chore: Project Restructuring & Theatre
This commit is contained in:
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fileFormatVersion: 2
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guid: f73b9ba084838014a956e0a0a4150ab7
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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using System.Collections.Generic;
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using UnityEngine;
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using Unheimlich.Features.Dialogue.UI;
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namespace Unheimlich.Features.Hallucination
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{
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// ─── Per-label override data ───────────────────────────────────────────────
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/// <summary>
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/// Describes how a specific FloatingLabel should behave when a HallucinationEvent fires.
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/// </summary>
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[System.Serializable]
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public class FloatingLabelOverride
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{
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[Tooltip("The FloatingLabel to override when this event fires.")]
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public FloatingLabel Target;
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[Header("Shake Override")]
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[Tooltip("Absolute shake radius applied during the override (world units). 0 = no shake.")]
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[Min(0f)] public float ShakeRadius = 0.15f;
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[Tooltip("Shake speed during the override.")]
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[Min(0f)] public float ShakeSpeed = 3f;
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[Tooltip("Shake smoothness during the override.")]
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[Min(0f)] public float ShakeSmoothness = 4f;
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[Header("Ghost Trail Override")]
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public bool GhostEnabled = true;
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[Range(0f, 1f)] public float GhostAlpha = 0.5f;
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[Header("Duration")]
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[Tooltip("How long the override lasts (seconds) before reverting to the sanity baseline.")]
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[Min(0f)] public float Duration = 2f;
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}
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// ─── ScriptableObject ──────────────────────────────────────────────────────
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/// <summary>
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/// ScriptableObject describing a discrete hallucination event.
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///
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/// Ghost word spawn removed. Words live on FloatingLabel components in the scene.
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/// LabelOverrides targets specific labels with timed shake/ghost overrides.
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/// </summary>
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[CreateAssetMenu(
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fileName = "HallucinationEvent",
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menuName = "Unheimlich/Hallucination/Hallucination Event")]
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public class HallucinationEvent : ScriptableObject
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{
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[Header("Identity")]
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[SerializeField] private string _label;
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[Header("Sanity Cost")]
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[SerializeField, Range(0f, 1f)] private float _sanityCost = 0f;
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[Header("Floating Label Overrides")]
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[Tooltip("One entry per FloatingLabel to affect when this event fires.")]
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[SerializeField] private List<FloatingLabelOverride> _labelOverrides = new();
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// ─── Public Accessors ──────────────────────────────────────────────────
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public string Label => _label;
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public float SanityCost => _sanityCost;
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public IReadOnlyList<FloatingLabelOverride> LabelOverrides => _labelOverrides;
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// ─── Internal ─────────────────────────────────────────────────────────
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/// <summary>
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/// Pushes all label overrides onto their target FloatingLabels.
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/// Called by HallucinationManager.TriggerHallucinationEvent().
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/// </summary>
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internal void ApplyLabelOverrides()
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{
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foreach (FloatingLabelOverride entry in _labelOverrides)
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{
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if (entry.Target == null) continue;
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entry.Target.ApplyOverride(
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entry.ShakeRadius,
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entry.ShakeSpeed,
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entry.ShakeSmoothness,
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entry.GhostEnabled,
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entry.GhostAlpha,
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entry.Duration);
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}
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: b4c627a455825134087ba8c6f8931aed
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 9bb36c8cb81b7fd49b9612c4fa8f8c80
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,35 @@
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using System.Collections.Generic;
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using UnityEngine;
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using Unheimlich.Features.Dialogue.UI;
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namespace Unheimlich.Features.Hallucination
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{
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/// <summary>
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/// Static registry that FloatingLabel instances self-register into on OnEnable/OnDisable.
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/// Lets HallucinationManager iterate active labels in a radius without any FindObjectsOfType.
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/// </summary>
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public static class HallucinationLabelRegistry
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{
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private static readonly HashSet<FloatingLabel> _labels = new();
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public static void Register(FloatingLabel label) => _labels.Add(label);
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public static void Unregister(FloatingLabel label) => _labels.Remove(label);
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/// <summary>
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/// Returns all registered labels whose transform is within <paramref name="radius"/>
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/// of <paramref name="center"/>. Results are written into <paramref name="results"/>
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/// (which is cleared first) to avoid allocations per call.
