance.transform; } private void LateUpdate() { if (_playerTransform != null) { Vector3 playerCenter = _playerTransform.position + Vector3.up * 1.6f; transform.LookAt(playerCenter); } } } }