chore: Project Restructuring & Theatre
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using UnityEngine;
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namespace Unheimlich.Audio
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{
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public class AudioSourceInspector : MonoBehaviour
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{
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[Header("Debug Settings")]
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[SerializeField] private float _logInterval = 1f;
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private AudioSource _source;
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private float _lastLogTime;
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private void Awake()
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{
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_source = GetComponent<AudioSource>();
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}
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private void Update()
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{
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if (_source == null) return;
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if (Time.time - _lastLogTime >= _logInterval)
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{
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LogAudioSourceState();
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_lastLogTime = Time.time;
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}
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}
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private void OnEnable()
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{
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Debug.Log($"<color=cyan>[AudioInspector] OnEnable called on {gameObject.name}</color>");
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if (_source != null)
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LogAudioSourceState();
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}
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private void OnDisable()
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{
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Debug.Log($"<color=magenta>[AudioInspector] OnDisable called on {gameObject.name}</color>");
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if (_source != null)
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LogAudioSourceState();
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}
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private void LogAudioSourceState()
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{
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if (_source == null)
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{
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Debug.LogWarning($"[AudioInspector] No AudioSource on {gameObject.name}");
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return;
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}
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string clipName = _source.clip != null ? _source.clip.name : "NULL";
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Debug.Log($"<color=yellow>[AudioInspector] {gameObject.name} | " +
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$"Clip: {clipName} | " +
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$"Time: {_source.time:F2}s | " +
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$"isPlaying: {_source.isPlaying} | " +
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$"enabled: {_source.enabled} | " +
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$"volume: {_source.volume:F2} | " +
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$"mute: {_source.mute} | " +
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$"loop: {_source.loop} | " +
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$"Active: {gameObject.activeInHierarchy}</color>");
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}
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}
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}
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