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/// </summary>
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public static void GetLabelsInRadius(Vector3 center, float radius, List<FloatingLabel> results)
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{
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results.Clear();
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float sqrRadius = radius * radius;
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foreach (FloatingLabel label in _labels)
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{
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if (label == null) continue;
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if ((label.transform.position - center).sqrMagnitude <= sqrRadius)
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results.Add(label);
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}
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}
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}
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}
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+2
@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 63e30fb837ed3ab4182c89a053c11a6a
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@@ -0,0 +1,278 @@
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Unheimlich.Core;
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using Unheimlich.Features.Dialogue.UI;
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namespace Unheimlich.Features.Hallucination
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{
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/// <summary>
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/// Central manager for the hallucination system.
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public class HallucinationManager : Singleton<HallucinationManager>
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{
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private const float MinSanity = 0f;
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private const float MaxSanity = 1f;
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[Header("Sanity")]
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[SerializeField, Range(0f, 1f)] private float _initialSanity = 0f;
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[SerializeField, Range(0f, 0.1f)] private float _sanityRecoveryRate = 0f;
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[Header("Effect Lerp")]
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[SerializeField] private float _effectLerpSpeed = 2f;
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[Header("URP Post-Process Volume")]
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[SerializeField] private Volume _hallucinationVolume;
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[Header("Chromatic Aberration")]
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[SerializeField] private bool _driveChromaticAberration = true;
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[SerializeField, Range(0f, 1f)] private float _chromaticAberrationMin = 0f;
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[SerializeField, Range(0f, 1f)] private float _chromaticAberrationMax = 0.8f;
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[Header("Lens Distortion")]
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[SerializeField] private bool _driveLensDistortion = true;
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[SerializeField, Range(-1f, 1f)] private float _lensDistortionMin = 0f;
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[SerializeField, Range(-1f, 1f)] private float _lensDistortionMax = -0.4f;
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[Header("Vignette")]
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[SerializeField] private bool _driveVignette = true;
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[SerializeField, Range(0f, 1f)] private float _vignetteMin = 0.3f;
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[SerializeField, Range(0f, 1f)] private float _vignetteMax = 0.7f;
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[Header("Film Grain")]
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[SerializeField] private bool _driveFilmGrain = true;
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[SerializeField, Range(0f, 1f)] private float _filmGrainMin = 0f;
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[SerializeField, Range(0f, 1f)] private float _filmGrainMax = 0.6f;
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[Header("Bloom")]
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[SerializeField] private bool _driveBloom = true;
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[SerializeField, Min(0f)] private float _bloomIntensityMin = 0f;
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[SerializeField, Min(0f)] private float _bloomIntensityMax = 1f;
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[SerializeField, Min(0f)] private float _bloomThresholdMin = 1f;
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[SerializeField, Min(0f)] private float _bloomThresholdMax = 0.5f;
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[SerializeField, Range(0f, 1f)] private float _bloomScatterMin = 0f;
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[SerializeField, Range(0f, 1f)] private float _bloomScatterMax = 0.7f;
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[SerializeField, Min(0f)] private float _bloomDirtIntensityMin = 0f;
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[SerializeField, Min(0f)] private float _bloomDirtIntensityMax = 0f;
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[Header("Floating Label — Baseline Influence")]
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[Tooltip("Labels within this radius of the player receive the sanity-driven baseline.")]
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[SerializeField, Min(0f)] private float _labelInfluenceRadius = 12f;
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[Header("Floating Label — Shake")]
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[Tooltip("Shake radius applied to labels at sanity = 0.")]
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[SerializeField, Min(0f)] private float _labelShakeRadiusAtZero = 0f;
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[SerializeField, Min(0f)] private float _labelShakeSpeedAtZero = 1.5f;
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[SerializeField, Min(0f)] private float _labelShakeSmoothnessAtZero = 2f;
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[Tooltip("Shake radius applied to labels at sanity = 1.")]
