chore: Project Restructuring & Theatre

This commit is contained in:
Alexandre Coirier
2026-05-13 12:24:48 +02:00
parent 4070916c1f
commit e96d0bf6e6
2145 changed files with 20957 additions and 44792 deletions
-207
View File
@@ -1,207 +0,0 @@
using System;
using System.Collections.Generic;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
[InitializeOnLoad]
public static class SceneNotifier
{
private static readonly string WebhookUrl = "https://discord.com/api/webhooks/1486718530765328424/42mP_zYNTEwwBbc_lcuasPbpZppXoC4U14-Pde1YatdxatT5s9vml8lgQXTwAmm0PNe5";
private static readonly string UserName = Environment.UserName;
private static readonly string MachineName = Environment.MachineName;
private static readonly HttpClient Http = new HttpClient();
private static readonly Dictionary<string, DateTime> OpenScenes = new Dictionary<string, DateTime>();
// Suppresses fake open/close events caused by Play Mode transitions
private static bool SuppressSceneEvents = false;
static SceneNotifier()
{
EditorSceneManager.sceneOpened += OnSceneOpened;
EditorSceneManager.sceneClosed += OnSceneClosed;
EditorApplication.quitting += OnEditorQuitting;
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
}
private static void OnPlayModeStateChanged(PlayModeStateChange state)
{
switch (state)
{
case PlayModeStateChange.ExitingEditMode:
case PlayModeStateChange.EnteredPlayMode:
case PlayModeStateChange.ExitingPlayMode:
case PlayModeStateChange.EnteredEditMode:
SuppressSceneEvents = true;
break;
}
// Re-enable notifications shortly after returning to edit mode
if (state == PlayModeStateChange.EnteredEditMode)
{
EditorApplication.delayCall += () =>
{
SuppressSceneEvents = false;
};
}
}
private static void OnSceneOpened(UnityEngine.SceneManagement.Scene scene, OpenSceneMode mode)
{
if (SuppressSceneEvents || EditorApplication.isPlayingOrWillChangePlaymode)
return;
if (!IsTrackableScene(scene))
return;
string scenePath = scene.path;
DateTime openedAt = DateTime.Now;
OpenScenes[scenePath] = openedAt;
string message =
$"---------------------\n"+
$"🚧 **Scene Locked**\n" +
$"👤 **{UserName}**\n" +
$"💻 **{MachineName}**\n" +
$"📁 `{FormatPath(scenePath)}`\n" +
$"🕒 Opened: **{FormatDateTime(openedAt)}**";
_ = SendDiscordMessage(message);
}
private static void OnSceneClosed(UnityEngine.SceneManagement.Scene scene)
{
if (SuppressSceneEvents || EditorApplication.isPlayingOrWillChangePlaymode)
return;
if (!IsTrackableScene(scene))
return;
string scenePath = scene.path;
DateTime closedAt = DateTime.Now;
if (OpenScenes.TryGetValue(scenePath, out DateTime openedAt))
{
TimeSpan duration = closedAt - openedAt;
string message =
$"---------------------\n" +
$"🔓 **Scene Released**\n" +
$"👤 **{UserName}**\n" +
$"💻 **{MachineName}**\n" +
$"📁 `{FormatPath(scenePath)}`\n" +
$"🕒 Opened: **{FormatDateTime(openedAt)}**\n" +
$"🕒 Closed: **{FormatDateTime(closedAt)}**\n" +
$"⏱ Stayed on scene: **{FormatDuration(duration)}**";
OpenScenes.Remove(scenePath);
_ = SendDiscordMessage(message);
}
}
private static void OnEditorQuitting()
{
DateTime quitAt = DateTime.Now;
if (OpenScenes.Count == 0)
return;
var scenesToRelease = new List<KeyValuePair<string, DateTime>>(OpenScenes);
foreach (var kvp in scenesToRelease)
{
string scenePath = kvp.Key;
DateTime openedAt = kvp.Value;
TimeSpan duration = quitAt - openedAt;
string message =
$"---------------------\n" +
$"❌ **Unity Closed — Scene Auto-Released**\n" +
$"👤 **{UserName}**\n" +
$"💻 **{MachineName}**\n" +
$"📁 `{FormatPath(scenePath)}`\n" +
$"🕒 Opened: **{FormatDateTime(openedAt)}**\n" +
$"🕒 Unity closed: **{FormatDateTime(quitAt)}**\n" +
$"⏱ Stayed on scene: **{FormatDuration(duration)}**";
_ = SendDiscordMessage(message);
}
OpenScenes.Clear();
}
private static bool IsTrackableScene(UnityEngine.SceneManagement.Scene scene)
{
if (string.IsNullOrWhiteSpace(scene.path))
return false;
if (!scene.path.StartsWith("Assets/", StringComparison.OrdinalIgnoreCase))
return false;
return true;
}
private static string FormatPath(string path)
{
return path.Replace("Assets/", "");
}
private static string FormatDateTime(DateTime dt)
{
return dt.ToString("yyyy-MM-dd HH:mm:ss");
}
private static string FormatDuration(TimeSpan duration)
{
if (duration.TotalSeconds < 60)
return $"{(int)duration.TotalSeconds}s";
if (duration.TotalMinutes < 60)
return $"{(int)duration.TotalMinutes}m {duration.Seconds}s";
return $"{(int)duration.TotalHours}h {duration.Minutes}m {duration.Seconds}s";
}
private static async Task SendDiscordMessage(string content)
{
try
{
string escapedContent = EscapeJson(content);
string json = $"{{\"content\":\"{escapedContent}\"}}";
using var httpContent = new StringContent(json, Encoding.UTF8, "application/json");
using var response = await Http.PostAsync(WebhookUrl, httpContent);
if (!response.IsSuccessStatusCode)
{
string responseBody = await response.Content.ReadAsStringAsync();
Debug.LogWarning(
$"[SceneNotifier] Discord webhook failed. Status: {(int)response.StatusCode} {response.StatusCode}\n{responseBody}"
);
}
}
catch (Exception e)
{
Debug.LogWarning($"[SceneNotifier] Failed to notify Discord: {e.Message}");
}
}
private static string EscapeJson(string value)
{
if (string.IsNullOrEmpty(value))
return string.Empty;
return value
.Replace("\\", "\\\\")
.Replace("\"", "\\\"")
.Replace("\r", "\\r")
.Replace("\n", "\\n")
.Replace("\t", "\\t");
}
}
-2
View File
@@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: 7eb9dbf21e942834386d0e1946d5d245
