rework : lighting theatre & integrations
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@@ -100,7 +100,20 @@ public class SpiralStaircase : MonoBehaviour
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}
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_references.WallTop.transform.localPosition = Vector3.up * _settings.HalfTurns * _stairHeight;
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_references.WallMiddle.transform.localScale = new Vector3(1, _settings.HalfTurns - 3, 1);
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float wallSegmentHeight = _stairHeight * 2f;
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for (int i = 1; i < _settings.HalfTurns / 2 - 2; i++)
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{
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GameObject obj = Instantiate(
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_references.WallMiddle,
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_references.WallMiddle.transform.parent
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);
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obj.transform.localPosition =
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_references.WallMiddle.transform.localPosition +
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Vector3.up * wallSegmentHeight * i;
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}
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}
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void Start()
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