test : opti
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Shader "MeshBaker/NormalMapShader" {
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Properties{
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_MainTex("Base (RGB)", 2D) = "white" {}
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}
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Category{
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Lighting Off
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ZWrite On
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Cull Back
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SubShader{
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Pass{
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SetTexture[_MainTex]{
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}
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}
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}
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}
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}
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