diff --git a/Assets/_Content/Models/Environments/HouseOfLeaves/Materials/M_houseOfLeaves_sand.mat b/Assets/_Content/Models/Environments/HouseOfLeaves/Materials/M_houseOfLeaves_sand.mat index 4d0dc763..d491c708 100644 --- a/Assets/_Content/Models/Environments/HouseOfLeaves/Materials/M_houseOfLeaves_sand.mat +++ b/Assets/_Content/Models/Environments/HouseOfLeaves/Materials/M_houseOfLeaves_sand.mat @@ -117,7 +117,7 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 - - _Progression: 0.84 + - _Progression: 0.73 - _QueueControl: 0 - _QueueOffset: 0 - _ReceiveShadows: 1 diff --git a/Assets/_Content/Models/Environments/HouseOfLeaves/Shaders/Sand.shadergraph b/Assets/_Content/Models/Environments/HouseOfLeaves/Shaders/Sand.shadergraph index bb33b3ed..e2c4ef1f 100644 --- a/Assets/_Content/Models/Environments/HouseOfLeaves/Shaders/Sand.shadergraph +++ b/Assets/_Content/Models/Environments/HouseOfLeaves/Shaders/Sand.shadergraph @@ -63,9 +63,6 @@ { "m_Id": "35bd1540c2bc4f159f6f4ea7a1a0ebad" }, - { - "m_Id": "10f1ba1ec3654c338ce8962b9e4229ce" - }, { "m_Id": "b1883eff310e42078035e47f3c481cbe" }, @@ -98,6 +95,30 @@ }, { "m_Id": "936449fb3cf44a2895536346d9b97db7" + }, + { + "m_Id": "f8730c74d73042ea8dee3de0565feeb2" + }, + { + "m_Id": "f258c6539ebc4616bcf34d1c88b6efee" + }, + { + "m_Id": "9059abc1d34e40789f2dc02e1955cb8a" + }, + { + "m_Id": "4f1c99fcca5e4cf1a68902aefdc0f711" + }, + { + "m_Id": "9e5ed479d5f549089f8e7ecf074dc4b3" + }, + { + "m_Id": "bebf0ea10e5f4a729152b62ba3ad3594" + }, + { + "m_Id": "58a41ca826414581b0f293379123fe0c" + }, + { + "m_Id": "a76c3b505e15457c98bdc1c61b6f8980" } ], "m_GroupDatas": [], @@ -173,6 +194,34 @@ "m_SlotId": 0 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "4f1c99fcca5e4cf1a68902aefdc0f711" + }, + "m_SlotId": 3 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "9e5ed479d5f549089f8e7ecf074dc4b3" + }, + "m_SlotId": 2 + } + }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "58a41ca826414581b0f293379123fe0c" + }, + "m_SlotId": 2 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "a76c3b505e15457c98bdc1c61b6f8980" + }, + "m_SlotId": 0 + } + }, { "m_OutputSlot": { "m_Node": { @@ -204,15 +253,15 @@ { "m_OutputSlot": { "m_Node": { - "m_Id": "936449fb3cf44a2895536346d9b97db7" + "m_Id": "9059abc1d34e40789f2dc02e1955cb8a" }, - "m_SlotId": 3 + "m_SlotId": 2 }, "m_InputSlot": { "m_Node": { - "m_Id": "35bd1540c2bc4f159f6f4ea7a1a0ebad" + "m_Id": "4f1c99fcca5e4cf1a68902aefdc0f711" }, - "m_SlotId": 0 + "m_SlotId": 2 } }, { @@ -229,6 +278,20 @@ "m_SlotId": 0 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "95dd652e6b5a4e098d7354863bde6830" + }, + "m_SlotId": 3 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "58a41ca826414581b0f293379123fe0c" + }, + "m_SlotId": 0 + } + }, { "m_OutputSlot": { "m_Node": { @@ -243,6 +306,20 @@ "m_SlotId": 0 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "a6a365a73cb64ff4a59912043d4612f3" + }, + "m_SlotId": 0 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "9059abc1d34e40789f2dc02e1955cb8a" + }, + "m_SlotId": 0 + } + }, { "m_OutputSlot": { "m_Node": { @@ -313,6 +390,20 @@ "m_SlotId": 10 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "bebf0ea10e5f4a729152b62ba3ad3594" + }, + "m_SlotId": 2 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "057b9123e4514f41bf248c9f17e89255" + }, + "m_SlotId": 1 + } + }, { "m_OutputSlot": { "m_Node": { @@ -327,6 +418,20 @@ "m_SlotId": 8 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "f258c6539ebc4616bcf34d1c88b6efee" + }, + "m_SlotId": 2 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "9059abc1d34e40789f2dc02e1955cb8a" + }, + "m_SlotId": 