Linking the octo localization system to the dialogue system
This commit is contained in:
@@ -179,7 +179,7 @@ MonoBehaviour:
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DialogueText: 'Bonjour ! Comment allez vous ? '
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- ChoiceText: Mal :/
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DialogueText: 'Content de l''apprendre ! '
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- ChoiceText: 'Merci ! '
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m_Name: Node_3
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m_EditorClassIdentifier: Assembly-CSharp::DialogueNode
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DialogueText: Ha mince :/
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DialogueText: "Passez une bonne journ\xE9e ! "
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+21
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- 'Good ! '
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- 'Hello ! How are you ? '
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- Glad to hear it !
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- 'Content de l''apprendre ! '
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DialogueText: Bonjour ! Vous vennez d'entrer dans une salle !
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using UnityEngine;
|
||||
using OctoCore.Localization;
|
||||
|
||||
namespace Unheimlich.Data.Dialogues
|
||||
{
|
||||
@@ -6,13 +7,8 @@ namespace Unheimlich.Data.Dialogues
|
||||
public class DialogueChoiceData
|
||||
{
|
||||
[Header("Choice Content")]
|
||||
[TextArea(2, 5)]
|
||||
[Tooltip("Text displayed on the choice button")]
|
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public string ChoiceText;
|
||||
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[Header("Localization")]
|
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[Tooltip("Localization key for the choice text")]
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public string ChoiceTextLocalizationKey;
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[Tooltip("Localized text displayed on the choice button")]
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public OctoLocalizedTextData ChoiceText;
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[Header("Flow")]
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[Tooltip("Direct reference to the next DialogueNode")]
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@@ -22,9 +18,17 @@ namespace Unheimlich.Data.Dialogues
|
||||
[Tooltip("Required condition to display this choice (optional, for future use)")]
|
||||
public string RequiredCondition;
|
||||
|
||||
public string GetLocalizedChoiceText()
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{
|
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if (ChoiceText != null)
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return OctoLocalization.GetLocalizedText(ChoiceText);
|
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|
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return string.Empty;
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}
|
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public bool IsValid()
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{
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return !string.IsNullOrEmpty(ChoiceText) && NextNode != null;
|
||||
return ChoiceText != null && NextNode != null;
|
||||
}
|
||||
}
|
||||
}
|
||||
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@@ -1,5 +1,6 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using OctoCore.Localization;
|
||||
|
||||
namespace Unheimlich.Data.Dialogues
|
||||
{
|
||||
@@ -7,8 +8,8 @@ namespace Unheimlich.Data.Dialogues
|
||||
public class DialogueConversation : ScriptableObject
|
||||
{
|
||||
[Header("Speaker Information")]
|
||||
[Tooltip("Name of the speaker (common to all texts in this conversation)")]
|
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public string SpeakerName;
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[Tooltip("Localized name of the speaker (common to all texts in this conversation)")]
|
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public OctoLocalizedTextData SpeakerName;
|
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[Header("Display Mode")]
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[Tooltip("Choose how to display dialogue text: World (3D space) or Screen (Canvas UI)")]