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[SerializeField, Min(0f)] private float _labelShakeRadiusAtOne = 0.2f;
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[SerializeField, Min(0f)] private float _labelShakeSpeedAtOne = 4f;
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[SerializeField, Min(0f)] private float _labelShakeSmoothnessAtOne = 5f;
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[Header("Floating Label — Ghost Trail")]
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[SerializeField] private bool _ghostEnabledAtZero = false;
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[SerializeField] private bool _ghostEnabledAtOne = true;
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[SerializeField, Range(0f, 1f)] private float _ghostAlphaMin = 0.1f;
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[SerializeField, Range(0f, 1f)] private float _ghostAlphaMax = 0.5f;
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[Header("Word Shake (legacy — for other systems)")]
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[SerializeField] private float _shakeMultiplierLegacyAtZero = 1f;
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[SerializeField] private float _shakeMultiplierLegacyAtOne = 3f;
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[Header("Debug")]
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[SerializeField] private bool _debugMode;
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// ─── State ─────────────────────────────────────────────────────────────
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private float _currentSanity;
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private float _displayedSanity;
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private Coroutine _lerpCoroutine;
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private bool _vignetteExternallyOverridden;
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private ChromaticAberration _chromaticAberration;
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private LensDistortion _lensDistortion;
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private Vignette _vignette;
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private FilmGrain _filmGrain;
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private Bloom _bloom;
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private Transform _playerTransform;
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private readonly List<FloatingLabel> _labelsInRange = new();
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// ─── Public API ────────────────────────────────────────────────────────
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public float SanityLevel => _currentSanity;
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public float WordShakeMultiplier =>
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Mathf.Lerp(_shakeMultiplierLegacyAtZero, _shakeMultiplierLegacyAtOne, _displayedSanity);
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public event Action<float> OnSanityChanged;
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public event Action<HallucinationEvent> OnHallucinationTriggered;
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// ─── Lifecycle ─────────────────────────────────────────────────────────
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protected override void OnAwake()
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{
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_currentSanity = Mathf.Clamp(_initialSanity, MinSanity, MaxSanity);
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_displayedSanity = _currentSanity;
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CacheVolumeOverrides();
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ApplyPostProcessImmediate(_currentSanity);
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}
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private void Update()
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{
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if (_sanityRecoveryRate > 0f && _currentSanity > MinSanity)
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SetSanity(_currentSanity - _sanityRecoveryRate * Time.deltaTime);
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DriveFloatingLabelBaseline();
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}
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// ─── Public Methods ────────────────────────────────────────────────────
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public void AddInsanity(float amount) => SetSanity(_currentSanity + amount);
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public void SetSanity(float value)
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{
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float clamped = Mathf.Clamp(value, MinSanity, MaxSanity);
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if (Mathf.Approximately(clamped, _currentSanity)) return;
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_currentSanity = clamped;
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OnSanityChanged?.Invoke(_currentSanity);
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if (_debugMode) Debug.Log($"[HallucinationManager] Sanity → {_currentSanity:F2}", this);
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RestartLerp();
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}
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public void SetVignetteOverriddenExternally(bool overridden)
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{
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_vignetteExternallyOverridden = overridden;
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if (_vignette != null)
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_vignette.intensity.value = overridden
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? 0f
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: Mathf.Lerp(_vignetteMin, _vignetteMax, _displayedSanity);
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}
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/// <summary>
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||||
