using UnityEngine.SceneManagement;
namespace OctoCore.Development
{
///
/// Development and debugging module.
/// Provides settings for in-game logging.
///
[System.Serializable]
public class OctoDevelopment : IOctoModule
{
///
/// Whether to enable debug logging throughout the framework.
///
public bool Log;
public void Init(OctoSettings settings)
{
}
public void Tick()
{
}
public void OnSceneChanged(Scene current, Scene next)
{
}
public void OnQuit()
{
}
}
}