Linking the octo localization system to the dialogue system

This commit is contained in:
2026-02-17 19:06:37 +01:00
parent 79da2e5722
commit ec89813b1b
62 changed files with 832 additions and 120 deletions
@@ -158,8 +158,8 @@ namespace Unheimlich.Managers
}
Transform anchor = _currentChoiceAnchor;
string speakerName = _currentConversation.SpeakerName;
string dialogueText = _currentNode.DialogueText;
string speakerName = _currentConversation.GetLocalizedSpeakerName();
string dialogueText = _currentNode.GetLocalizedDialogueText();
DialogueDisplayMode displayMode = _currentConversation.DisplayMode;
_activeDialogueUI.ShowDialogueBox(speakerName, dialogueText, displayMode);