Linking the octo localization system to the dialogue system

This commit is contained in:
2026-02-17 19:06:37 +01:00
parent 79da2e5722
commit ec89813b1b
62 changed files with 832 additions and 120 deletions
@@ -6,7 +6,6 @@ using Unheimlich.Data.Dialogues;
public class DialogueConversationEditor : Editor
{
private SerializedProperty _speakerNameProp;
private SerializedProperty _speakerNameLocalizationKeyProp;
private SerializedProperty _displayModeProp;
private SerializedProperty _dialogueNodesProp;
@@ -37,7 +36,6 @@ public class DialogueConversationEditor : Editor
private void OnEnable()
{
_speakerNameProp = serializedObject.FindProperty("SpeakerName");
_speakerNameLocalizationKeyProp = serializedObject.FindProperty("SpeakerNameLocalizationKey");
_displayModeProp = serializedObject.FindProperty("DisplayMode");
_dialogueNodesProp = serializedObject.FindProperty("DialogueNodes");
}
@@ -50,7 +48,6 @@ public class DialogueConversationEditor : Editor
EditorGUILayout.LabelField("Conversation Setup", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(_speakerNameProp);
EditorGUILayout.PropertyField(_speakerNameLocalizationKeyProp, new GUIContent("Localization Key (Optional)"));
EditorGUILayout.Space(5);