using UnityEngine; using UnityEngine.UI; namespace Unheimlich.Features.Player { public class HandTouchFeedback : MonoBehaviour { [Header("Visual Settings")] [SerializeField] private Image _feedbackImage; [SerializeField] private Color _readyColor = Color.green; [SerializeField] private float _pulseSpeed = 2f; [SerializeField] private float _pulseIntensity = 0.3f; private float _pulseTimer; private Color _originalColor; private void Awake() { if (_feedbackImage != null) { _originalColor = _feedbackImage.color; } } private void OnEnable() { _pulseTimer = 0f; } private void Update() { if (_feedbackImage == null) return; _pulseTimer += Time.deltaTime * _pulseSpeed; float pulse = (Mathf.Sin(_pulseTimer) + 1f) * 0.5f; Color targetColor = Color.Lerp(_originalColor, _readyColor, pulse * _pulseIntensity); _feedbackImage.color = targetColor; } } }