using UnityEngine.SceneManagement; namespace OctoCore.Development { /// /// Development and debugging module. /// Provides settings for in-game logging. /// [System.Serializable] public class OctoDevelopment : IOctoModule { /// /// Whether to enable debug logging throughout the framework. /// public bool Log; public void Init(OctoSettings settings) { } public void Tick() { } public void OnSceneChanged(Scene current, Scene next) { } public void OnQuit() { } } }