wip: Postprocess
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@@ -2810,7 +2810,7 @@
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"m_SerializedTexture": "",
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"m_Guid": ""
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},
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"m_DefaultType": 0
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"m_DefaultType": 3
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}
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{
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@@ -3025,7 +3025,7 @@
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"m_Type": "UnityEditor.ShaderGraph.BooleanMaterialSlot",
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"m_ObjectId": "87fe166e94ba4efc8795b3e169e213e8",
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"m_Id": 0,
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"m_DisplayName": "UseVertexColor",
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"m_DisplayName": "VertexColor",
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"m_SlotType": 1,
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"m_Hidden": false,
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"m_ShaderOutputName": "Out",
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