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 658ce2251def15e4ab87639cb8c44b0d
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,58 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-958399706563408630
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 10
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Cool
m_Shader: {fileID: -6465566751694194690, guid: 7f6072ffa7f935a4c9c70703ae37d3c7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _QueueControl: 0
- _QueueOffset: 0
m_Colors: []
m_BuildTextureStacks: []
m_AllowLocking: 1
@@ -1,15 +0,0 @@
fileFormatVersion: 2
guid: db5bb3855b11f614ca09323783f201f6
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 299560
packageName: Simple Fake Volume Fog
packageVersion: 1.5
assetPath: Assets/Mono Limbo/Simple Fake Volume/Bonus/Cool.mat
uploadId: 823828
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: c567a7c1c362052438696843855186b2
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
File diff suppressed because it is too large Load Diff
@@ -1,14 +0,0 @@
fileFormatVersion: 2
guid: 7765f5e95a2eefa46b6c161c79040cd6
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 299560
packageName: Simple Fake Volume Fog
packageVersion: 1.5
assetPath: Assets/Mono Limbo/Simple Fake Volume/Bonus/Particles/Fake Fire Flies.prefab
uploadId: 823828
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 898c7f2bc76d5cf47b9ddc6eb6fd17e8
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,157 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Lit Material
m_Shader: {fileID: 4800000, guid: b7839dad95683814aa64166edc107ae2, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _ALPHAPREMULTIPLY_ON
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords:
- _FLIPBOOKBLENDING_OFF
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- DepthOnly
- SHADOWCASTER
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BlendOp: 0
- _BumpScale: 1
- _CameraFadingEnabled: 0
- _CameraFarFadeDistance: 2
- _CameraNearFadeDistance: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _ColorMode: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DistortionBlend: 0.5
- _DistortionEnabled: 0
- _DistortionStrength: 1
- _DistortionStrengthScaled: 0.1
- _DstBlend: 10
- _DstBlendAlpha: 10
- _EnvironmentReflections: 1
- _FlipbookBlending: 0
- _FlipbookMode: 0
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SoftParticlesEnabled: 0
- _SoftParticlesFarFadeDistance: 1
- _SoftParticlesNearFadeDistance: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 1
- _WorkflowMode: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &2503009808241695951
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 10
@@ -1,15 +0,0 @@
fileFormatVersion: 2
guid: e8e7a37532918054f9350826986c2284
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 299560
packageName: Simple Fake Volume Fog
packageVersion: 1.5
assetPath: Assets/Mono Limbo/Simple Fake Volume/Bonus/Particles/Mats/Lit Material.mat
uploadId: 823828
@@ -1,158 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Unlit Material
m_Shader: {fileID: 4800000, guid: 0406db5a14f94604a8c57ccfbc9f3b46, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _FADING_ON
- _SOFTPARTICLES_ON
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords:
- _FLIPBOOKBLENDING_OFF
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- DepthOnly
- SHADOWCASTER
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 10912, guid: 0000000000000000f000000000000000, type: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BlendOp: 0
- _BumpScale: 1
- _CameraFadingEnabled: 0
- _CameraFarFadeDistance: 2
- _CameraNearFadeDistance: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _ColorMode: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DistortionBlend: 0.5
- _DistortionEnabled: 0
- _DistortionStrength: 1
- _DistortionStrengthScaled: 0.1
- _DstBlend: 10
- _DstBlendAlpha: 10
- _EnvironmentReflections: 1
- _FlipbookBlending: 0
- _FlipbookMode: 0
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SoftParticlesEnabled: 1
- _SoftParticlesFarFadeDistance: 1
- _SoftParticlesNearFadeDistance: 0
- _SpecularHighlights: 1
- _SrcBlend: 5
- _SrcBlendAlpha: 1
- _Surface: 1
- _WorkflowMode: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 8, g: 8, b: 8, a: 1}
- _SoftParticleFadeParams: {r: 0, g: 1, b: 0, a: 0}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &2503009808241695951
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 10
@@ -1,15 +0,0 @@
fileFormatVersion: 2
guid: 3be362db7a39c114da9c914024104312
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 299560
packageName: Simple Fake Volume Fog
packageVersion: 1.5
assetPath: Assets/Mono Limbo/Simple Fake Volume/Bonus/Particles/Mats/Unlit Material.mat
uploadId: 823828
@@ -1,337 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 877e1507ae8d81c40bf1b94c1a86036f, type: 3}
m_Name: Red light Eye Lens Flare (SRP)
m_EditorClassIdentifier:
elements:
- visible: 1
position: 0
positionOffset: {x: 0, y: 0}
angularOffset: 0
translationScale: {x: 1, y: 1}
m_LocalIntensity: 0.02
lensFlareTexture: {fileID: 0}
uniformScale: 0.44
sizeXY: {x: 1, y: 1}
allowMultipleElement: 0
m_Count: 5
preserveAspectRatio: 0
rotation: 0
tint: {r: 1, g: 0, b: 0, a: 0.3529412}
blendMode: 0
autoRotate: 0
flareType: 1
modulateByLightColor: 0
isFoldOpened: 0
distribution: 0
lengthSpread: 1
positionCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 1
outSlope: 1