/// Fires a discrete hallucination event:
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/// 1. Applies SanityCost.
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/// 2. Dispatches per-label overrides defined in the event asset.
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/// 3. Raises OnHallucinationTriggered.
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/// </summary>
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||||
public void TriggerHallucinationEvent(HallucinationEvent hallucinationEvent)
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{
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if (hallucinationEvent == null)
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{
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Debug.LogError("[HallucinationManager] Null HallucinationEvent!", this);
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return;
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}
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if (hallucinationEvent.SanityCost > 0f)
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AddInsanity(hallucinationEvent.SanityCost);
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hallucinationEvent.ApplyLabelOverrides();
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|
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if (_debugMode)
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Debug.Log($"[HallucinationManager] Event: {hallucinationEvent.Label} " +
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$"({hallucinationEvent.LabelOverrides.Count} label overrides)", this);
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||||
|
||||
OnHallucinationTriggered?.Invoke(hallucinationEvent);
|
||||
}
|
||||
|
||||
// ─── Floating Label Baseline ───────────────────────────────────────────
|
||||
|
||||
private void DriveFloatingLabelBaseline()
|
||||
{
|
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EnsurePlayerTransform();
|
||||
if (_playerTransform == null) return;
|
||||
|
||||
HallucinationLabelRegistry.GetLabelsInRadius(
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_playerTransform.position, _labelInfluenceRadius, _labelsInRange);
|
||||
|
||||
float t = _displayedSanity;
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||||
|
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float shakeRadius = Mathf.Lerp(_labelShakeRadiusAtZero, _labelShakeRadiusAtOne, t);
|
||||
float shakeSpeed = Mathf.Lerp(_labelShakeSpeedAtZero, _labelShakeSpeedAtOne, t);
|
||||
float shakeSmoothness = Mathf.Lerp(_labelShakeSmoothnessAtZero, _labelShakeSmoothnessAtOne, t);
|
||||
bool ghostEnabled = t >= 0.5f ? _ghostEnabledAtOne : _ghostEnabledAtZero;
|
||||
float ghostAlpha = Mathf.Lerp(_ghostAlphaMin, _ghostAlphaMax, t);
|
||||
|
||||
foreach (FloatingLabel label in _labelsInRange)
|
||||
{
|
||||
label.ApplyBaseline(shakeRadius, shakeSpeed, shakeSmoothness, ghostEnabled, ghostAlpha);
|
||||
}
|
||||
}
|
||||
|
||||
private void EnsurePlayerTransform()
|
||||
{
|
||||
if (_playerTransform != null) return;
|
||||
if (Unheimlich.Features.Player.PlayerController.Instance != null)
|
||||
_playerTransform = Unheimlich.Features.Player.PlayerController.Instance.transform;
|
||||
else if (Camera.main != null)
|
||||
_playerTransform = Camera.main.transform;
|
||||
}
|
||||
|
||||
// ─── Lerp ──────────────────────────────────────────────────────────────
|
||||
|
||||
private void RestartLerp()
|
||||
{
|
||||
if (_lerpCoroutine != null) StopCoroutine(_lerpCoroutine);
|
||||
_lerpCoroutine = StartCoroutine(LerpEffects());
|
||||
}
|
||||
|
||||
private IEnumerator LerpEffects()
|
||||
{
|
||||
while (!Mathf.Approximately(_displayedSanity, _currentSanity))
|
||||
{
|
||||
_displayedSanity = Mathf.MoveTowards(
|
||||
_displayedSanity, _currentSanity, _effectLerpSpeed * Time.deltaTime);
|
||||
ApplyPostProcessImmediate(_displayedSanity);
|
||||
yield return null;
|
||||
}
|
||||
_displayedSanity = _currentSanity;
|
||||
ApplyPostProcessImmediate(_displayedSanity);
|
||||
_lerpCoroutine = null;
|
||||
}
|
||||
|
||||
// ─── Post-Process Effects ──────────────────────────────────────────────
|
||||
|
||||
private void CacheVolumeOverrides()
|
||||
{
|
||||
if (_hallucinationVolume == null || _hallucinationVolume.profile == null) return;
|
||||
|
||||
_hallucinationVolume.profile.TryGet(out _chromaticAberration);
|
||||
_hallucinationVolume.profile.TryGet(out _lensDistortion);
|
||||
_hallucinationVolume.profile.TryGet(out _vignette);
|
||||
_hallucinationVolume.profile.TryGet(out _filmGrain);
|
||||
_hallucinationVolume.profile.TryGet(out _bloom);
|
||||
|
||||
_hallucinationVolume.weight = 1f;
|
||||
_hallucinationVolume.enabled = true;
|
||||
}
|
||||
|
||||
private void ApplyPostProcessImmediate(float t)
|
||||
{
|
||||
if (_driveChromaticAberration && _chromaticAberration != null)
|
||||
_chromaticAberration.intensity.value =
|
||||
Mathf.Lerp(_chromaticAberrationMin, _chromaticAberrationMax, t);
|
||||
|
||||
if (_driveLensDistortion && _lensDistortion != null)
|
||||
_lensDistortion.intensity.value =
|
||||
Mathf.Lerp(_lensDistortionMin, _lensDistortionMax, t);
|
||||
|
||||
if (_driveVignette && _vignette != null && !_vignetteExternallyOverridden)
|
||||
_vignette.intensity.value = Mathf.Lerp(_vignetteMin, _vignetteMax, t);
|
||||
|
||||
if (_driveFilmGrain && _filmGrain != null)
|
||||
_filmGrain.intensity.value = Mathf.Lerp(_filmGrainMin, _filmGrainMax, t);
|
||||
|
||||
if (_driveBloom && _bloom != null)
|
||||
{
|
||||
_bloom.intensity.value = Mathf.Lerp(_bloomIntensityMin, _bloomIntensityMax, t);
|
||||
_bloom.threshold.value = Mathf.Lerp(_bloomThresholdMin, _bloomThresholdMax, t);
|
||||
_bloom.scatter.value = Mathf.Lerp(_bloomScatterMin, _bloomScatterMax, t);
|
||||
_bloom.dirtIntensity.value = Mathf.Lerp(_bloomDirtIntensityMin, _bloomDirtIntensityMax, t);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6806feb984393b441ad0f1b20cf70333
|
||||
@@ -0,0 +1,37 @@
|
||||
using UnityEngine;
|
||||
using Unheimlich.Core.Audio;
|
||||
|
||||
namespace Unheimlich.Features.Hallucination
|
||||
{
|
||||
/// <summary>
|
||||
/// Fires a hallucination effect when a specific AudioSource plays, finishes, or reaches a timestamp.