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@@ -18,9 +19,13 @@ namespace Unheimlich.Data.Dialogues
|
||||
[Tooltip("Ordered list of dialogue nodes for this conversation")]
|
||||
public List<DialogueNode> DialogueNodes = new List<DialogueNode>();
|
||||
|
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[Header("Localization")]
|
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[Tooltip("Localization ID for speaker name (optional)")]
|
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public string SpeakerNameLocalizationKey;
|
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public string GetLocalizedSpeakerName()
|
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{
|
||||
if (SpeakerName != null)
|
||||
return OctoLocalization.GetLocalizedText(SpeakerName);
|
||||
|
||||
return string.Empty;
|
||||
}
|
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|
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public DialogueNode GetFirstNode()
|
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{
|
||||
|
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@@ -1,55 +1,19 @@
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using OctoCore.Localization;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
using System.IO;
|
||||
#endif
|
||||
|
||||
namespace Unheimlich.Data.Dialogues
|
||||
{
|
||||
public static class DialogueConversationBuilder
|
||||
{
|
||||
public static DialogueNode CreateSimpleNode(string dialogueText, params (string choiceText, DialogueNode nextNode)[] choices)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
DialogueNode node = ScriptableObject.CreateInstance<DialogueNode>();
|
||||
node.DialogueText = dialogueText;
|
||||
|
||||
foreach (var choice in choices)
|
||||
{
|
||||
DialogueChoiceData choiceData = new DialogueChoiceData
|
||||
{
|
||||
ChoiceText = choice.choiceText,
|
||||
NextNode = choice.nextNode
|
||||
};
|
||||
node.Choices.Add(choiceData);
|
||||
}
|
||||
|
||||
return node;
|
||||
#else
|
||||
return null;
|
||||
#endif
|
||||
// Helper methods kept for compatibility but now create localized text data
|
||||
}
|
||||
|
||||
public static DialogueConversation CreateConversation(string speakerName, params DialogueNode[] nodes)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
DialogueConversation conversation = ScriptableObject.CreateInstance<DialogueConversation>();
|
||||
conversation.SpeakerName = speakerName;
|
||||
|
||||
foreach (var node in nodes)
|
||||
{
|
||||
if (node != null)
|
||||
conversation.DialogueNodes.Add(node);
|
||||
}
|
||||
|
||||
return conversation;
|
||||
#else
|
||||
return null;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
public class DialogueCreatorWindow : EditorWindow
|
||||
{
|
||||
@@ -108,7 +72,7 @@ public class DialogueCreatorWindow : EditorWindow
|
||||
{
|
||||
EditorGUILayout.Space(10);
|
||||
EditorGUILayout.LabelField("Dialogue Creator", EditorStyles.boldLabel);
|
||||
EditorGUILayout.HelpBox("Quickly create a complete conversation with all nodes pre-linked!", MessageType.Info);
|
||||
EditorGUILayout.HelpBox("Quickly create a complete conversation with all nodes pre-linked!\nTexts will be created as localized assets (you can edit FR/EN later in Inspector).", MessageType.Info);
|
||||
|
||||
EditorGUILayout.Space(10);
|
||||
|
||||
@@ -290,6 +254,21 @@ public class DialogueCreatorWindow : EditorWindow
|
||||
EditorGUILayout.Space(5);
|
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}
|
||||
|
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private OctoLocalizedTextData CreateLocalizedTextData(string text, string basePath, string suffix)
|
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{
|
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OctoLocalizedTextData textData = ScriptableObject.CreateInstance<OctoLocalizedTextData>();
|
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textData.Init();
|
||||
|
||||
// Set English text by default
|
||||
textData.Languages.Dictionary["English"] = text;
|
||||
textData.Languages.Dictionary["French"] = ""; // Empty, user will fill later
|
||||
|
||||
string textDataPath = AssetDatabase.GenerateUniqueAssetPath($"{basePath}/text_{suffix}.asset");
|
||||
AssetDatabase.CreateAsset(textData, textDataPath);
|
||||
|
||||
return textData;
|
||||
}
|
||||
|
||||
private void CreateDialogue()
|
||||
{
|
||||
if (string.IsNullOrEmpty(_speakerName) || string.IsNullOrEmpty(_conversationName))
|
||||
@@ -311,20 +290,27 @@ public class DialogueCreatorWindow : EditorWindow
|
||||
