rework : lighting theatre & integrations

This commit is contained in:
Ferlat Thibaud
2026-06-30 14:31:12 +02:00
parent af1a3b4328
commit f2a20e8430
104 changed files with 3521 additions and 4661 deletions
+14 -1
View File
@@ -100,7 +100,20 @@ public class SpiralStaircase : MonoBehaviour
}
_references.WallTop.transform.localPosition = Vector3.up * _settings.HalfTurns * _stairHeight;
_references.WallMiddle.transform.localScale = new Vector3(1, _settings.HalfTurns - 3, 1);
float wallSegmentHeight = _stairHeight * 2f;
for (int i = 1; i < _settings.HalfTurns / 2 - 2; i++)
{
GameObject obj = Instantiate(
_references.WallMiddle,
_references.WallMiddle.transform.parent
);
obj.transform.localPosition =
_references.WallMiddle.transform.localPosition +
Vector3.up * wallSegmentHeight * i;
}
}
void Start()