wip: tvHead

This commit is contained in:
Alexandre Coirier
2026-06-05 22:29:51 +02:00
parent 2199870593
commit ecb6f94a55
32 changed files with 2667 additions and 9654 deletions
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propertyPath: m_Name
value: tvHead
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@@ -120,6 +120,7 @@ Material:
- _EnvironmentReflections: 1
- _FogMax: 7
- _FogMin: 0
- _FogUse: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
@@ -129,6 +130,7 @@ Material:
- _HighlightMin: 0.5
- _MaskID: 2
- _Metallic: 0
- _NormaStrength: 1
- _OcclusionStrength: 1
- _Parallax: 0.005
- _ProjectionBlend: 0.1
@@ -117,6 +117,7 @@ Material:
- _EnvironmentReflections: 1
- _FogMax: 15
- _FogMin: 0
- _FogUse: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
File diff suppressed because it is too large Load Diff
@@ -19,11 +19,13 @@ float3 GetBillboardPositionWS(float3 PositionOS, float3 PivotWS, float3 ViewDirW
rightWS = normalize(rightWS);
float3 forwardWS = normalize(cross(rightWS, upWS));
return PivotWS + PositionOS.x * rightWS + PositionOS.y * upWS + PositionOS.z * forwardWS;
float3 pOS = PositionOS.x * rightWS + PositionOS.y * upWS + PositionOS.z * forwardWS;
return PivotWS + pOS;
}
float3 ApplayerTaperAndScale(float3 PositionOS, float3 Scale)
float3 AppyTaperAndScale(float3 PositionOS, float3 Scale)
{
float taper = lerp(1, Scale.z, saturate(PositionOS.y));
@@ -58,10 +60,12 @@ void Ray_float
);
float3 viewDir = lerp(normalize(pivot - _WorldSpaceCameraPos.xyz), GetViewForwardDir(), Orthographic);
float3 pOS_0 = ApplayerTaperAndScale(PositionOS, scale);
float3 pOS_1 = ApplayerTaperAndScale(float3( .5, PositionOS.y, 0), scale);
float3 pOS_2 = ApplayerTaperAndScale(float3(-.5, PositionOS.y, 0), scale);
float viewAlign = dot(-viewDir, normalize(TransformObjectToWorldDir(float3(0, 1, 0))));
float viewAtten = smoothstep(1, .98, viewAlign);
float3 pOS_0 = AppyTaperAndScale(PositionOS, scale);
float3 pOS_1 = AppyTaperAndScale(float3( .5, PositionOS.y, 0), scale);
float3 pOS_2 = AppyTaperAndScale(float3(-.5, PositionOS.y, 0), scale);
float3 pWS_0 = GetBillboardPositionWS(pOS_0, pivot, viewDir);
float3 pWS_1 = GetBillboardPositionWS(pOS_1, pivot, viewDir);
@@ -73,10 +77,11 @@ void Ray_float
float2 uv = float2(distance(pSC_0.x, pSC_2.x) / distance(pSC_1.x, pSC_2.x), pOS_0.y / scale.y);
float mask = smoothstep(1, .2, abs(uv.x * 2 - 1));
mask *= smoothstep(0, .1, uv.y);
mask *= pow(smoothstep(1, .3, uv.y * .95), 2);
mask *= smoothstep(1, .98, dot(-viewDir, normalize(TransformObjectToWorldDir(float3(0, 1, 0)))));
mask *= viewAtten;
float noise = 1;
if (Intensity > 0)
File diff suppressed because it is too large Load Diff
@@ -1,5 +1,5 @@
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guid: c6b6a34abfead8f4ea96bd3bc9cd222f
guid: 3676ea73de0ff0249a9e86d29a1616ad
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externalObjects: {}
@@ -0,0 +1,83 @@
using UnityEngine;
using static UnityEngine.Rendering.DebugUI;
public class TvHead : MonoBehaviour
{
[System.Serializable]
public class References
{
public Renderer Head;
public Renderer Ray;
}
[System.Serializable]
public class Settings
{
public float OffMin = 5f;
public float OffMax = 9f;
public float OnMin = 4f;
public float OnMax = 8f;
}
[System.Serializable]
public class State
{
}
[SerializeField] private References _references;
[SerializeField] private Settings _settings;
[SerializeField] private State _state;
private float _value;
private float _seed;
private float _offDuration;
private float _onDuration;
private Vector4 _headColor;
private Vector4 _screenColor;
private Quaternion _headOriginRot;
const string ColorAttribute = "_Color";
void Awake()
{
_seed = transform.GetSiblingIndex();
_offDuration = Mathf.Lerp(_settings.OffMin, _settings.OffMax, (_seed * 6.72f) % 1);
_onDuration = Mathf.Lerp(_settings.OnMin, _settings.OnMax, (_seed * 4.56f) % 1);
_headColor = _references.Ray.material.GetColor(ColorAttribute);
_screenColor = _references.Head.materials[1].GetColor(ColorAttribute);
_headOriginRot = _references.Head.transform.localRotation;
//Off();
}
void Update()
{
float t = Time.timeSinceLevelLoad + _seed * 13.23f;
float totalDuration = _offDuration + _onDuration;
float targetValue = (t / totalDuration) % 1;
targetValue = targetValue * totalDuration < _offDuration ? 0 : 1;
_value = Mathf.Lerp(_value, targetValue, Time.deltaTime * 10);
float noisedValue = _value + Mathf.Cos(Time.timeSinceLevelLoad * 50) * (1 - Mathf.Abs(_value * 2 - 1));
noisedValue = Mathf.Clamp01(noisedValue);
Vector3 lookDir = (Camera.main.transform.position - _references.Head.transform.position).normalized;
//lookDir = transform.TransformDirection(lookDir);
Vector3 up = Vector3.up;
//Quaternion targetRot = Quaternion.LookRotation(lookDir, up);
Quaternion targetRot = Quaternion.Euler(0, 0, 0);
targetRot *= Quaternion.Inverse(transform.parent.rotation);
//targetRot *= _headOriginRot;
//targetRot = Quaternion.Lerp(_headOriginRot, targetRot, Mathf.Lerp(_value, noisedValue, .5f));
Color headColor = Color.Lerp(Color.black, _headColor , noisedValue);
Color screenColor = Color.Lerp(Color.black, _screenColor, noisedValue);
_references.Ray.material.SetColor(ColorAttribute, headColor);
_references.Head.materials[1].SetColor(ColorAttribute, screenColor);
_references.Head.transform.localRotation = targetRot;
}
}
@@ -0,0 +1,2 @@
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@@ -53,6 +53,9 @@
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@@ -197,6 +200,9 @@
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},
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@@ -2537,6 +2635,9 @@
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@@ -3558,10 +3659,10 @@
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@@ -3838,10 +3939,10 @@
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@@ -4070,6 +4171,9 @@
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@@ -4253,9 +4357,9 @@
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"m_DisplayName": "FogUse",
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"m_Hidden": false,
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@@ -267,6 +267,7 @@ void EnkiBillal_float
float3 NormalWS,
float ProjectionsBlend,
float DetailSize,
uint FogUse,
float4 FogColor,
float FogMin,
float FogMax,
@@ -311,7 +312,11 @@ void EnkiBillal_float
Output = Color.rgb;
Output = lerp(Output.rgb, detail.rgb, detailMask);
Output = lerp(Output.rgb, FogColor.rgb, smoothstep(FogMin, FogMax, depth) * FogColor.a);
if (FogUse)
{
Output = lerp(Output.rgb, FogColor.rgb, smoothstep(FogMin, FogMax, depth) * FogColor.a);
}
}
#endif
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