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 1
value: 1
inSlope: 1
outSlope: -1
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
scaleCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 1
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
seed: 0
colorGradient:
serializedVersion: 2
key0: {r: 1, g: 1, b: 1, a: 1}
key1: {r: 1, g: 1, b: 1, a: 1}
key2: {r: 0, g: 0, b: 0, a: 0}
key3: {r: 0, g: 0, b: 0, a: 0}
key4: {r: 0, g: 0, b: 0, a: 0}
key5: {r: 0, g: 0, b: 0, a: 0}
key6: {r: 0, g: 0, b: 0, a: 0}
key7: {r: 0, g: 0, b: 0, a: 0}
ctime0: 0
ctime1: 65535
ctime2: 0
ctime3: 0
ctime4: 0
ctime5: 0
ctime6: 0
ctime7: 0
atime0: 0
atime1: 65535
atime2: 0
atime3: 0
atime4: 0
atime5: 0
atime6: 0
atime7: 0
m_Mode: 0
m_ColorSpace: -1
m_NumColorKeys: 2
m_NumAlphaKeys: 2
m_IntensityVariation: 0.75
positionVariation: {x: 1, y: 0}
scaleVariation: 1
rotationVariation: 180
enableRadialDistortion: 0
targetSizeDistortion: {x: 1, y: 1}
distortionCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 1
outSlope: 1
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 1
value: 1
inSlope: 1
outSlope: -1
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
distortionRelativeToCenter: 0
m_FallOff: 1
m_EdgeOffset: 0.1
m_SideCount: 6
m_SdfRoundness: 0
inverseSDF: 0
uniformAngle: 0
uniformAngleCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 1
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
- visible: 1
position: 0
positionOffset: {x: 0, y: 0}
angularOffset: 0
translationScale: {x: 1, y: 1}
m_LocalIntensity: 1
lensFlareTexture: {fileID: 0}
uniformScale: 0.1
sizeXY: {x: 1, y: 1}
allowMultipleElement: 0
m_Count: 5
preserveAspectRatio: 0
rotation: 0
tint: {r: 1, g: 0, b: 0, a: 1}
blendMode: 0
autoRotate: 0
flareType: 1
modulateByLightColor: 0
isFoldOpened: 0
distribution: 0
lengthSpread: 1
positionCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 1
outSlope: 1
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 1
value: 1
inSlope: 1
outSlope: -1
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
scaleCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 1
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
seed: 0
colorGradient:
serializedVersion: 2
key0: {r: 1, g: 1, b: 1, a: 1}
key1: {r: 1, g: 1, b: 1, a: 1}
key2: {r: 0, g: 0, b: 0, a: 0}
key3: {r: 0, g: 0, b: 0, a: 0}
key4: {r: 0, g: 0, b: 0, a: 0}
key5: {r: 0, g: 0, b: 0, a: 0}
key6: {r: 0, g: 0, b: 0, a: 0}
key7: {r: 0, g: 0, b: 0, a: 0}
ctime0: 0
ctime1: 65535
ctime2: 0
ctime3: 0
ctime4: 0
ctime5: 0
ctime6: 0
ctime7: 0
atime0: 0
atime1: 65535
atime2: 0
atime3: 0
atime4: 0
atime5: 0
atime6: 0
atime7: 0
m_Mode: 0
m_ColorSpace: -1
m_NumColorKeys: 2
m_NumAlphaKeys: 2
m_IntensityVariation: 0.75
positionVariation: {x: 1, y: 0}
scaleVariation: 1
rotationVariation: 180
enableRadialDistortion: 0
targetSizeDistortion: {x: 1, y: 1}
distortionCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 1
outSlope: 1
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 1
value: 1
inSlope: 1
outSlope: -1
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
distortionRelativeToCenter: 0
m_FallOff: 1
m_EdgeOffset: 0.1
m_SideCount: 6
m_SdfRoundness: 0
inverseSDF: 0
uniformAngle: 0
uniformAngleCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 1
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
@@ -1,16 +0,0 @@
fileFormatVersion: 2
guid: c4750df24d2234b4990c951eb3540504
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 299560
packageName: Simple Fake Volume Fog
packageVersion: 1.5
assetPath: Assets/Mono Limbo/Simple Fake Volume/Bonus/Red light Eye Lens Flare
(SRP).asset
uploadId: 823828
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 8e64b2aca0da10840ad04fe7c1507bd7
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,96 +0,0 @@
using System.Collections;
using UnityEngine;
namespace MonoLimboStudio
{
public class LightFlicker : MonoBehaviour
{
[Header("Light Settings")]
public Light targetLight;
public float minIntensity = 0.5f;
public float maxIntensity = 1.5f;
[Header("Perlin Flicker (smooth)")]
public float flickerSpeed = 5f;
[Header("Glitch Flicker (bursts)")]
[Range(0f, 1f)] public float glitchChance = 0.15f; // probability of a glitch burst each frame
public float glitchMinDuration = 0.02f;
public float glitchMaxDuration = 0.12f;
[Header("Material Settings")]
public Renderer targetRenderer;
public string opacityProperty = "_Opacity";
[Range(0f, 1f)] public float minOpacity = 0.2f;
[Range(0f, 1f)] public float maxOpacity = 1.0f;
private Material _materialInstance;
private float _randomOffset;
void Start()
{
// unique offset per instance so lamps don't flicker in sync
_randomOffset = Random.Range(0f, 1000f);
if (targetRenderer != null)
{
_materialInstance = targetRenderer.material;
if (!_materialInstance.HasProperty(opacityProperty))
Debug.LogWarning($"Property '{opacityProperty}' not found on material.");
}
StartCoroutine(FlickerRoutine());
}
private IEnumerator FlickerRoutine()
{
while (true)
{
// --- Smooth Perlin phase ---
float perlinValue = Mathf.PerlinNoise(Time.time * flickerSpeed + _randomOffset, 0f);
ApplyFlicker(perlinValue);
// --- Random glitch burst (occasional) ---
if (Random.value < glitchChance)
{
yield return StartCoroutine(GlitchBurst());
}
yield return null; // wait for next frame
}
}
private IEnumerator GlitchBurst()
{
float duration = Random.Range(glitchMinDuration, glitchMaxDuration);
float elapsed = 0f;
while (elapsed < duration)
{
// fully random intensity during the burst