AssetDatabase.CreateFolder(parentFolder, _conversationName);
|
||||
}
|
||||
|
||||
// Create speaker name localized text
|
||||
OctoLocalizedTextData speakerNameData = CreateLocalizedTextData(_speakerName, folderPath, "SpeakerName");
|
||||
|
||||
List<DialogueNode> createdNodes = new List<DialogueNode>();
|
||||
|
||||
// Create nodes
|
||||
for (int i = 0; i < _nodes.Count; i++)
|
||||
{
|
||||
NodeTemplate template = _nodes[i];
|
||||
DialogueNode node = CreateInstance<DialogueNode>();
|
||||
node.DialogueText = template.NodeText;
|
||||
node.name = $"Node_{i + 1}";
|
||||
|
||||
// Create localized text for dialogue
|
||||
node.DialogueText = CreateLocalizedTextData(template.NodeText, folderPath, $"Node{i + 1}_Text");
|
||||
|
||||
string nodePath = $"{folderPath}/{node.name}.asset";
|
||||
AssetDatabase.CreateAsset(node, nodePath);
|
||||
createdNodes.Add(node);
|
||||
}
|
||||
|
||||
// Link choices
|
||||
for (int i = 0; i < _nodes.Count; i++)
|
||||
{
|
||||
NodeTemplate template = _nodes[i];
|
||||
@@ -334,9 +320,16 @@ public class DialogueCreatorWindow : EditorWindow
|
||||
{
|
||||
int targetIndex = Mathf.Clamp(choiceTemplate.TargetNodeIndex, 0, createdNodes.Count - 1);
|
||||
|
||||
// Create localized text for choice
|
||||
OctoLocalizedTextData choiceTextData = CreateLocalizedTextData(
|
||||
choiceTemplate.Text,
|
||||
folderPath,
|
||||
$"Node{i + 1}_Choice{template.Choices.IndexOf(choiceTemplate)}"
|
||||
);
|
||||
|
||||
DialogueChoiceData choice = new DialogueChoiceData
|
||||
{
|
||||
ChoiceText = choiceTemplate.Text,
|
||||
ChoiceText = choiceTextData,
|
||||
NextNode = createdNodes[targetIndex]
|
||||
};
|
||||
currentNode.Choices.Add(choice);
|
||||
@@ -345,8 +338,9 @@ public class DialogueCreatorWindow : EditorWindow
|
||||
EditorUtility.SetDirty(currentNode);
|
||||
}
|
||||
|
||||
// Create conversation
|
||||
DialogueConversation conversation = CreateInstance<DialogueConversation>();
|
||||
conversation.SpeakerName = _speakerName;
|
||||
conversation.SpeakerName = speakerNameData;
|
||||
conversation.name = _conversationName;
|
||||
conversation.DialogueNodes = createdNodes;
|
||||
|
||||
@@ -359,7 +353,14 @@ public class DialogueCreatorWindow : EditorWindow
|
||||
EditorGUIUtility.PingObject(conversation);
|
||||
Selection.activeObject = conversation;
|
||||
|
||||
EditorUtility.DisplayDialog("Success", $"Conversation '{_conversationName}' created with {_nodes.Count} nodes!\n\nPath: {folderPath}", "OK");
|
||||
EditorUtility.DisplayDialog(
|
||||
"Success",
|
||||
$"Conversation '{_conversationName}' created with {_nodes.Count} nodes!\n\n" +
|
||||
$"Path: {folderPath}\n\n" +
|
||||
$"📝 Note: All texts are in English by default.\n" +
|
||||
$"Open each DialogueNode in the Inspector to add French translations!",
|
||||
"OK"
|
||||
);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using OctoCore.Localization;
|
||||
|
||||
namespace Unheimlich.Data.Dialogues
|
||||
{
|
||||
@@ -7,13 +8,8 @@ namespace Unheimlich.Data.Dialogues
|
||||
public class DialogueNode : ScriptableObject
|
||||
{
|
||||
[Header("Content")]
|
||||
[TextArea(3, 10)]
|
||||
[Tooltip("Text displayed for this dialogue node")]
|
||||
public string DialogueText;
|
||||
|
||||
[Header("Localization")]
|
||||
[Tooltip("Localization key for the dialogue text")]
|
||||
public string DialogueTextLocalizationKey;
|
||||
[Tooltip("Localized text displayed for this dialogue node")]
|
||||
public OctoLocalizedTextData DialogueText;
|
||||
|
||||
[Header("Choices")]
|
||||
[Tooltip("List of available choices for this dialogue. If empty, this is an end node")]
|
||||
@@ -23,6 +19,14 @@ namespace Unheimlich.Data.Dialogues
|
||||
[Tooltip("For end nodes (no choices), delay in seconds before automatic close. 0 = requires player interaction to close")]
|
||||
public float AutoCloseDelay = 3f;
|
||||
|
||||
public string GetLocalizedDialogueText()
|
||||
{
|
||||
if (DialogueText != null)
|
||||
return OctoLocalization.GetLocalizedText(DialogueText);
|
||||
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
public bool IsEndNode()
|
||||
{
|
||||
return Choices == null || Choices.Count == 0;
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c07f3bd13606c2c4aa5fbbc6c175809e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,65 @@
|
||||
using UnityEngine;
|
||||
using OctoCore.Localization;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
namespace Unheimlich.Tools
|
||||
{
|
||||
/// <summary>
|
||||
/// Simple debug script to switch language at runtime.
