fix: Main shader id fix

This commit is contained in:
Alexandre Coirier
2026-06-02 08:24:16 +02:00
parent 713933b932
commit f952e649b0
@@ -3547,11 +3547,11 @@
"promotedFromAssetID": "",
"promotedFromCategoryName": "",
"promotedOrdering": -1,
"m_Name": "DetailSize",
"m_Name": "Size",
"m_DefaultRefNameVersion": 1,
"m_RefNameGeneratedByDisplayName": "DetailSize",
"m_DefaultReferenceName": "_DetailSize",
"m_OverrideReferenceName": "",
"m_RefNameGeneratedByDisplayName": "Size",
"m_DefaultReferenceName": "_Size",
"m_OverrideReferenceName": "_DetailSize",
"m_GeneratePropertyBlock": true,
"m_UseCustomSlotLabel": false,
"m_CustomSlotLabel": "",
@@ -3670,7 +3670,7 @@
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
"m_ObjectId": "bcdefe9f3c384f14874b4361894b61f9",
"m_Id": 0,
"m_DisplayName": "DetailSize",
"m_DisplayName": "Size",
"m_SlotType": 1,
"m_Hidden": false,
"m_ShaderOutputName": "Out",