float glitchValue = Random.value;
ApplyFlicker(glitchValue);
elapsed += Time.deltaTime;
yield return null;
}
}
private void ApplyFlicker(float t)
{
if (targetLight != null)
targetLight.intensity = Mathf.Lerp(minIntensity, maxIntensity, t);
if (_materialInstance != null && _materialInstance.HasProperty(opacityProperty))
_materialInstance.SetFloat(opacityProperty, Mathf.Lerp(minOpacity, maxOpacity, t));
}
void OnDestroy()
{
// .material creates a new instance — destroy it to avoid memory leaks
if (_materialInstance != null)
Destroy(_materialInstance);
}
}
}
@@ -1,18 +0,0 @@
fileFormatVersion: 2
guid: d4144428452c31843a84d459266f8212
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 299560
packageName: Simple Fake Volume Fog
packageVersion: 1.5
assetPath: Assets/Mono Limbo/Simple Fake Volume/Bonus/Scripts/LightFlicker.cs
uploadId: 823828
@@ -1,15 +0,0 @@
fileFormatVersion: 2
guid: f2288bc5bd0f2394abb6660aaa1c0517
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 299560
packageName: Simple Fake Volume Fog
packageVersion: 1.5
assetPath: Assets/Mono Limbo/Simple Fake Volume/Bonus/Shader Graphs_Cool 1.mat
uploadId: 823828
@@ -1,15 +0,0 @@
fileFormatVersion: 2
guid: 027059791c3a7254588842dba8d675e6
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 299560
packageName: Simple Fake Volume Fog
packageVersion: 1.5
assetPath: Assets/Mono Limbo/Simple Fake Volume/Bonus/Shader Graphs_Cool 2.mat
uploadId: 823828
@@ -1,15 +0,0 @@
fileFormatVersion: 2
guid: 019ef3382b345b7428f357708acfe2fa
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 299560
packageName: Simple Fake Volume Fog
packageVersion: 1.5
assetPath: Assets/Mono Limbo/Simple Fake Volume/Bonus/Shader Graphs_Cool 3.mat
uploadId: 823828
@@ -1,15 +0,0 @@
fileFormatVersion: 2
guid: 32dcf4c835c2cc944827f3c2d968632f
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 299560
packageName: Simple Fake Volume Fog
packageVersion: 1.5
assetPath: Assets/Mono Limbo/Simple Fake Volume/Bonus/Shader Graphs_Cool 4.mat
uploadId: 823828
File diff suppressed because it is too large Load Diff
@@ -1,17 +0,0 @@
fileFormatVersion: 2
guid: 902efc5965c76754581b2a5b48de8eb2
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
AssetOrigin:
serializedVersion: 1
productId: 299560
packageName: Simple Fake Volume Fog
packageVersion: 1.5
assetPath: Assets/Mono Limbo/Simple Fake Volume/Bonus/Shaders/Cool 1.shadergraph
uploadId: 823828
File diff suppressed because it is too large Load Diff
@@ -1,17 +0,0 @@
fileFormatVersion: 2
guid: a7397bb7e46e0784faf918bd85fcf3b0
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
AssetOrigin:
serializedVersion: 1
productId: 299560
packageName: Simple Fake Volume Fog
packageVersion: 1.5
assetPath: Assets/Mono Limbo/Simple Fake Volume/Bonus/Shaders/Cool 2.shadergraph
uploadId: 823828
File diff suppressed because it is too large Load Diff
@@ -1,17 +0,0 @@
fileFormatVersion: 2
guid: 7f6072ffa7f935a4c9c70703ae37d3c7
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
AssetOrigin:
serializedVersion: 1
productId: 299560
packageName: Simple Fake Volume Fog
packageVersion: 1.5
assetPath: Assets/Mono Limbo/Simple Fake Volume/Bonus/Shaders/Cool.shadergraph
uploadId: 823828
@@ -1,15 +0,0 @@
fileFormatVersion: 2
guid: be2b9c3cc61937a49b2de54abeff1782
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 299560
packageName: Simple Fake Volume Fog
packageVersion:
assetPath: Assets/Simple Fake Volume/Documentation/
uploadId: 0
@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:c33b61e35a43260def255f73ce50af2dcfec11ff3a5703fdd6e3cf92da10609d
size 3236
@@ -1,150 +0,0 @@
fileFormatVersion: 2
guid: 7bb04f9ae5a58ea43928e01cc6bc496f
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 0
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
customData:
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 299560
packageName: Simple Fake Volume Fog
packageVersion: 1.5
assetPath: Assets/Mono Limbo/Simple Fake Volume/Documentation/Icon Welcome.png
uploadId: 823828
@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:9155842da1eed81da179b0bf2fea4aa3220118f64f9bb1b75c33d4b05ac1466a
size 100205
@@ -1,14 +0,0 @@
fileFormatVersion: 2
guid: d53fe7d9036ea044ab44f8531434f879
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 299560
packageName: Simple Fake Volume Fog
packageVersion: 1.5
assetPath: Assets/Mono Limbo/Simple Fake Volume/Documentation/ReadMe PDF.pdf
uploadId: 823828
@@ -1,86 +0,0 @@
Simple Fake Volume Fog
A lightweight, UV-free fog shader solution using world-space projection — perfect for mobile, VR, stylized games, and low-end hardware.
📌 Summary
Simple Fake Volume Fog is a fast, stylized fog shader that requires no UVs and works instantly on any mesh. It uses world-space math and triplanar projection to simulate soft volumetric fog without the performance cost of true volumetrics.
Ideal for:
Mobile & VR
Procedural levels
Stylized games
Scenes with unwrapped or auto-generated meshes
📘 Description
The Simple Triplanar Fog Shader creates a volumetric-looking fog effect using clever shader math instead of complex lighting or 3D textures. Because it uses world-space position instead of UVs, it works immediately on any 3D model, even ones without proper UVs.
It is built with performance in mind and is fully suitable for all Unity render pipelines (depending on your shader version).
This package is perfect for developers who want quick atmospheric depth without sacrificing FPS.
