#if !(UNITY_QNX) // Disable under unsupported platforms. //------------------------------------------------------------------------------ // // // This file was automatically generated by SWIG (https://www.swig.org). // Version 4.4.0 // // Do not make changes to this file unless you know what you are doing - modify // the SWIG interface file instead. //------------------------------------------------------------------------------ /// Positioning data inherited from sound structures and mix busses. public class AkBehavioralPositioningData : global::System.IDisposable { private global::System.IntPtr swigCPtr; protected bool swigCMemOwn; internal AkBehavioralPositioningData(global::System.IntPtr cPtr, bool cMemoryOwn) { swigCMemOwn = cMemoryOwn; swigCPtr = cPtr; } internal static global::System.IntPtr getCPtr(AkBehavioralPositioningData obj) { return (obj == null) ? global::System.IntPtr.Zero : obj.swigCPtr; } internal virtual void setCPtr(global::System.IntPtr cPtr) { Dispose(); swigCPtr = cPtr; } ~AkBehavioralPositioningData() { Dispose(false); } public void Dispose() { Dispose(true); global::System.GC.SuppressFinalize(this); } protected virtual void Dispose(bool disposing) { lock(this) { if (swigCPtr != global::System.IntPtr.Zero) { if (swigCMemOwn) { swigCMemOwn = false; AkUnitySoundEnginePINVOKE.CSharp_delete_AkBehavioralPositioningData(swigCPtr); } swigCPtr = global::System.IntPtr.Zero; } global::System.GC.SuppressFinalize(this); } } public AkBehavioralPositioningData() : this(AkUnitySoundEnginePINVOKE.CSharp_new_AkBehavioralPositioningData(), true) { } /// Center percentage [0,1] public float center { set { AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_center_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_center_get(swigCPtr); } } /// Pan left-right [-1,1] public float panLR { set { AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_panLR_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_panLR_get(swigCPtr); } } /// Pan back-front [-1,1] public float panBF { set { AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_panBF_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_panBF_get(swigCPtr); } } /// Pan down-up [-1,1] public float panDU { set { AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_panDU_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_panDU_get(swigCPtr); } } /// Panning vs 3D spatialization mix ([0,1], 1 being 100% spatialized). public float panSpatMix { set { AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_panSpatMix_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_panSpatMix_get(swigCPtr); } } /// 3D spatialization mode. public Ak3DSpatializationMode spatMode { set { AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_spatMode_set(swigCPtr, (int)value); } get { return (Ak3DSpatializationMode)AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_spatMode_get(swigCPtr); } } /// Speaker panning type. public AkSpeakerPanningType panType { set { AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_panType_set(swigCPtr, (int)value); } get { return (AkSpeakerPanningType)AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_panType_get(swigCPtr); } } /// When true, audio objects 3D spatialized onto a planar channel configuration will be given a minimum spread value based on their elevation angle, equal to sin(elevation)**2. public bool enableHeightSpread { set { AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_enableHeightSpread_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkBehavioralPositioningData_enableHeightSpread_get(swigCPtr); } } } #endif // #if !(UNITY_QNX) // Disable under unsupported platforms.