|
||||
/// Attach to any GameObject and press keys to change language.
|
||||
/// </summary>
|
||||
public class LanguageSwitcher : MonoBehaviour
|
||||
{
|
||||
[Header("Info")]
|
||||
[Tooltip("Current language")]
|
||||
[SerializeField] private OctoLanguages _currentLanguage;
|
||||
|
||||
void Start()
|
||||
{
|
||||
if (OctoCore.OctoCore.Instance != null && OctoCore.OctoCore.Instance.Localization != null)
|
||||
{
|
||||
_currentLanguage = OctoCore.OctoCore.Instance.Localization.WrittenLanguage;
|
||||
UnityEngine.Debug.Log($"[LanguageSwitcher] Current language: {_currentLanguage}");
|
||||
UnityEngine.Debug.Log($"[LanguageSwitcher] Press F1 for English, F2 for French");
|
||||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (OctoCore.OctoCore.Instance == null || OctoCore.OctoCore.Instance.Localization == null)
|
||||
return;
|
||||
|
||||
if (Keyboard.current == null)
|
||||
return;
|
||||
|
||||
if (Keyboard.current.f1Key.wasPressedThisFrame)
|
||||
{
|
||||
SetLanguage(OctoLanguages.English);
|
||||
}
|
||||
else if (Keyboard.current.f2Key.wasPressedThisFrame)
|
||||
{
|
||||
SetLanguage(OctoLanguages.French);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetLanguage(OctoLanguages language)
|
||||
{
|
||||
OctoCore.OctoCore.Instance.Localization.SetLanguageWritten(language);
|
||||
_currentLanguage = language;
|
||||
|
||||
UnityEngine.Debug.Log($"<color=green>[LanguageSwitcher]</color> Language changed to: <color=yellow>{language}</color>");
|
||||
}
|
||||
|
||||
void OnGUI()
|
||||
{
|
||||
// Display current language in top-left corner
|
||||
if (OctoCore.OctoCore.Instance != null && OctoCore.OctoCore.Instance.Localization != null)
|
||||
{
|
||||
GUI.color = Color.yellow;
|
||||
GUI.Label(new Rect(10, 10, 300, 30), $"Language: {_currentLanguage}");
|
||||
GUI.Label(new Rect(10, 30, 300, 30), $"[F1] EN | [F2] FR");
|
||||
GUI.color = Color.white;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 86180434dad93e344b4a5229575d4757
|
||||
@@ -6,7 +6,6 @@ using Unheimlich.Data.Dialogues;
|
||||
public class DialogueConversationEditor : Editor
|
||||
{
|
||||
private SerializedProperty _speakerNameProp;
|
||||
private SerializedProperty _speakerNameLocalizationKeyProp;
|
||||
private SerializedProperty _displayModeProp;
|
||||
private SerializedProperty _dialogueNodesProp;
|
||||
|
||||
@@ -37,7 +36,6 @@ public class DialogueConversationEditor : Editor
|
||||
private void OnEnable()
|
||||
{
|
||||
_speakerNameProp = serializedObject.FindProperty("SpeakerName");
|
||||
_speakerNameLocalizationKeyProp = serializedObject.FindProperty("SpeakerNameLocalizationKey");
|
||||
_displayModeProp = serializedObject.FindProperty("DisplayMode");
|
||||
_dialogueNodesProp = serializedObject.FindProperty("DialogueNodes");
|
||||
}
|
||||
@@ -50,7 +48,6 @@ public class DialogueConversationEditor : Editor
|
||||
|
||||
EditorGUILayout.LabelField("Conversation Setup", EditorStyles.boldLabel);
|
||||
EditorGUILayout.PropertyField(_speakerNameProp);
|
||||
EditorGUILayout.PropertyField(_speakerNameLocalizationKeyProp, new GUIContent("Localization Key (Optional)"));
|
||||
|
||||
EditorGUILayout.Space(5);
|
||||
|
||||
|
||||
@@ -6,14 +6,12 @@ using Unheimlich.Data.Dialogues;
|
||||
public class DialogueNodeEditor : Editor
|
||||
{
|
||||
private SerializedProperty _dialogueTextProp;
|
||||
private SerializedProperty _dialogueTextLocalizationKeyProp;
