/******************************************************************************* The content of this file includes portions of the proprietary AUDIOKINETIC Wwise Technology released in source code form as part of the game integration package. The content of this file may not be used without valid licenses to the AUDIOKINETIC Wwise Technology. Note that the use of the game engine is subject to the Unity(R) Terms of Service at https://unity3d.com/legal/terms-of-service License Usage Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use this file in accordance with the end user license agreement provided with the software or, alternatively, in accordance with the terms contained in a written agreement between you and Audiokinetic Inc. Copyright (c) 2026 Audiokinetic Inc. *******************************************************************************/ #if UNITY_EDITOR public class WwiseSoundBankRef: global::System.IDisposable { private global::System.IntPtr projectDatabasePtr; protected bool bDeletesManually; internal WwiseSoundBankRef(global::System.IntPtr cPtr, bool cMemoryOwn) { bDeletesManually = cMemoryOwn; projectDatabasePtr = cPtr; Medias = new WwiseMediaRefArray(cPtr); Events = new WwiseSoundBankEventsRefArray(cPtr); } internal static global::System.IntPtr getCPtr(WwiseSoundBankRef obj) { return (obj == null) ? global::System.IntPtr.Zero : obj.projectDatabasePtr; } internal virtual void setCPtr(global::System.IntPtr cPtr) { Dispose(); projectDatabasePtr = cPtr; } ~WwiseSoundBankRef() { Dispose(false); } public void Dispose() { Dispose(true); global::System.GC.SuppressFinalize(this); } protected virtual void Dispose(bool disposing) { lock (this) { if (projectDatabasePtr != global::System.IntPtr.Zero) { if (bDeletesManually) { bDeletesManually = false; WwiseProjectDatabase.DeleteSoundBankRef(projectDatabasePtr); } projectDatabasePtr = global::System.IntPtr.Zero; } global::System.GC.SuppressFinalize(this); } } public WwiseSoundBankRef(global::System.IntPtr cPtr) : this(cPtr, true) { } public WwiseSoundBankRef(string soundBankName, string soundBankType) : this(WwiseProjectDatabase.GetSoundBankRefString(soundBankName, soundBankType), true) { } public string Name => WwiseProjectDatabase.GetSoundBankName(projectDatabasePtr); public string Path => WwiseProjectDatabase.GetSoundBankPath(projectDatabasePtr); public string ObjectPath => WwiseProjectDatabase.GetSoundBankObjectPath(projectDatabasePtr); public string Language => WwiseProjectDatabase.GetSoundBankLanguage(projectDatabasePtr); public uint LanguageId => WwiseProjectDatabase.GetSoundBankLanguageId(projectDatabasePtr); public System.Guid Guid => WwiseProjectDatabase.GetSoundBankGuid(projectDatabasePtr); public uint ShortId => WwiseProjectDatabase.GetSoundBankShortId(projectDatabasePtr); public bool IsUserBank => WwiseProjectDatabase.IsUserBank(projectDatabasePtr); public bool IsInitBank => WwiseProjectDatabase.IsInitBank(projectDatabasePtr); public bool IsValid => WwiseProjectDatabase.IsSoundBankValid(projectDatabasePtr); public WwiseMediaRefArray Medias { get; } public uint MediasCount => WwiseProjectDatabase.GetSoundBankMediasCount(projectDatabasePtr); public WwiseSoundBankEventsRefArray Events { get; } public uint EventsCount => WwiseProjectDatabase.GetSoundBankEventsCount(projectDatabasePtr); } #endif