chore: Project Restructuring & Theatre
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using UnityEngine;
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using Unheimlich.Core.Events;
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namespace Unheimlich.Features.Hallucination
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{
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/// <summary>
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/// Self-contained zone that triggers a hallucination effect when the player enters.
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/// Ghost-word spawn removed — words live on FloatingLabel components in the scene.
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/// SetEvent() lets InfiniteStaircaseController inject the right event per slot at runtime.
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/// </summary>
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public class HallucinationTriggerZone : TriggerZoneBase
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{
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[Header("Zone Behaviour")]
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[SerializeField] private bool _retriggerable = false;
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[SerializeField] private float _delay = 0f;
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[Header("Sanity")]
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[Tooltip("Insanity added when the zone fires, on top of any SanityCost on the event.")]
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[SerializeField, Range(0f, 1f)] private float _insanityAmount = 0f;
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[Header("Hallucination Event")]
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[Tooltip("Overridable at runtime via SetEvent().")]
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[SerializeField] private HallucinationEvent _hallucinationEvent;
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[Header("Debug")]
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[SerializeField] private bool _debugMode;
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protected override bool IsRetriggerable => _retriggerable;
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protected override void OnPlayerEntered(Collider playerCollider)
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{
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if (_delay > 0f) Invoke(nameof(Fire), _delay);
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else Fire();
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}
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/// <summary>Overrides the event at runtime. Pass null to disable.</summary>
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public void SetEvent(HallucinationEvent hallucinationEvent) =>
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_hallucinationEvent = hallucinationEvent;
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/// <summary>Fires the hallucination. Can be called from external scripts or UnityEvents.</summary>
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public void Fire()
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{
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if (HallucinationManager.Instance == null)
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{
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Debug.LogError("[HallucinationTriggerZone] HallucinationManager not found!", this);
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return;
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}
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if (_insanityAmount > 0f)
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{
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HallucinationManager.Instance.AddInsanity(_insanityAmount);
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if (_debugMode) Debug.Log($"[HallucinationTriggerZone] +{_insanityAmount:F2} insanity.", this);
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}
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if (_hallucinationEvent != null)
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{
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HallucinationManager.Instance.TriggerHallucinationEvent(_hallucinationEvent);
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if (_debugMode) Debug.Log($"[HallucinationTriggerZone] Event: {_hallucinationEvent.Label}", this);
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}
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else if (_debugMode)
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{
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Debug.Log($"[HallucinationTriggerZone] No event on '{gameObject.name}'.", this);
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}
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}
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}
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}
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