|
||||
private SerializedProperty _choicesProp;
|
||||
private SerializedProperty _autoCloseDelayProp;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_dialogueTextProp = serializedObject.FindProperty("DialogueText");
|
||||
_dialogueTextLocalizationKeyProp = serializedObject.FindProperty("DialogueTextLocalizationKey");
|
||||
_choicesProp = serializedObject.FindProperty("Choices");
|
||||
_autoCloseDelayProp = serializedObject.FindProperty("AutoCloseDelay");
|
||||
}
|
||||
@@ -26,7 +24,6 @@ public class DialogueNodeEditor : Editor
|
||||
|
||||
EditorGUILayout.LabelField("Node Content", EditorStyles.boldLabel);
|
||||
EditorGUILayout.PropertyField(_dialogueTextProp);
|
||||
EditorGUILayout.PropertyField(_dialogueTextLocalizationKeyProp, new GUIContent("Localization Key (Optional)"));
|
||||
|
||||
EditorGUILayout.Space(10);
|
||||
|
||||
@@ -89,7 +86,7 @@ public class DialogueNodeEditor : Editor
|
||||
|
||||
DialogueChoiceData newChoice = new DialogueChoiceData
|
||||
{
|
||||
ChoiceText = "New choice",
|
||||
ChoiceText = null, // Will need to assign OctoLocalizedTextData manually
|
||||
NextNode = null
|
||||
};
|
||||
|
||||
|
||||
@@ -0,0 +1,127 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using OctoCore.Localization;
|
||||
using System.IO;
|
||||
|
||||
namespace Unheimlich.Editor
|
||||
{
|
||||
[CustomPropertyDrawer(typeof(OctoLocalizedTextData))]
|
||||
public class LocalizedTextFieldDrawer : PropertyDrawer
|
||||
{
|
||||
private const float LINE_HEIGHT = 20f;
|
||||
private const float SPACING = 2f;
|
||||
private const float LABEL_WIDTH = 80f;
|
||||
|
||||
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
|
||||
{
|
||||
// Height for label + EN field + FR field
|
||||
return LINE_HEIGHT * 3 + SPACING * 2;
|
||||
}
|
||||
|
||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||
{
|
||||
EditorGUI.BeginProperty(position, label, property);
|
||||
|
||||
OctoLocalizedTextData textData = property.objectReferenceValue as OctoLocalizedTextData;
|
||||
|
||||
// If null, create new OctoLocalizedTextData
|
||||
if (textData == null)
|
||||
{
|
||||
textData = CreateLocalizedTextData(property);
|
||||
property.objectReferenceValue = textData;
|
||||
property.serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
// Draw label
|
||||
Rect labelRect = new Rect(position.x, position.y, position.width, LINE_HEIGHT);
|
||||
EditorGUI.LabelField(labelRect, label, EditorStyles.boldLabel);
|
||||
|
||||
// Draw EN field
|
||||
Rect enRect = new Rect(position.x, position.y + LINE_HEIGHT + SPACING, position.width, LINE_HEIGHT);
|
||||
DrawLanguageField(enRect, textData, OctoLanguages.English, "EN");
|
||||
|
||||
// Draw FR field
|
||||
Rect frRect = new Rect(position.x, position.y + (LINE_HEIGHT + SPACING) * 2, position.width, LINE_HEIGHT);
|
||||
DrawLanguageField(frRect, textData, OctoLanguages.French, "FR");
|
||||
|
||||
EditorGUI.EndProperty();
|
||||
}
|
||||
|
||||
private void DrawLanguageField(Rect position, OctoLocalizedTextData textData, OctoLanguages language, string labelText)
|
||||
{
|
||||
if (textData == null) return;
|
||||
|
||||
// Ensure dictionary is initialized
|
||||
if (textData.Languages.Dictionary == null || textData.Languages.Dictionary.Count == 0)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
textData.Init();
|
||||
#endif
|
||||
}
|
||||
|
||||
// Get language key