✨ Features
World-Space Fog
No UVs required — uses object position for fog fading.
Triplanar Blending
Ensures smooth coverage from all angles without stretching.
Alpha-Only Mode
Add fog on top of existing materials as a mask or overlay.
Performance First
Extremely lightweight, ideal for mobile & VR.
Drop-In Ready
Works out-of-the-box with any mesh. No baking or setup.
🎨 Customization Options
Property Description
Fog Color Controls tint of the fog effect
Fog Density Adjusts thickness and opacity of the fog
World Scale Controls how quickly fog fades through space
Blend Sharpness Defines smoothness of triplanar blend
🧰 Technical Details
Shader-based fake volumetric fog
World-space projection
Triplanar blending
Supports alpha blending
Does not require custom meshes
Ultra-low performance cost
Ideal for real-time games and mobile hardware
✔ Best Use Cases
Procedural or unwrapped 3D models
Mobile / VR games needing atmosphere with low cost
Stylized fog effects
First-person & third-person exploration games
Prototypes and demos without proper UV setups
📁 Package Includes
Fog Shader (Triplanar / Alpha-Only variants)
Example Scene
User Guide PDF
Material presets
@@ -1,14 +0,0 @@
fileFormatVersion: 2
guid: 464e005b63831cd42a541cfe04cd8350
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 299560
packageName: Simple Fake Volume Fog
packageVersion: 1.5
assetPath: Assets/Mono Limbo/Simple Fake Volume/Documentation/ReadMe.txt
uploadId: 823828
@@ -1,14 +0,0 @@
Support
Questions?: [ https://monogd.mydurable.com/fr]
Bug reports? Please include Unity version and steps to reproduce.
Updates: Check the Asset Store page for new versions!
Enjoy!
Feel free to leave a review if you love the pack!
License
Personal & Commercial use allowed.
Do not redistribute/resell the original models/textures.
@@ -1,14 +0,0 @@
fileFormatVersion: 2
guid: 19b5e14ff3157fc4a969e7a6c1b4cff5
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 299560
packageName: Simple Fake Volume Fog
packageVersion: 1.5
assetPath: Assets/Mono Limbo/Simple Fake Volume/Documentation/license.txt
uploadId: 823828
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 4acca981a69ebbe4f899576ab2528ec9
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,80 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Shader Graphs_VolumLight 1
m_Shader: {fileID: -6465566751694194690, guid: b76f86d9bd3a4bc4c84563b733e334b5, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords:
- _EMISSION
m_LightmapFlags: 2
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _SampleTexture2D_34658eb90496441dad29f1a4afb70b6e_Texture_1_Texture2D:
m_Texture: {fileID: 2800000, guid: 14e9599bab0390d468e5637061f549aa, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SampleTexture2D_5b03db3605074cb78ef02a9a6e94d438_Texture_1_Texture2D:
m_Texture: {fileID: 2800000, guid: 31ba657129aff5c4b898681120563c3e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SampleTexture2D_cb642e350d5e4cc0962783f41619d5e8_Texture_1_Texture2D:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _Ambient_Occlusion: -0.05
- _Edg: 0.18
- _Emission: 0.00003
- _Metalic: 0.8
- _Opacity: 0.2
- _Power: 3.82
- _QueueControl: 0
- _QueueOffset: 0
- _Smoothness: 0.01
- _Texture: 1
m_Colors:
- _Color: {r: 0.5188679, g: 0.5188679, b: 0.5188679, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &6656787299696832730
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 10
@@ -1,16 +0,0 @@
fileFormatVersion: 2
guid: a1f0497d7e37832449239fc2830e9294
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 299560
packageName: Simple Fake Volume Fog
packageVersion: 1.5
assetPath: Assets/Mono Limbo/Simple Fake Volume/Material/Shader Graphs_VolumLight
1.mat
uploadId: 823828
@@ -1,80 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Shader Graphs_VolumLight 2
m_Shader: {fileID: -6465566751694194690, guid: b76f86d9bd3a4bc4c84563b733e334b5, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords:
- _EMISSION
m_LightmapFlags: 2
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _SampleTexture2D_34658eb90496441dad29f1a4afb70b6e_Texture_1_Texture2D:
m_Texture: {fileID: 2800000, guid: 14e9599bab0390d468e5637061f549aa, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SampleTexture2D_5b03db3605074cb78ef02a9a6e94d438_Texture_1_Texture2D:
m_Texture: {fileID: 2800000, guid: 31ba657129aff5c4b898681120563c3e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SampleTexture2D_cb642e350d5e4cc0962783f41619d5e8_Texture_1_Texture2D:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _Ambient_Occlusion: 2.73
- _Edg: 0.5
- _Emission: 5.72
- _Metalic: 4.14
- _Opacity: 5
- _Power: 2
- _QueueControl: 0
- _QueueOffset: 0
- _Smoothness: 0
- _Texture: 1
m_Colors:
- _Color: {r: 0.7169812, g: 0.07778571, b: 0.07778571, a: 0.043137256}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &6656787299696832730
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 10
@@ -1,16 +0,0 @@
fileFormatVersion: 2
guid: 4445afcc595c76343a7ca87b867e933b
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 299560
packageName: Simple Fake Volume Fog
packageVersion: 1.5
assetPath: Assets/Mono Limbo/Simple Fake Volume/Material/Shader Graphs_VolumLight
2.mat
uploadId: 823828
@@ -1,91 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Shader Graphs_VolumLight 3
m_Shader: {fileID: -6465566751694194690, guid: 8c746b48b6577f944896eb77e2fad645, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 2
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _SampleTexture2D_34658eb90496441dad29f1a4afb70b6e_Texture_1_Texture2D:
m_Texture: {fileID: 2800000, guid: 14e9599bab0390d468e5637061f549aa, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SampleTexture2D_5b03db3605074cb78ef02a9a6e94d438_Texture_1_Texture2D:
m_Texture: {fileID: 2800000, guid: 31ba657129aff5c4b898681120563c3e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SampleTexture2D_b8e2b5c3e00c0a8899618af96df9284b_Texture_1_Texture2D:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SampleTexture2D_c6f65b9506e82b898d9ede5fb27de09f_Texture_1_Texture2D:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SampleTexture2D_cb642e350d5e4cc0962783f41619d5e8_Texture_1_Texture2D:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- Boolean_52C16ADA: 0
- Vector1_C436030E: 2
- Vector1_D9BD7578: 1.29
- _Ambient_Occlusion: 0
