#if (UNITY_STANDALONE_WIN && !UNITY_EDITOR) || UNITY_EDITOR_WIN //------------------------------------------------------------------------------ // // // This file was automatically generated by SWIG (https://www.swig.org). // Version 4.4.0 // // Do not make changes to this file unless you know what you are doing - modify // the SWIG interface file instead. //------------------------------------------------------------------------------ /// Main Sound Engine interface, specific WIN32. /// Platform specific initialization settings /// /// public class AkPlatformInitSettings : global::System.IDisposable { private global::System.IntPtr swigCPtr; protected bool swigCMemOwn; internal AkPlatformInitSettings(global::System.IntPtr cPtr, bool cMemoryOwn) { swigCMemOwn = cMemoryOwn; swigCPtr = cPtr; } internal static global::System.IntPtr getCPtr(AkPlatformInitSettings obj) { return (obj == null) ? global::System.IntPtr.Zero : obj.swigCPtr; } internal virtual void setCPtr(global::System.IntPtr cPtr) { Dispose(); swigCPtr = cPtr; } ~AkPlatformInitSettings() { Dispose(false); } public void Dispose() { Dispose(true); global::System.GC.SuppressFinalize(this); } protected virtual void Dispose(bool disposing) { lock(this) { if (swigCPtr != global::System.IntPtr.Zero) { if (swigCMemOwn) { swigCMemOwn = false; AkUnitySoundEnginePINVOKE.CSharp_delete_AkPlatformInitSettings(swigCPtr); } swigCPtr = global::System.IntPtr.Zero; } global::System.GC.SuppressFinalize(this); } } /// Lower engine threading properties public AkThreadProperties threadLEngine { set { AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_threadLEngine_set(swigCPtr, AkThreadProperties.getCPtr(value)); } get { global::System.IntPtr cPtr = AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_threadLEngine_get(swigCPtr); AkThreadProperties ret = (cPtr == global::System.IntPtr.Zero) ? null : new AkThreadProperties(cPtr, false); return ret; } } /// Ouput thread threading properties public AkThreadProperties threadOutputMgr { set { AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_threadOutputMgr_set(swigCPtr, AkThreadProperties.getCPtr(value)); } get { global::System.IntPtr cPtr = AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_threadOutputMgr_get(swigCPtr); AkThreadProperties ret = (cPtr == global::System.IntPtr.Zero) ? null : new AkThreadProperties(cPtr, false); return ret; } } /// Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL) public AkThreadProperties threadBankManager { set { AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_threadBankManager_set(swigCPtr, AkThreadProperties.getCPtr(value)); } get { global::System.IntPtr cPtr = AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_threadBankManager_get(swigCPtr); AkThreadProperties ret = (cPtr == global::System.IntPtr.Zero) ? null : new AkThreadProperties(cPtr, false); return ret; } } /// Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build. public AkThreadProperties threadMonitor { set { AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_threadMonitor_set(swigCPtr, AkThreadProperties.getCPtr(value)); } get { global::System.IntPtr cPtr = AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_threadMonitor_get(swigCPtr); AkThreadProperties ret = (cPtr == global::System.IntPtr.Zero) ? null : new AkThreadProperties(cPtr, false); return ret; } } /// Number of refill buffers in voice buffer. 2 == double-buffered, defaults to 4. public ushort uNumRefillsInVoice { set { AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_uNumRefillsInVoice_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_uNumRefillsInVoice_get(swigCPtr); } } /// Sampling Rate. Default is 48000 Hz. Use 24000hz for low quality. Any positive reasonable sample rate is supported. However be careful setting a custom value. Using an odd or really low sample rate may result in malfunctionning sound engine. public uint uSampleRate { set { AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_uSampleRate_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_uSampleRate_get(swigCPtr); } } /// Enables run-time detection of AVX and AVX2 SIMD support in the engine and plug-ins. public bool bEnableAvxSupport { set { AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_bEnableAvxSupport_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_bEnableAvxSupport_get(swigCPtr); } } /// Dictates how many Microsoft Spatial Sound dynamic objects will be reserved by the System sink. On Windows, other running processes will be prevented from reserving these objects. Set to 0 to disable the use of System Audio Objects. Default is 128. public uint uMaxSystemAudioObjects { set { AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_uMaxSystemAudioObjects_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkPlatformInitSettings_uMaxSystemAudioObjects_get(swigCPtr); } } } #endif // #if (UNITY_STANDALONE_WIN && !UNITY_EDITOR) || UNITY_EDITOR_WIN