Linking the octo localization system to the dialogue system
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@@ -6,7 +6,6 @@ using Unheimlich.Data.Dialogues;
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public class DialogueConversationEditor : Editor
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{
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private SerializedProperty _speakerNameProp;
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private SerializedProperty _speakerNameLocalizationKeyProp;
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private SerializedProperty _displayModeProp;
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private SerializedProperty _dialogueNodesProp;
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@@ -37,7 +36,6 @@ public class DialogueConversationEditor : Editor
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private void OnEnable()
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{
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_speakerNameProp = serializedObject.FindProperty("SpeakerName");
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_speakerNameLocalizationKeyProp = serializedObject.FindProperty("SpeakerNameLocalizationKey");
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_displayModeProp = serializedObject.FindProperty("DisplayMode");
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_dialogueNodesProp = serializedObject.FindProperty("DialogueNodes");
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}
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@@ -50,7 +48,6 @@ public class DialogueConversationEditor : Editor
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EditorGUILayout.LabelField("Conversation Setup", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField(_speakerNameProp);
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EditorGUILayout.PropertyField(_speakerNameLocalizationKeyProp, new GUIContent("Localization Key (Optional)"));
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EditorGUILayout.Space(5);
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