1 + } + }, { "m_OutputSlot": { "m_Node": { @@ -340,6 +445,20 @@ }, "m_SlotId": 0 } + }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "f8730c74d73042ea8dee3de0565feeb2" + }, + "m_SlotId": 0 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "f258c6539ebc4616bcf34d1c88b6efee" + }, + "m_SlotId": 0 + } } ], "m_VertexContext": { @@ -361,8 +480,8 @@ }, "m_FragmentContext": { "m_Position": { - "x": 0.0, - "y": 200.0 + "x": 0.000011444091796875, + "y": 193.9999542236328 }, "m_Blocks": [ { @@ -375,7 +494,7 @@ "m_Id": "35bd1540c2bc4f159f6f4ea7a1a0ebad" }, { - "m_Id": "10f1ba1ec3654c338ce8962b9e4229ce" + "m_Id": "a76c3b505e15457c98bdc1c61b6f8980" } ] }, @@ -400,6 +519,31 @@ ] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "006056e6fddb49f4b745d7991b895ed2", + "m_Id": 0, + "m_DisplayName": "Edge1", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "Edge1", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_LiteralMode": false +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -437,10 +581,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -525.0, - "y": 546.0, - "width": 145.0, - "height": 110.99993896484375 + "x": -1112.0, + "y": 1086.0, + "width": 144.99993896484376, + "height": 111.0 } }, "m_Slots": [ @@ -490,6 +634,47 @@ "m_LiteralMode": false } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "0357fddeccca458cbc095f9d7bc719b8", + "m_Id": 1, + "m_DisplayName": "B", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "B", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_LiteralMode": false +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "036458c91bb848e1bd9677f1ddb66583", + "m_Id": 5, + "m_DisplayName": "Z Buffer Sign", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Z Buffer Sign", + "m_StageCapability": 3, + "m_Value": 1.0, + "m_DefaultValue": 1.0, + "m_Labels": [], + "m_LiteralMode": false +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.SubtractNode", @@ -502,10 +687,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -506.0, - "y": 672.0, - "width": 126.0, - "height": 117.99993896484375 + "x": -1093.0001220703125, + "y": 1212.0001220703125, + "width": 126.00006103515625, + "height": 118.0 } }, "m_Slots": [ @@ -546,10 +731,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -884.0, - "y": 468.0000305175781, + "x": -887.9998779296875, + "y": 460.99993896484377, "width": 206.0, - "height": 130.00003051757813 + "height": 130.0 } }, "m_Slots": [ @@ -570,6 +755,22 @@ "m_Space": 2 } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "0e05281980294c549ea22dab12ae1420", + "m_Id": 2, + "m_DisplayName": "Orthographic", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Orthographic", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [], + "m_LiteralMode": false +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot", @@ -595,36 +796,18 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.BlockNode", - "m_ObjectId": "10f1ba1ec3654c338ce8962b9e4229ce", - "m_Group": { - "m_Id": "" - }, - "m_Name": "SurfaceDescription.AlphaClipThreshold", - "m_DrawState": { - "m_Expanded": true, - "m_Position": { - "serializedVersion": "2", - "x": 0.0, - "y": 0.0, - "width": 0.0, - "height": 0.0 - } - }, - "m_Slots": [ - { - "m_Id": "24cdae2dae4a4e73925dd9ec529ef7a3" - } - ], - "synonyms": [], - "m_Precision": 0, - "m_PreviewExpanded": true, - "m_DismissedVersion": 0, - "m_PreviewMode": 0, - "m_CustomColors": { - "m_SerializableColors": [] - }, - "m_SerializedDescriptor": "SurfaceDescription.AlphaClipThreshold" + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "12b12c06c50640bbb304023893718e56", + "m_Id": 