wip : add scarecrow scream in scene
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@@ -309,6 +309,43 @@
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</Reference>
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</ReferenceList>
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</RTPC>
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<RTPC Name="" ID="{152E5606-354A-4CDC-97B2-93957EA505EC}" ShortID="101941272">
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<PropertyList>
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<Property Name="PropertyName" Type="string" Value="BusVolume"/>
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</PropertyList>
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<ReferenceList>
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<Reference Name="ControlInput">
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<ObjectRef Name="gamecontrol_sc_sfx" ID="{CCEA9F6C-144C-44F7-8266-D118937DEA7E}" WorkUnitID="{6D43FFF8-513B-4C0D-9595-2D5B6DD26484}"/>
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</Reference>
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<Reference Name="Curve">
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<Custom>
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<Curve Name="" ID="{1A4A5D51-730E-4496-890C-688A7458A5F9}">
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<PropertyList>
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<Property Name="Flags" Type="int32" Value="3"/>
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</PropertyList>
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<PointList>
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<Point>
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<XPos>-48</XPos>
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<YPos>0</YPos>
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<Flags>5</Flags>
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</Point>
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<Point>
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<XPos>-26.86957</XPos>
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<YPos>0.04812</YPos>
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<Flags>0</Flags>
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<SegmentShape>Log1</SegmentShape>
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</Point>
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<Point>
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<XPos>0</XPos>
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<YPos>-4.4851</YPos>
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<Flags>37</Flags>
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</Point>
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</PointList>
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</Curve>
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</Custom>
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</Reference>
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</ReferenceList>
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</RTPC>
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</ObjectList>
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</ObjectLists>
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</Bus>
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@@ -453,6 +490,28 @@
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</Bus>
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</ChildrenList>
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<ObjectLists>
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<ObjectList Name="Effects">
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<EffectSlot Name="" ID="{356AE947-F894-4644-9C40-EB4A95D0346B}" ShortID="167713692">
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<ReferenceList>
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<Reference Name="Effect">
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<Custom>
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<Effect Name="Meter (Custom)" ID="{C83D109D-6D74-4257-B51E-2913598B7A8E}" ShortID="400443" PluginName="Wwise Meter" CompanyID="0" PluginID="129" PluginType="3">
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<PropertyList>
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<Property Name="AttackTime" Type="Real32" Value="0.1"/>
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<Property Name="Hold" Type="Real32" Value="0.2"/>
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<Property Name="ReleaseTime" Type="Real32" Value="0.5"/>
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</PropertyList>
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<ReferenceList>
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<Reference Name="GameParameter">
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<ObjectRef Name="gamecontrol_sc_sfx" ID="{CCEA9F6C-144C-44F7-8266-D118937DEA7E}" WorkUnitID="{6D43FFF8-513B-4C0D-9595-2D5B6DD26484}"/>
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</Reference>
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</ReferenceList>
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</Effect>
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</Custom>
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</Reference>
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</ReferenceList>
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</EffectSlot>
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</ObjectList>
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<ObjectList Name="RTPC">
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<RTPC Name="" ID="{9EBB3642-2868-46BA-9B20-163DD8C7DEAB}" ShortID="475353105">
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<PropertyList>
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