- _Edg: 0.5
- _Emission: 0
- _Metalic: 0
- _Opacity: 0.1
- _Power: 1
- _QueueControl: 0
- _QueueOffset: 0
- _Smoothness: 0
- _Texture: 1
m_Colors:
- Color_686BCB55: {r: 1, g: 1, b: 1, a: 0}
- _Color: {r: 0.58431375, g: 0.32156864, b: 0, a: 0.043137256}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &6656787299696832730
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 10
@@ -1,16 +0,0 @@
fileFormatVersion: 2
guid: 1af3d55796e9a5f49a66345923498826
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 299560
packageName: Simple Fake Volume Fog
packageVersion: 1.5
assetPath: Assets/Mono Limbo/Simple Fake Volume/Material/Shader Graphs_VolumLight
3.mat
uploadId: 823828
@@ -1,71 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-2186236005452130234
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 10
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Shader Graphs_VolumLight Triplanir
m_Shader: {fileID: -6465566751694194690, guid: 8c746b48b6577f944896eb77e2fad645, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _SampleTexture2D_cb642e350d5e4cc0962783f41619d5e8_Texture_1_Texture2D:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _Ambient_Occlusion: 0
- _Edg: 1
- _Emission: 0
- _Metalic: 0
- _Opacity: 0.2
- _Power: 2.5
- _QueueControl: 0
- _QueueOffset: 0
- _Smoothness: 0
- _Texture: 1
m_Colors:
- _Color: {r: 0.9762285, g: 1, b: 0, a: 0.3647059}
m_BuildTextureStacks: []
m_AllowLocking: 1
@@ -1,16 +0,0 @@
fileFormatVersion: 2
guid: b4065a005c2968f43a0686a027bf43a6
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 299560
packageName: Simple Fake Volume Fog
packageVersion: 1.5
assetPath: Assets/Mono Limbo/Simple Fake Volume/Material/Shader Graphs_VolumLight
Triplanir.mat
uploadId: 823828
@@ -1,151 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Shader Graphs_VolumLight
m_Shader: {fileID: -6465566751694194690, guid: b76f86d9bd3a4bc4c84563b733e334b5, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 74efa9003abd46f4ba3d6e5a77f9b0ad, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SampleTexture2D_cb642e350d5e4cc0962783f41619d5e8_Texture_1_Texture2D:
m_Texture: {fileID: 2800000, guid: 773517639aaf5b0419d57087a46dee22, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Ambient_Occlusion: 1
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _Edg: 10
- _Emission: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metalic: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _Opacity: 0.48
- _Parallax: 0.005
- _Power: 1.3
- _QueueControl: 0
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Scale: 20
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _Speed: 0.2
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _Texture: 1
- _WorkflowMode: 1
- _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0, g: 0.3446028, b: 0.4264151, a: 0.039215688}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _Tiling: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &6656787299696832730
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 10
@@ -1,15 +0,0 @@
fileFormatVersion: 2
guid: 44cccfd0e2b0e914d9e1c61de420535a
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 299560
packageName: Simple Fake Volume Fog
packageVersion: 1.5
assetPath: Assets/Mono Limbo/Simple Fake Volume/Material/Shader Graphs_VolumLight.mat
uploadId: 823828
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: d8cc5b9af2cc50146afc8b7b76259ab3
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,17 +0,0 @@
fileFormatVersion: 2
guid: 8c746b48b6577f944896eb77e2fad645
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
AssetOrigin:
serializedVersion: 1
productId: 299560
packageName: Simple Fake Volume Fog
packageVersion: 1.5
assetPath: Assets/Mono Limbo/Simple Fake Volume/Material/Shaders/VolumLight Triplanir.shadergraph
uploadId: 823828
File diff suppressed because it is too large Load Diff
@@ -1,17 +0,0 @@
fileFormatVersion: 2
guid: b76f86d9bd3a4bc4c84563b733e334b5
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
AssetOrigin:
serializedVersion: 1
productId: 299560
packageName: Simple Fake Volume Fog
packageVersion: 1.5
assetPath: Assets/Mono Limbo/Simple Fake Volume/Material/Shaders/VolumLight.shadergraph
uploadId: 823828
File diff suppressed because one or more lines are too long
@@ -1,17 +0,0 @@
fileFormatVersion: 2
guid: 1b480a0df8811be438023001459ff883
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
AssetOrigin:
serializedVersion: 1
productId: 299560
packageName: Simple Fake Volume Fog
packageVersion: 1.5
assetPath: Assets/Mono Limbo/Simple Fake Volume/Material/Shaders/VolumetricT.shadergraph
uploadId: 823828
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: fcd375d88f73e304e9f46bc6196c0318
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,16 +0,0 @@
fileFormatVersion: 2
guid: a81da94a938f5234abe8c12829cd8435
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 299560
packageName: Simple Fake Volume Fog
packageVersion: 1.5
assetPath: Assets/Mono Limbo/Simple Fake Volume/Material/Simple Material/New Material
1.mat
uploadId: 823828
@@ -1,135 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: New Material 2
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 10309, guid: 0000000000000000f000000000000000, type: 0}
m_Scale: {x: 100, y: 100}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 10309, guid: 0000000000000000f000000000000000, type: 0}
m_Scale: {x: 100, y: 100}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.31764707, g: 0.31764707, b: 0.31764707, a: 1}
- _Color: {r: 0.31764704, g: 0.31764704, b: 0.31764704, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &4467005539342552043
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 10
@@ -1,16 +0,0 @@
fileFormatVersion: 2
guid: 4005f5e9a087d3741b987e3706e050b6
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 299560
packageName: Simple Fake Volume Fog
packageVersion: 1.5
assetPath: Assets/Mono Limbo/Simple Fake Volume/Material/Simple Material/New Material
2.mat
uploadId: 823828
@@ -1,135 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: New Material 3
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 10309, guid: 0000000000000000f000000000000000, type: 0}
m_Scale: {x: 100, y: 100}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 10309, guid: 0000000000000000f000000000000000, type: 0}
