test : opti
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@@ -103,7 +103,9 @@ public class SpiralStaircase : MonoBehaviour
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float wallSegmentHeight = _stairHeight * 2f;
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for (int i = 1; i < _settings.HalfTurns / 2 - 2; i++)
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int lastIndex = _settings.HalfTurns / 2 - 3;
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for (int i = 1; i < _settings.HalfTurns / 2 - 2; i++)
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{
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GameObject obj = Instantiate(
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_references.WallMiddle,
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@@ -113,6 +115,13 @@ public class SpiralStaircase : MonoBehaviour
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obj.transform.localPosition =
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_references.WallMiddle.transform.localPosition +
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Vector3.up * wallSegmentHeight * i;
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if (i == lastIndex)
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{
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Vector3 scale = obj.transform.localScale;
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scale.y = 3f;
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obj.transform.localScale = scale;
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}
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}
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}
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