4, + "m_DisplayName": "Far Plane", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Far Plane", + "m_StageCapability": 3, + "m_Value": 1.0, + "m_DefaultValue": 1.0, + "m_Labels": [], + "m_LiteralMode": false } { @@ -696,6 +879,22 @@ "m_SerializedDescriptor": "VertexDescription.Tangent" } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "15418832c3554c1f9f9137f807b78dc6", + "m_Id": 3, + "m_DisplayName": "Near Plane", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Near Plane", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [], + "m_LiteralMode": false +} + { "m_SGVersion": 3, "m_Type": "UnityEditor.ShaderGraph.Internal.ColorShaderProperty", @@ -743,10 +942,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -356.0000305175781, - "y": 601.0, - "width": 126.00004577636719, - "height": 117.99993896484375 + "x": -943.0, + "y": 1141.0, + "width": 126.0, + "height": 118.0 } }, "m_Slots": [ @@ -775,6 +974,54 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot", + "m_ObjectId": "1db8d91f0fb14f2e80ecf7c0ff519ed8", + "m_Id": 0, + "m_DisplayName": "Position", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Position", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0 + }, + "m_Labels": [] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "1fbcc9130ac947c1976a3f2293a4d792", + "m_Id": 2, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_LiteralMode": false +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", @@ -834,17 +1081,74 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "24cdae2dae4a4e73925dd9ec529ef7a3", + "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", + "m_ObjectId": "261cc01d83ed4a0ea2bebbdc2d5b6a69", "m_Id": 0, - "m_DisplayName": "Alpha Clip Threshold", + "m_DisplayName": "A", "m_SlotType": 0, "m_Hidden": false, - "m_ShaderOutputName": "AlphaClipThreshold", - "m_StageCapability": 2, - "m_Value": 0.0010000000474974514, - "m_DefaultValue": 0.5, - "m_Labels": [], + "m_ShaderOutputName": "A", + "m_StageCapability": 3, + "m_Value": { + "e00": 0.0, + "e01": 0.0, + "e02": 0.0, + "e03": 0.0, + "e10": 0.0, + "e11": 0.0, + "e12": 0.0, + "e13": 0.0, + "e20": 0.0, + "e21": 0.0, + "e22": 0.0, + "e23": 0.0, + "e30": 0.0, + "e31": 0.0, + "e32": 0.0, + "e33": 0.0 + }, + "m_DefaultValue": { + "e00": 1.0, + "e01": 0.0, + "e02": 0.0, + "e03": 0.0, + "e10": 0.0, + "e11": 1.0, + "e12": 0.0, + "e13": 0.0, + "e20": 0.0, + "e21": 0.0, + "e22": 1.0, + "e23": 0.0, + "e30": 0.0, + "e31": 0.0, + "e32": 0.0, + "e33": 1.0 + } +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "2a02119b32d24c8e8dc6085ff999baf1", + "m_Id": 2, + "m_DisplayName": "T", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "T", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, "m_LiteralMode": false } @@ -938,6 +1242,47 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "3ac8330e3cbd494a997a66c31053cfcf", + "m_Id": 6, + "m_DisplayName": "Width", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Width", + "m_StageCapability": 3, + "m_Value": 1.0, + "m_DefaultValue": 1.0, + "m_Labels": [], + "m_LiteralMode": false +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "3b4e98d2ab5d4390a747b3df3741ff64", + "m_Id": 2, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_LiteralMode": false +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", @@ -1013,6 +1358,31 @@ "m_LiteralMode": false } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "3f31d67ae5be4812b599e09613e3725c", + "m_Id": 3, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_LiteralMode": false +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -1123,8 +1493,8 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -823.0, - "y": 641.9999389648438, + "x": -1410.0, + "y": 1182.0, "width": 145.0, "height": 128.0 } @@ -1161,6 +1531,22 @@ "m_LiteralMode": false } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "4bf878e8eac749a081b077bf548ecef7", + "m_Id": 0, + "m_DisplayName": "Alpha Clip Threshold", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "AlphaClipThreshold", + "m_StageCapability": 2, + "m_Value": 0.0, + "m_DefaultValue": 0.5, + "m_Labels": [], + "m_LiteralMode": false +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -1186,6 +1572,108 @@ "m_LiteralMode": false } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.SmoothstepNode", + "m_ObjectId": "4f1c99fcca5e4cf1a68902aefdc0f711", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Smoothstep", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": -1571.0001220703125, + "y": 1437.0001220703125, + "width": 152.0001220703125, + "height": 142.0 + } + }, + "m_Slots": [ + { + "m_Id": "006056e6fddb49f4b745d7991b895ed2" + }, + { + "m_Id": "a63b428f34ce4c19aca84c48a5763702" + }, + { + "m_Id": "60f298651d6b4f5ea45490981b97adcb" + }, + { + "m_Id": "98ba9656d0ab4dadbcafb679ee56bdb7" + } + ], + "synonyms": [ + "curve" + ], + "m_Precision": 0, + "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + } +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "550a0cc335f14ecd8d2a32291447c743", + "m_Id": 7, + "m_DisplayName": "Height", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Height", + "m_StageCapability": 3, + "m_Value": 1.0, + "m_DefaultValue": 1.0, + "m_Labels": [], + "m_LiteralMode": false +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DitherNode", + "m_ObjectId": "58a41ca826414581b0f293379123fe0c", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Dither", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": -277.9999084472656, + "y": 447.99993896484377, + "width": 200.9999542236328, + "height": 118.0 + } + }, + "m_Slots": [ + { + "m_Id": "85c9fa8ff93f4a85a6ec9809f6e81ada" + }, + { + "m_Id": "c30697f6005b47dcacb4076f6d7f51e6" + }, + { + "m_Id": "1fbcc9130ac947c1976a3f2293a4d792" + } + ], + "synonyms": [ + "blue noise", + "half tone" + ], + "m_Precision": 0, + "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", @@ -1282,6 +1770,31 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "60f298651d6b4f5ea45490981b97adcb", + "m_Id": 2, + "m_DisplayName": "In", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "In", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_LiteralMode": false +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -1332,6 +1845,29 @@ "m_SerializedDescriptor": "VertexDescription.Normal" } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot", + "m_ObjectId": "677d5d8d4d5c4d72b37b559ced11c6ad", + "m_Id": 1, + "m_DisplayName": "Direction", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Direction", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.BlockNode", @@ -1458,10 +1994,10 @@ "m_Expanded": false, "m_Position": { "serializedVersion": "2", - "x": -651.0, - "y": 641.9999389648438, + "x": -1238.0, + "y": 1182.0, "width": 119.0, - "height": 77.0 + "height": 76.0001220703125 } }, "m_Slots": [ @@ -1502,10 +2038,10 @@ "m_Id": "22502eb6a0a643caa657cd78dd2db357" }, "m_AllowMaterialOverride": false, - "m_SurfaceType": 1, + "m_SurfaceType": 0, "m_ZTestMode": 4, "m_ZWriteControl": 0, - "m_AlphaMode": 0, + "m_AlphaMode": 3, "m_RenderFace": 2, "m_AlphaClip": true, "m_CastShadows": true, @@ -1633,6 +2169,31 @@ "m_LiteralMode": false } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "85c9fa8ff93f4a85a6ec9809f6e81ada", + "m_Id": 0, + "m_DisplayName": "In", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "In", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_LiteralMode": false +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", @@ -1658,6 +2219,45 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DistanceNode", + "m_ObjectId": "9059abc1d34e40789f2dc02e1955cb8a", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Distance", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": -1725.0001220703125, + "y": 1541.0001220703125, + "width": 128.0, + "height": 118.0 + } + }, + "m_Slots": [ + { + "m_Id": "da5e41d758724c4eb517014880fa0720" + }, + { + "m_Id": "0357fddeccca458cbc095f9d7bc719b8" + }, + { + "m_Id": "c6d6329094154964a828c59e043e34c3" + } + ], + "synonyms": [], + "m_Precision": 0, + "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.SmoothstepNode", @@ -1670,10 +2270,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -208.0000457763672, - "y": 488.9999694824219, - "width": 151.99998474121095, - "height": 141.99996948242188 + "x": -795.0, + "y": 1029.0001220703125, + "width": 152.0, + "height": 141.9998779296875 } }, "m_Slots": [ @@ -1776,6 +2376,31 @@ "m_FunctionBody": "Enter function body here..." } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "98ba9656d0ab4dadbcafb679ee56bdb7", + "m_Id": 3, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_LiteralMode": false +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", @@ -1874,6 +2499,52 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.LerpNode", + "m_ObjectId": "9e5ed479d5f549089f8e7ecf074dc4b3", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Lerp", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": -1395.0001220703125, + "y": 1340.0001220703125, + "width": 126.0001220703125, + "height": 142.0 + } + }, + "m_Slots": [ + { + "m_Id": "d19b56bf09a54fbf8d8c64f407dbbf25" + }, + { + "m_Id": "e671acff4c5a4cc19b57c9a32d18982c" + }, + { + "m_Id": "2a02119b32d24c8e8dc6085ff999baf1" + }, + { + "m_Id": "3f31d67ae5be4812b599e09613e3725c" + } + ], + "synonyms": [ + "mix", + "blend", + "linear interpolate" + ], + "m_Precision": 0, + "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -1974,6 +2645,31 @@ ] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "a63b428f34ce4c19aca84c48a5763702", + "m_Id": 1, + "m_DisplayName": "Edge2", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "Edge2", + "m_StageCapability": 3, + "m_Value": { + "x": 5.0, + "y": 1.0, + "z": 1.0, + "w": 1.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_LiteralMode": false +} + { "m_SGVersion": 1, "m_Type": "UnityEditor.ShaderGraph.PositionNode", @@ -2011,6 +2707,40 @@ "m_PositionSource": 0 } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.BlockNode", + "m_ObjectId": "a76c3b505e15457c98bdc1c61b6f8980", + "m_Group": { + "m_Id": "" + }, + "m_Name": "SurfaceDescription.AlphaClipThreshold", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": 0.0, + "y": 0.0, + "width": 0.0, + "height": 0.0 + } + }, + "m_Slots": [ + { + "m_Id": "4bf878e8eac749a081b077bf548ecef7" + } + ], + "synonyms": [], + "m_Precision": 0, + "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + }, + "m_SerializedDescriptor": "SurfaceDescription.AlphaClipThreshold" +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.PropertyNode", @@ -2047,6 +2777,31 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "a9903101fe0f452eb2e01c18e79a0340", + "m_Id": 1, + "m_DisplayName": "B", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "B", + "m_StageCapability": 3, + "m_Value": { + "x": 2.0, + "y": 2.0, + "z": 2.0, + "w": 2.