m_Scale: {x: 100, y: 100}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0, g: 1, b: 0.037400246, a: 1}
- _Color: {r: 0, g: 1, b: 0.037400246, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &4467005539342552043
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 10
@@ -1,16 +0,0 @@
fileFormatVersion: 2
guid: 65b0202d615b7ee4d867b61e6fc92fb5
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 299560
packageName: Simple Fake Volume Fog
packageVersion: 1.5
assetPath: Assets/Mono Limbo/Simple Fake Volume/Material/Simple Material/New Material
3.mat
uploadId: 823828
@@ -1,71 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: New Material 4
m_Shader: {fileID: -6465566751694194690, guid: b76f86d9bd3a4bc4c84563b733e334b5, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _SampleTexture2D_cb642e350d5e4cc0962783f41619d5e8_Texture_1_Texture2D:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _Ambient_Occlusion: 1
- _Edg: 0
- _Emission: 0
- _Metalic: 0
- _Opacity: 0.2
- _Power: 1
- _QueueControl: 0
- _QueueOffset: 0
- _Smoothness: 0
- _Texture: 0
m_Colors:
- _Color: {r: 0.81886786, g: 0.06643638, b: 0.06643638, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &4467005539342552043
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 10
@@ -1,16 +0,0 @@
fileFormatVersion: 2
guid: 365ea441d4573c048b26353867bab97f
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 299560
packageName: Simple Fake Volume Fog
packageVersion: 1.5
assetPath: Assets/Mono Limbo/Simple Fake Volume/Material/Simple Material/New Material
4.mat
uploadId: 823828
@@ -1,135 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: New Material
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 10309, guid: 0000000000000000f000000000000000, type: 0}
m_Scale: {x: 100, y: 100}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 10309, guid: 0000000000000000f000000000000000, type: 0}
m_Scale: {x: 100, y: 100}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &4467005539342552043
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 10
@@ -1,15 +0,0 @@
fileFormatVersion: 2
guid: 6a5e0d3f59908a84d9750643248e3afb
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 299560
packageName: Simple Fake Volume Fog
packageVersion: 1.5
assetPath: Assets/Mono Limbo/Simple Fake Volume/Material/Simple Material/New Material.mat
uploadId: 823828
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 12137d2ac0fee0f43995867672c33013
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,134 +0,0 @@
fileFormatVersion: 2
guid: c241f4e3a116d9f41814fb1404f625a0
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 299560
packageName: Simple Fake Volume Fog
packageVersion: 1.5
assetPath: Assets/Mono Limbo/Simple Fake Volume/Material/Textures/Cookie.png
uploadId: 823828
@@ -1,147 +0,0 @@
fileFormatVersion: 2
guid: 74efa9003abd46f4ba3d6e5a77f9b0ad
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Server
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 299560
packageName: Simple Fake Volume Fog
packageVersion: 1.5
assetPath: Assets/Mono Limbo/Simple Fake Volume/Material/Textures/Noise Text.png
uploadId: 823828
@@ -1,78 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-8148517900600032256
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 10
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: VolumetricMaterialT
m_Shader: {fileID: -6465566751694194690, guid: 1b480a0df8811be438023001459ff883, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _SampleTexture2D_A75DF6F_Texture:
m_Texture: {fileID: 2800000, guid: 1a8058b2dcfd5174a93dfdac017cf2d8, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SampleTexture2D_DB29F771_Texture:
m_Texture: {fileID: 2800000, guid: 1a8058b2dcfd5174a93dfdac017cf2d8, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SampleTexture2D_b8e2b5c3e00c0a8899618af96df9284b_Texture_1_Texture2D:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SampleTexture2D_c6f65b9506e82b898d9ede5fb27de09f_Texture_1_Texture2D:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- Boolean_52C16ADA: 0
- Vector1_C436030E: 2
- Vector1_D9BD7578: 0.4
- _QueueControl: 0
- _QueueOffset: 0
m_Colors:
- Color_686BCB55: {r: 1, g: 1, b: 1, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1
@@ -1,15 +0,0 @@
fileFormatVersion: 2
guid: edcb197ee513b8c4883fa2f225e8776e
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 299560
packageName: Simple Fake Volume Fog
packageVersion: 1.5
assetPath: Assets/Mono Limbo/Simple Fake Volume/Material/VolumetricMaterialT.mat
uploadId: 823828
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 5d2113a05c3f1dd419099e127ad8f325
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,117 +0,0 @@
fileFormatVersion: 2
guid: 8a90a2e93925536408b89f1d4dec233b
AssetOrigin:
serializedVersion: 1
productId: 299560
packageName: Simple Fake Volume Fog
packageVersion: 1.5
assetPath: Assets/Mono Limbo/Simple Fake Volume/Model/VolumetricLightShaft.fbx
uploadId: 823828
ModelImporter:
serializedVersion: 24200
internalIDToNameTable: []
externalObjects: {}
materials:
materialImportMode: 2
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
removeConstantScaleCurves: 0
motionNodeName:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importPhysicalCameras: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
nodeNameCollisionStrategy: 1
fileIdsGeneration: 2
swapUVChannels: 1
generateSecondaryUV: 1
useFileUnits: 1
keepQuads: 0
weldVertices: 1
bakeAxisConversion: 0
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
optimizeBones: 1
generateMeshLods: 0
meshLodGenerationFlags: 0
maximumMeshLod: -1
meshOptimizationFlags: -1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVMarginMethod: 1
secondaryUVMinLightmapResolution: 40
secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
useFileScale: 1
strictVertexDataChecks: 0
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
humanDescription:
serializedVersion: 3
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 2
humanoidOversampling: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
importBlendShapeDeformPercent: 1
remapMaterialsIfMaterialImportModeIsNone: 0
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:
@@ -1,70 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1001 &792015993639644074
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: -8679921383154817045, guid: 8a90a2e93925536408b89f1d4dec233b,
