chore: Project Restructuring & Theatre
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using UnityEngine;
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namespace Unheimlich.Features.Hallucination
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{
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/// <summary>
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/// DEPRECATED — Ghost word spawning has been removed from the hallucination system.
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///
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/// Words are now FloatingLabel components placed directly in the scene (on stair prefabs
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/// or world props). Their behaviour (shake, ghost trail) is driven at runtime by
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/// HallucinationManager (baseline, sanity-lerped) and HallucinationEvent (timed overrides).
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///
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/// This script is kept as an empty stub so existing scene references don't break.
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/// It can safely be removed from any GameObject it was attached to.
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/// </summary>
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[DisallowMultipleComponent]
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public class HallucinationWordSpawner : MonoBehaviour
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{
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private void Awake()
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{
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Debug.LogWarning(
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"[HallucinationWordSpawner] This component is deprecated and does nothing. " +
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"Remove it from the scene and use FloatingLabel + HallucinationEvent overrides instead.",
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this);
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}
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}
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}
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