Linking the octo localization system to the dialogue system
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@@ -158,8 +158,8 @@ namespace Unheimlich.Managers
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}
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Transform anchor = _currentChoiceAnchor;
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string speakerName = _currentConversation.SpeakerName;
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string dialogueText = _currentNode.DialogueText;
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string speakerName = _currentConversation.GetLocalizedSpeakerName();
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string dialogueText = _currentNode.GetLocalizedDialogueText();
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DialogueDisplayMode displayMode = _currentConversation.DisplayMode;
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_activeDialogueUI.ShowDialogueBox(speakerName, dialogueText, displayMode);
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