type: 3}
propertyPath: m_LocalPosition.x
value: -0
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 8a90a2e93925536408b89f1d4dec233b,
type: 3}
propertyPath: m_LocalPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 8a90a2e93925536408b89f1d4dec233b,
type: 3}
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 8a90a2e93925536408b89f1d4dec233b,
type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 8a90a2e93925536408b89f1d4dec233b,
type: 3}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 8a90a2e93925536408b89f1d4dec233b,
type: 3}
propertyPath: m_LocalRotation.y
value: -0
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 8a90a2e93925536408b89f1d4dec233b,
type: 3}
propertyPath: m_LocalRotation.z
value: -0
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 8a90a2e93925536408b89f1d4dec233b,
type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 8a90a2e93925536408b89f1d4dec233b,
type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 8a90a2e93925536408b89f1d4dec233b,
type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 919132149155446097, guid: 8a90a2e93925536408b89f1d4dec233b,
type: 3}
propertyPath: m_Name
value: VolumetricLightShaft
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 8a90a2e93925536408b89f1d4dec233b, type: 3}
@@ -1,14 +0,0 @@
fileFormatVersion: 2
guid: 3999a4c9565ba0043a6cc876ae1e340f
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 299560
packageName: Simple Fake Volume Fog
packageVersion: 1.5
assetPath: Assets/Mono Limbo/Simple Fake Volume/Model/VolumetricLightShaft.prefab
uploadId: 823828
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: b89f4daeff0c4ca4fa2a4ff20938e20f
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,227 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &5478390685738721994
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7781490475774079342}
- component: {fileID: 8849857628593449661}
- component: {fileID: 7613546599188188689}
m_Layer: 0
m_Name: Spot Light
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &7781490475774079342
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5478390685738721994}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 2763112809784787177}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!108 &8849857628593449661
Light:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5478390685738721994}
m_Enabled: 1
serializedVersion: 10
m_Type: 0
m_Shape: 0
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Intensity: 15
m_Range: 3.8
m_SpotAngle: 49.616543
m_InnerSpotAngle: 39.926315
m_CookieSize: 10
m_Shadows:
m_Type: 2
m_Resolution: 128
m_CustomResolution: -1
m_Strength: 1
m_Bias: 0.05
m_NormalBias: 0.4
m_NearPlane: 0.2
m_CullingMatrixOverride:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
e11: 1
e12: 0
e13: 0
e20: 0
e21: 0
e22: 1
e23: 0
e30: 0
e31: 0
e32: 0
e33: 1
m_UseCullingMatrixOverride: 0
m_Cookie: {fileID: 0}
m_DrawHalo: 0
m_Flare: {fileID: 0}
m_RenderMode: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingLayerMask: 1
m_Lightmapping: 1
m_LightShadowCasterMode: 0
m_AreaSize: {x: 1, y: 1}
m_BounceIntensity: 0
m_ColorTemperature: 6570
m_UseColorTemperature: 0
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
m_UseBoundingSphereOverride: 0
m_UseViewFrustumForShadowCasterCull: 1
m_ShadowRadius: 0
m_ShadowAngle: 0
--- !u!114 &7613546599188188689
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5478390685738721994}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Version: 3
m_UsePipelineSettings: 1
m_AdditionalLightsShadowResolutionTier: 0
m_LightLayerMask: 1
m_RenderingLayers: 1
m_CustomShadowLayers: 0
m_ShadowLayerMask: 1
m_ShadowRenderingLayers: 1
m_LightCookieSize: {x: 1, y: 1}
m_LightCookieOffset: {x: 0, y: 0}
m_SoftShadowQuality: 0
--- !u!1 &6866288330642665357
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2763112809784787177}
- component: {fileID: 404632327263008818}
- component: {fileID: 3431057247757415894}
- component: {fileID: 90019293430685487}
m_Layer: 1
m_Name: Cylinder
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2763112809784787177
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6866288330642665357}
serializedVersion: 2
m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
m_LocalPosition: {x: 0, y: -0.00399971, z: 4.0971007}
m_LocalScale: {x: 3, y: 4, z: 3}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 7781490475774079342}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!23 &404632327263008818
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6866288330642665357}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a1f0497d7e37832449239fc2830e9294, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &3431057247757415894
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6866288330642665357}
m_Mesh: {fileID: 2534964839176971238, guid: 8a90a2e93925536408b89f1d4dec233b, type: 3}
--- !u!64 &90019293430685487
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6866288330642665357}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 5
m_Convex: 0
m_CookingOptions: 30
m_Mesh: {fileID: 0}
@@ -1,14 +0,0 @@
fileFormatVersion: 2
guid: a9e91c13267ad2b409a75bc9383ed702
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 299560
packageName: Simple Fake Volume Fog
packageVersion: 1.5
assetPath: Assets/Mono Limbo/Simple Fake Volume/Prefab/Spot Light.prefab
uploadId: 823828
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: a489a8699560abe46954b543e120e5c0
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
File diff suppressed because one or more lines are too long
@@ -1,14 +0,0 @@
fileFormatVersion: 2
guid: 246da1c8edf34f74d832883789143469
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 299560
packageName: Simple Fake Volume Fog
packageVersion: 1.5
assetPath: Assets/Mono Limbo/Simple Fake Volume/Scenes/VolumLight 1.unity
uploadId: 823828
File diff suppressed because one or more lines are too long
@@ -1,14 +0,0 @@
fileFormatVersion: 2
guid: df0b24bdc79299448b7c76fb9af1b581
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 299560
packageName: Simple Fake Volume Fog
packageVersion: 1.5
assetPath: Assets/Mono Limbo/Simple Fake Volume/Scenes/VolumLight.unity
uploadId: 823828

Some files were not shown because too many files have changed in this diff Show More