%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &-7712013500532002922 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 29fa0085f50d5e54f8144f766051a691, type: 3} m_Name: FilmGrain m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.FilmGrain active: 1 type: m_OverrideState: 1 m_Value: 1 intensity: m_OverrideState: 1 m_Value: 0.25 response: m_OverrideState: 1 m_Value: 0.6 texture: m_OverrideState: 0 m_Value: {fileID: 0} --- !u!114 &-2821198116054556795 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 5485954d14dfb9a4c8ead8edb0ded5b1, type: 3} m_Name: LiftGammaGain m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.LiftGammaGain active: 1 lift: m_OverrideState: 1 m_Value: {x: 0.98, y: 1, z: 1.02, w: 0} gamma: m_OverrideState: 1 m_Value: {x: 1, y: 1, z: 1, w: 0.08} gain: m_OverrideState: 1 m_Value: {x: 1, y: 1, z: 1, w: 0} --- !u!114 &-2497866565351295570 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 81180773991d8724ab7f2d216912b564, type: 3} m_Name: ChromaticAberration m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.ChromaticAberration active: 1 intensity: m_OverrideState: 1 m_Value: 0.15 --- !u!114 &-2104636432930486880 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: c01700fd266d6914ababb731e09af2eb, type: 3} m_Name: DepthOfField m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.DepthOfField active: 1 mode: m_OverrideState: 1 m_Value: 1 gaussianStart: m_OverrideState: 1 m_Value: 22 gaussianEnd: m_OverrideState: 1 m_Value: 90 gaussianMaxRadius: m_OverrideState: 1 m_Value: 1 highQualitySampling: m_OverrideState: 1 m_Value: 0 focusDistance: m_OverrideState: 0 m_Value: 10 aperture: m_OverrideState: 0 m_Value: 5.6 focalLength: m_OverrideState: 0 m_Value: 50 bladeCount: m_OverrideState: 0 m_Value: 5 bladeCurvature: m_OverrideState: 0 m_Value: 1 bladeRotation: m_OverrideState: 0 m_Value: 0 --- !u!114 &-520607659841420072 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 899c54efeace73346a0a16faa3afe726, type: 3} m_Name: Vignette m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.Vignette active: 1 color: m_OverrideState: 1 m_Value: {r: 0.05, g: 0.08, b: 0.08, a: 1} center: m_OverrideState: 0 m_Value: {x: 0.5, y: 0.5} intensity: m_OverrideState: 1 m_Value: 0.3 smoothness: m_OverrideState: 1 m_Value: 0.65 rounded: m_OverrideState: 0 m_Value: 0 --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3} m_Name: VP_Unabomber_Meadow m_EditorClassIdentifier: Unity.RenderPipelines.Core.Runtime::UnityEngine.Rendering.VolumeProfile components: - {fileID: 8681842087859774216} - {fileID: 8983679478233286273} - {fileID: -2821198116054556795} - {fileID: 1348031071763153756} - {fileID: -520607659841420072} - {fileID: -7712013500532002922} - {fileID: -2497866565351295570} - {fileID: -2104636432930486880} --- !u!114 &1348031071763153756 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 0b2db86121404754db890f4c8dfe81b2, type: 3} m_Name: Bloom m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.Bloom active: 1 skipIterations: m_OverrideState: 0 m_Value: 1 threshold: m_OverrideState: 1 m_Value: 1 intensity: m_OverrideState: 1 m_Value: 0.6 scatter: m_OverrideState: 1 m_Value: 0.85 clamp: m_OverrideState: 0 m_Value: 65472 tint: m_OverrideState: 1 m_Value: {r: 0.85, g: 1, b: 0.95, a: 1} highQualityFiltering: m_OverrideState: 0 m_Value: 0 filter: m_OverrideState: 0 m_Value: 0 downscale: m_OverrideState: 0 m_Value: 0 maxIterations: m_OverrideState: 0 m_Value: 6 dirtTexture: m_OverrideState: 0 m_Value: {fileID: 0} dimension: 1 dirtIntensity: m_OverrideState: 0 m_Value: 0 --- !u!114 &8681842087859774216 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 221518ef91623a7438a71fef23660601, type: 3} m_Name: WhiteBalance m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.WhiteBalance active: 1 temperature: m_OverrideState: 1 m_Value: -6 tint: m_OverrideState: 1 m_Value: -10 --- !u!114 &8983679478233286273 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 66f335fb1ffd8684294ad653bf1c7564, type: 3} m_Name: ColorAdjustments m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.ColorAdjustments active: 1 postExposure: m_OverrideState: 1 m_Value: 0.45 contrast: m_OverrideState: 1 m_Value: 15 colorFilter: m_OverrideState: 1 m_Value: {r: 1, g: 1, b: 1, a: 1} hueShift: m_OverrideState: 0 m_Value: 0 saturation: m_OverrideState: 1 m_Value: 20