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_LiteralMode": false +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -2088,6 +2843,54 @@ "m_LiteralMode": false } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", + "m_ObjectId": "adde4c6dd5f1494993004bfa6053c85a", + "m_Id": 2, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "e00": 0.0, + "e01": 0.0, + "e02": 0.0, + "e03": 0.0, + "e10": 0.0, + "e11": 0.0, + "e12": 0.0, + "e13": 0.0, + "e20": 0.0, + "e21": 0.0, + "e22": 0.0, + "e23": 0.0, + "e30": 0.0, + "e31": 0.0, + "e32": 0.0, + "e33": 0.0 + }, + "m_DefaultValue": { + "e00": 1.0, + "e01": 0.0, + "e02": 0.0, + "e03": 0.0, + "e10": 0.0, + "e11": 1.0, + "e12": 0.0, + "e13": 0.0, + "e20": 0.0, + "e21": 0.0, + "e22": 1.0, + "e23": 0.0, + "e30": 0.0, + "e31": 0.0, + "e32": 0.0, + "e33": 1.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.PropertyNode", @@ -2124,6 +2927,54 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", + "m_ObjectId": "afd5252987244cd5ac891aeed4276aeb", + "m_Id": 1, + "m_DisplayName": "B", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "B", + "m_StageCapability": 3, + "m_Value": { + "e00": 1.0, + "e01": 0.0, + "e02": 1.0, + "e03": 2.0, + "e10": 2.0, + "e11": 2.0, + "e12": 2.0, + "e13": 2.0, + "e20": 2.0, + "e21": 2.0, + "e22": 2.0, + "e23": 2.0, + "e30": 2.0, + "e31": 2.0, + "e32": 2.0, + "e33": 2.0 + }, + "m_DefaultValue": { + "e00": 1.0, + "e01": 0.0, + "e02": 0.0, + "e03": 0.0, + "e10": 0.0, + "e11": 1.0, + "e12": 0.0, + "e13": 0.0, + "e20": 0.0, + "e21": 0.0, + "e22": 1.0, + "e23": 0.0, + "e30": 0.0, + "e31": 0.0, + "e32": 0.0, + "e33": 1.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.PropertyNode", @@ -2222,7 +3073,7 @@ "m_Hidden": false, "m_ShaderOutputName": "Alpha", "m_StageCapability": 2, - "m_Value": 1.0, + "m_Value": 0.0, "m_DefaultValue": 1.0, "m_Labels": [], "m_LiteralMode": false @@ -2280,6 +3131,74 @@ ] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DivideNode", + "m_ObjectId": "bebf0ea10e5f4a729152b62ba3ad3594", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Divide", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": -1245.0, + "y": 1264.0, + "width": 126.0, + "height": 118.0001220703125 + } + }, + "m_Slots": [ + { + "m_Id": "f439bc65a4764db68fe2e9dfab165c12" + }, + { + "m_Id": "a9903101fe0f452eb2e01c18e79a0340" + }, + { + "m_Id": "3b4e98d2ab5d4390a747b3df3741ff64" + } + ], + "synonyms": [ + "division", + "divided by" + ], + "m_Precision": 0, + "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + } +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.ScreenPositionMaterialSlot", + "m_ObjectId": "c30697f6005b47dcacb4076f6d7f51e6", + "m_Id": 1, + "m_DisplayName": "Screen Position", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "ScreenPosition", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_Labels": [], + "m_ScreenSpaceType": 0 +} + { "m_SGVersion": 3, "m_Type": "UnityEditor.ShaderGraph.Internal.ColorShaderProperty", @@ -2315,6 +3234,22 @@ "m_ColorMode": 0 } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "c6d6329094154964a828c59e043e34c3", + "m_Id": 2, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [], + "m_LiteralMode": false +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot", @@ -2387,6 +3322,31 @@ "m_Space": 0 } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "d19b56bf09a54fbf8d8c64f407dbbf25", + "m_Id": 0, + "m_DisplayName": "A", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "A", + "m_StageCapability": 3, + "m_Value": { + "x": 1.