using UnityEngine;
using OctoCore.Localization;
namespace OctoCore.Dialogue
{
///
/// Dialogue choice with condition and next dialogue.
///
[System.Serializable]
public class OctoDialogueChoice
{
///
/// Localized text for this choice.
///
[Tooltip("Localized text for this choice")]
public OctoLocalizedTextData Text;
///
/// Condition to display this choice.
/// If null or condition is true, choice is available.
///
[Tooltip("Condition to display this choice (null = always show)")]
public OctoDialogueCondition Condition;
///
/// Next dialogue to load when this choice is selected.
/// If null, dialogue ends.
///
[Tooltip("Next dialogue when selected (null = end dialogue)")]
public Data.OctoDialogueData NextDialogue;
///
/// Check if this choice should be available.
///
public bool IsAvailable()
{
if (Condition == null)
return true;
return Condition.Evaluate();
}
}
}