chore: Project Restructuring & Theatre
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using UnityEngine;
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using Unheimlich.Features.DetectiveBoard.Data;
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using Unheimlich.Core.Interaction;
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using Unheimlich.Features.DetectiveBoard;
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using Unheimlich.Features.Items;
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namespace Unheimlich.Features.DetectiveBoard
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{
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/// <summary>
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/// Unlocks a clue when the player interacts with this object.
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/// Can work standalone (extends InteractableBase) or piggyback on an existing InspectableItem.
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/// </summary>
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public class ClueUnlockOnInteraction : InteractableBase
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{
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[Header("Clue Configuration")]
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[Tooltip("The clue to unlock when player interacts")]
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[SerializeField] private ClueData _clueToUnlock;
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[Tooltip("Only unlock once")]
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[SerializeField] private bool _unlockOnlyOnce = true;
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private bool _hasUnlocked;
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private InspectableItem _inspectableItem;
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private void Awake()
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{
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_inspectableItem = GetComponent<InspectableItem>();
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}
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public override void Interact()
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{
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if (_unlockOnlyOnce && _hasUnlocked)
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{
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if (_inspectableItem != null)
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_inspectableItem.Interact();
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return;
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}
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if (_clueToUnlock == null)
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{
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Debug.LogError("[ClueUnlockOnInteraction] No clue data assigned!");
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if (_inspectableItem != null)
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_inspectableItem.Interact();
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return;
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}
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if (DetectiveBoardManager.Instance != null)
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{
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DetectiveBoardManager.Instance.UnlockClue(_clueToUnlock);
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_hasUnlocked = true;
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}
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if (_inspectableItem != null)
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{
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_inspectableItem.Interact();
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}
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}
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}
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}
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