chore: Project Restructuring & Theatre

This commit is contained in:
Alexandre Coirier
2026-05-13 12:24:48 +02:00
parent 4070916c1f
commit e96d0bf6e6
2145 changed files with 20957 additions and 44792 deletions
@@ -0,0 +1,49 @@
using UnityEngine;
using Unheimlich.Core.Interaction;
using Unheimlich.Core.Utils;
namespace Unheimlich.World.Environment
{
public class DoorInteractable : InteractableBase
{
[Header("Door Settings")]
public bool IsOpen = false;
[SerializeField] private float _openAngle = 90f;
[SerializeField] private float _animationDuration = 0.5f;
[SerializeField] private LeanTweenType _easeType = LeanTweenType.easeInOutQuad;
private Quaternion _closedRotation;
private Quaternion _openRotation;
protected virtual void Start()
{
_closedRotation = transform.rotation;
_openRotation = _closedRotation * Quaternion.Euler(0, _openAngle, 0);
InteractionText = IsOpen ? "Close" : "Open";
}
public override void Interact()
{
ToggleDoor();
}
public void ToggleDoor()
{
gameObject.CancelAllTweens();
if (!IsOpen)
{
TweenHelper.RotateLocal(gameObject, _openRotation.eulerAngles, _animationDuration, null, _easeType);
IsOpen = true;
InteractionText = "Close";
}
else
{
TweenHelper.RotateLocal(gameObject, _closedRotation.eulerAngles, _animationDuration, null, _easeType);
IsOpen = false;
InteractionText = "Open";
}
}
}
}