|
||||
string langKey = language.ToString();
|
||||
|
||||
// Get current value
|
||||
string currentValue = "";
|
||||
if (textData.Languages.Dictionary.TryGetValue(langKey, out string value))
|
||||
{
|
||||
currentValue = value;
|
||||
}
|
||||
|
||||
// Draw label
|
||||
Rect labelRect = new Rect(position.x, position.y, LABEL_WIDTH, position.height);
|
||||
EditorGUI.LabelField(labelRect, labelText + ":");
|
||||
|
||||
// Draw text field
|
||||
Rect fieldRect = new Rect(position.x + LABEL_WIDTH, position.y, position.width - LABEL_WIDTH, position.height);
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
string newValue = EditorGUI.TextField(fieldRect, currentValue);
|
||||
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
// Update via indexer (Dictionary is read-only property but supports indexer)
|
||||
textData.Languages.Dictionary[langKey] = newValue;
|
||||
EditorUtility.SetDirty(textData);
|
||||
AssetDatabase.SaveAssets();
|
||||
}
|
||||
}
|
||||
|
||||
private OctoLocalizedTextData CreateLocalizedTextData(SerializedProperty property)
|
||||
{
|
||||
// Get the object being edited
|
||||
Object targetObject = property.serializedObject.targetObject;
|
||||
string assetPath = AssetDatabase.GetAssetPath(targetObject);
|
||||
|
||||
if (string.IsNullOrEmpty(assetPath))
|
||||
return null;
|
||||
|
||||
string directory = Path.GetDirectoryName(assetPath);
|
||||
string fileName = Path.GetFileNameWithoutExtension(assetPath);
|
||||
string propertyPath = property.propertyPath.Replace(".", "_");
|
||||
|
||||
// Create unique name
|
||||
string textDataName = $"text_{fileName}_{propertyPath}";
|
||||
string textDataPath = $"{directory}/{textDataName}.asset";
|
||||
|
||||
// Check if already exists
|
||||
OctoLocalizedTextData existingData = AssetDatabase.LoadAssetAtPath<OctoLocalizedTextData>(textDataPath);
|
||||
if (existingData != null)
|
||||
return existingData;
|
||||
|
||||
// Create new OctoLocalizedTextData
|
||||
OctoLocalizedTextData newTextData = ScriptableObject.CreateInstance<OctoLocalizedTextData>();
|
||||
|
||||
// Initialize via Init() method
|
||||
newTextData.Init();
|
||||
|
||||
// Save asset
|
||||
AssetDatabase.CreateAsset(newTextData, textDataPath);
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
|
||||
return newTextData;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6566d44f45287f943b77aa92aaefeeb0
|
||||
@@ -49,7 +49,6 @@ namespace Unheimlich.Handlers.DetectiveBoard
|
||||
DetectiveBoardManager.Instance.UnlockClue(_clueToUnlock);
|
||||
_hasUnlocked = true;
|
||||
|
||||
Debug.Log($"[ClueUnlockOnInteraction] Unlocked clue: {_clueToUnlock.Title} via interaction");
|
||||
}
|
||||
|
||||
if (_inspectableItem != null)
|
||||
|
||||
+1
-1
@@ -22,7 +22,7 @@ namespace Unheimlich.Interactions.FloatingWords
|
||||
|
||||
public string GetChoiceText()
|
||||
{
|
||||
return DialogueData?.ChoiceText ?? string.Empty;
|
||||
return DialogueData?.GetLocalizedChoiceText() ?? string.Empty;
|
||||
}
|
||||
|
||||
public DialogueNode GetNextNode()
|
||||
|
||||
@@ -2,12 +2,17 @@ using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using Unheimlich.Data.Dialogues;
|
||||
using Unheimlich.Gameplay.Player;
|
||||
using OctoCore.Localization;
|
||||
|
||||
namespace Unheimlich.Interactions.FloatingWords
|
||||
{
|
||||
public class ObjectDescriptionTrigger : MonoBehaviour
|
||||
{
|
||||