|
||||
/// Call OnAudioPlay() from whatever drives the AudioSource to start monitoring.
|
||||
/// </summary>
|
||||
public class HallucinationOnAudio : AudioTriggerBase
|
||||
{
|
||||
[Header("Hallucination Payload")]
|
||||
[Tooltip("Amount of insanity to add when this fires (0 = no change)")]
|
||||
[SerializeField, Range(0f, 1f)] private float _insanityAmount = 0f;
|
||||
|
||||
[Tooltip("Optional discrete hallucination event to fire")]
|
||||
[SerializeField] private HallucinationEvent _hallucinationEvent;
|
||||
|
||||
protected override void Execute()
|
||||
{
|
||||
if (HallucinationManager.Instance == null)
|
||||
{
|
||||
Debug.LogError("[HallucinationOnAudio] HallucinationManager not found!", this);
|
||||
return;
|
||||
}
|
||||
|
||||
if (_insanityAmount > 0f)
|
||||
HallucinationManager.Instance.AddInsanity(_insanityAmount);
|
||||
|
||||
if (_hallucinationEvent != null)
|
||||
HallucinationManager.Instance.TriggerHallucinationEvent(_hallucinationEvent);
|
||||
|
||||
if (_debugMode)
|
||||
Debug.Log($"[HallucinationOnAudio] Fired on '{_fireCondition}'. Sanity: {HallucinationManager.Instance.SanityLevel:F2}", this);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 57b4beb469df640499f96b38d4fa204b
|
||||
@@ -0,0 +1,52 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Unheimlich.Features.Hallucination
|
||||
{
|
||||
/// <summary>
|
||||
/// Standalone hallucination payload component.
|
||||
/// Call Trigger() from any external script, UnityEvent, interaction, dialogue callback, etc.
|
||||
/// No other component required alongside it — compose freely.
|
||||
/// </summary>
|
||||
public class HallucinationTrigger : MonoBehaviour
|
||||
{
|
||||
[Header("Sanity")]
|
||||
[Tooltip("Amount of insanity to add when this trigger fires (0 = no change)")]
|
||||
[SerializeField, Range(0f, 1f)] private float _insanityAmount = 0f;
|
||||
|
||||
[Header("Hallucination Event")]
|
||||
[Tooltip("Optional discrete hallucination event to fire (ghost word, vision flash, etc.)")]
|
||||
[SerializeField] private HallucinationEvent _hallucinationEvent;
|
||||
|
||||
[Header("Debug")]
|
||||
[SerializeField] private bool _debugMode;
|
||||
|
||||
/// <summary>
|
||||
/// Fires the hallucination effect.
|
||||
/// Wire this to any UnityEvent, interaction callback, dialogue node event, audio trigger, etc.
|
||||
/// </summary>
|
||||
public void Trigger()
|
||||
{
|
||||
if (HallucinationManager.Instance == null)
|
||||
{
|
||||
Debug.LogError("[HallucinationTrigger] HallucinationManager not found in scene!", this);
|
||||
return;
|
||||
}
|
||||
|
||||
if (_insanityAmount > 0f)
|
||||
{
|
||||
HallucinationManager.Instance.AddInsanity(_insanityAmount);
|
||||
|
||||
if (_debugMode)
|
||||
Debug.Log($"[HallucinationTrigger] Added {_insanityAmount:F2} insanity. Sanity now: {HallucinationManager.Instance.SanityLevel:F2}", this);
|
||||
}
|
||||
|
||||
if (_hallucinationEvent != null)
|
||||
{
|
||||
HallucinationManager.Instance.TriggerHallucinationEvent(_hallucinationEvent);
|
||||
|
||||
if (_debugMode)
|
||||
Debug.Log($"[HallucinationTrigger] Fired event: {_hallucinationEvent.Label}", this);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5e1119e5c406d0346b0350dbcc91845f
|
||||
@@ -0,0 +1,66 @@
|
||||
using UnityEngine;
|
||||
using Unheimlich.Core.Events;
|
||||
|
||||
namespace Unheimlich.Features.Hallucination
|
||||
{
|
||||
/// <summary>
|
||||
/// Self-contained zone that triggers a hallucination effect when the player enters.
