add : colliders theatre & correction stele omnissiah
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@@ -136,6 +136,8 @@ namespace OctoCore.Components
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OctoCore.Instance.Inputs.SubscribeAction(_mapping.JumpAction, Jump);
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_state.Yaw = transform.eulerAngles.y;
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float rawPitch = _firstPerson.Camera.transform.localEulerAngles.x;
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_state.Pitch = rawPitch > 180f ? rawPitch - 360f : rawPitch;
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_state.IsFocussed = Application.isFocused;
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