Linking the octo localization system to the dialogue system
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@@ -22,7 +22,7 @@ namespace Unheimlich.Interactions.FloatingWords
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public string GetChoiceText()
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{
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return DialogueData?.ChoiceText ?? string.Empty;
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return DialogueData?.GetLocalizedChoiceText() ?? string.Empty;
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}
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public DialogueNode GetNextNode()
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