|
||||
/// Ghost-word spawn removed — words live on FloatingLabel components in the scene.
|
||||
/// SetEvent() lets InfiniteStaircaseController inject the right event per slot at runtime.
|
||||
/// </summary>
|
||||
public class HallucinationTriggerZone : TriggerZoneBase
|
||||
{
|
||||
[Header("Zone Behaviour")]
|
||||
[SerializeField] private bool _retriggerable = false;
|
||||
[SerializeField] private float _delay = 0f;
|
||||
|
||||
[Header("Sanity")]
|
||||
[Tooltip("Insanity added when the zone fires, on top of any SanityCost on the event.")]
|
||||
[SerializeField, Range(0f, 1f)] private float _insanityAmount = 0f;
|
||||
|
||||
[Header("Hallucination Event")]
|
||||
[Tooltip("Overridable at runtime via SetEvent().")]
|
||||
[SerializeField] private HallucinationEvent _hallucinationEvent;
|
||||
|
||||
[Header("Debug")]
|
||||
[SerializeField] private bool _debugMode;
|
||||
|
||||
protected override bool IsRetriggerable => _retriggerable;
|
||||
|
||||
protected override void OnPlayerEntered(Collider playerCollider)
|
||||
{
|
||||
if (_delay > 0f) Invoke(nameof(Fire), _delay);
|
||||
else Fire();
|
||||
}
|
||||
|
||||
/// <summary>Overrides the event at runtime. Pass null to disable.</summary>
|
||||
public void SetEvent(HallucinationEvent hallucinationEvent) =>
|
||||
_hallucinationEvent = hallucinationEvent;
|
||||
|
||||
/// <summary>Fires the hallucination. Can be called from external scripts or UnityEvents.</summary>
|
||||
public void Fire()
|
||||
{
|
||||
if (HallucinationManager.Instance == null)
|
||||
{
|
||||
Debug.LogError("[HallucinationTriggerZone] HallucinationManager not found!", this);
|
||||
return;
|
||||
}
|
||||
|
||||
if (_insanityAmount > 0f)
|
||||
{
|
||||
HallucinationManager.Instance.AddInsanity(_insanityAmount);
|
||||
if (_debugMode) Debug.Log($"[HallucinationTriggerZone] +{_insanityAmount:F2} insanity.", this);
|
||||
}
|
||||
|
||||
if (_hallucinationEvent != null)
|
||||
{
|
||||
HallucinationManager.Instance.TriggerHallucinationEvent(_hallucinationEvent);
|
||||
if (_debugMode) Debug.Log($"[HallucinationTriggerZone] Event: {_hallucinationEvent.Label}", this);
|
||||
}
|
||||
else if (_debugMode)
|
||||
{
|
||||
Debug.Log($"[HallucinationTriggerZone] No event on '{gameObject.name}'.", this);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+2
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e8fd091b4319d48448d266a24e885dae
|
||||
@@ -0,0 +1,26 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Unheimlich.Features.Hallucination
|
||||
{
|
||||
/// <summary>
|
||||
/// DEPRECATED — Ghost word spawning has been removed from the hallucination system.
|
||||
///
|
||||
/// Words are now FloatingLabel components placed directly in the scene (on stair prefabs
|
||||
/// or world props). Their behaviour (shake, ghost trail) is driven at runtime by
|
||||
/// HallucinationManager (baseline, sanity-lerped) and HallucinationEvent (timed overrides).
|
||||
///
|
||||
/// This script is kept as an empty stub so existing scene references don't break.
|
||||
/// It can safely be removed from any GameObject it was attached to.
|
||||
/// </summary>
|
||||
[DisallowMultipleComponent]
|
||||
public class HallucinationWordSpawner : MonoBehaviour
|
||||
{
|
||||
private void Awake()
|
||||
{
|
||||
Debug.LogWarning(
|
||||
"[HallucinationWordSpawner] This component is deprecated and does nothing. " +
|
||||
"Remove it from the scene and use FloatingLabel + HallucinationEvent overrides instead.",
|
||||
this);
|
||||
}
|
||||
}
|
||||
}
|
||||
+2
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 39db1c5f2a13bc04782e676a6ad133c8
|
||||
Reference in New Issue
Block a user