[Header("Description")]
|
||||
[Tooltip("Localized description text (recommended)")]
|
||||
[SerializeField] private OctoLocalizedTextData _descriptionTextLocalized;
|
||||
|
||||
[Tooltip("Fallback description text if localized version is not set")]
|
||||
[SerializeField] private string _descriptionText = "Mysterious Object";
|
||||
|
||||
[Header("Settings")]
|
||||
@@ -99,12 +104,16 @@ namespace Unheimlich.Interactions.FloatingWords
|
||||
ObjectDescriptionTriggerReference triggerRef = _wordsRotator.AddComponent<ObjectDescriptionTriggerReference>();
|
||||
triggerRef.Trigger = this;
|
||||
|
||||
string descText = _descriptionTextLocalized != null
|
||||
? OctoLocalization.GetLocalizedText(_descriptionTextLocalized)
|
||||
: _descriptionText;
|
||||
|
||||
List<DialogueChoiceData> dummyChoices = new List<DialogueChoiceData>();
|
||||
for (int i = 0; i < _settings.WordCount; i++)
|
||||
{
|
||||
dummyChoices.Add(new DialogueChoiceData
|
||||
{
|
||||
ChoiceText = _descriptionText,
|
||||
ChoiceText = _descriptionTextLocalized,
|
||||
NextNode = null
|
||||
});
|
||||
}
|
||||
|
||||
@@ -158,8 +158,8 @@ namespace Unheimlich.Managers
|
||||
}
|
||||
Transform anchor = _currentChoiceAnchor;
|
||||
|
||||
string speakerName = _currentConversation.SpeakerName;
|
||||
string dialogueText = _currentNode.DialogueText;
|
||||
string speakerName = _currentConversation.GetLocalizedSpeakerName();
|
||||
string dialogueText = _currentNode.GetLocalizedDialogueText();
|
||||
DialogueDisplayMode displayMode = _currentConversation.DisplayMode;
|
||||
|
||||
_activeDialogueUI.ShowDialogueBox(speakerName, dialogueText, displayMode);
|
||||
|
||||
@@ -42,27 +42,21 @@ namespace Unheimlich.Managers
|
||||
|
||||
private void Start()
|
||||
{
|
||||
Debug.Log("[InputManager] Start() called");
|
||||
|
||||
if (OctoCore.OctoCore.Instance == null)
|
||||
{
|
||||
Debug.LogError("[InputManager] OctoCore.Instance is NULL!");
|
||||
return;
|
||||
}
|
||||
|
||||
Debug.Log("[InputManager] OctoCore.Instance exists");
|
||||
|
||||
if (OctoCore.OctoCore.Instance.Inputs == null)
|
||||
{
|
||||
Debug.LogError("[InputManager] OctoCore.Instance.Inputs is NULL!");
|
||||
return;
|
||||
}
|
||||
|
||||
Debug.Log("[InputManager] OctoCore.Instance.Inputs exists");
|
||||
|
||||
// Ensure we're subscribed
|
||||
SubscribeAllInputs();
|
||||
Debug.Log("[InputManager] Initialized and subscribed to OctoCore inputs.");
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
|
||||
@@ -114,7 +114,6 @@ namespace Unheimlich.UI.DetectiveBoard
|
||||
|
||||
private void OnClueUnlocked(ClueData clueData)
|
||||
{
|
||||
Debug.Log($"[DetectiveBoardCanvas] OnClueUnlocked received for: {clueData.ClueID}");
|
||||
AddClueNode(clueData);
|
||||
}
|
||||
|
||||
|
||||
@@ -71,7 +71,6 @@ namespace OctoCore
|
||||
if (Instance == null)
|
||||
{
|
||||
Instance = this;
|
||||
Debug.Log($"[OctoCore] OctoCore Instantiated");
|
||||
DontDestroyOnLoad(gameObject);
|
||||
}
|
||||
else
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
<Solution>
|
||||
<Project Path="OctoCore.Runtime.csproj" />
|
||||
<Project Path="Assembly-CSharp-Editor.csproj" />
|
||||
<Project Path="OctoCore.Runtime.csproj" />
|
||||
<Project Path="OctoCore.Editor.csproj" />
|
||||
<Project Path="Assembly-CSharp.csproj" />
|
||||
<Project Path="Bezi.Editor.csproj" />
|
||||
|
||||
Reference in New Issue
Block a user