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_LiteralMode": false +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.PropertyNode", @@ -2439,6 +3399,31 @@ "m_LiteralMode": false } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "da5e41d758724c4eb517014880fa0720", + "m_Id": 0, + "m_DisplayName": "A", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "A", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_LiteralMode": false +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -2538,6 +3523,74 @@ "m_Space": 0 } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "e671acff4c5a4cc19b57c9a32d18982c", + "m_Id": 1, + "m_DisplayName": "B", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "B", + "m_StageCapability": 3, + "m_Value": { + "x": 4.0, + "y": 1.0, + "z": 1.0, + "w": 1.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_LiteralMode": false +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.MultiplyNode", + "m_ObjectId": "f258c6539ebc4616bcf34d1c88b6efee", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Multiply", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": -1874.0001220703125, + "y": 1565.0, + "width": 130.0, + "height": 118.0001220703125 + } + }, + "m_Slots": [ + { + "m_Id": "261cc01d83ed4a0ea2bebbdc2d5b6a69" + }, + { + "m_Id": "afd5252987244cd5ac891aeed4276aeb" + }, + { + "m_Id": "adde4c6dd5f1494993004bfa6053c85a" + } + ], + "synonyms": [ + "multiplication", + "times", + "x" + ], + "m_Precision": 0, + "m_PreviewExpanded": false, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + } +} + { "m_SGVersion": 2, "m_Type": "UnityEditor.ShaderGraph.TransformNode", @@ -2587,6 +3640,31 @@ "m_Normalize": true } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "f439bc65a4764db68fe2e9dfab165c12", + "m_Id": 0, + "m_DisplayName": "A", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "A", + "m_StageCapability": 3, + "m_Value": { + "x": 1.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_LiteralMode": false +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -2638,3 +3716,65 @@ "m_ColorMode": 0 } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.CameraNode", + "m_ObjectId": "f8730c74d73042ea8dee3de0565feeb2", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Camera", + "m_DrawState": { + "m_Expanded": false, + "m_Position": { + "serializedVersion": "2", + "x": -1994.0001220703125, + "y": 1540.0001220703125, + "width": 97.0, + "height": 76.0 + } + }, + "m_Slots": [ + { + "m_Id": "1db8d91f0fb14f2e80ecf7c0ff519ed8" + }, + { + "m_Id": "677d5d8d4d5c4d72b37b559ced11c6ad" + }, + { + "m_Id": "0e05281980294c549ea22dab12ae1420" + }, + { + "m_Id": "15418832c3554c1f9f9137f807b78dc6" + }, + { + "m_Id": "12b12c06c50640bbb304023893718e56" + }, + { + "m_Id": "036458c91bb848e1bd9677f1ddb66583" + }, + { + "m_Id": "3ac8330e3cbd494a997a66c31053cfcf" + }, + { + "m_Id": "550a0cc335f14ecd8d2a32291447c743" + } + ], + "synonyms": [ + "position", + "direction", + "orthographic", + "near plane", + "far plane", + "width", + "height" + ], + "m_Precision": 0, + "m_PreviewExpanded": true, + "m_DismissedVersion": 0, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + } +} + diff --git a/Assets/_Content/Models/Environments/HouseOfLeaves/Sources/sand.fbx b/Assets/_Content/Models/Environments/HouseOfLeaves/Sources/sand.fbx new file mode 100644 index 00000000..79f135ad --- /dev/null +++ b/Assets/_Content/Models/Environments/HouseOfLeaves/Sources/sand.fbx @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:08837383ecb99cdd57a2827b0ca5d08ae7923635064c88d6d5386a17e8b7d378 +size 562496 diff --git a/Assets/_Content/Models/Environments/HouseOfLeaves/Sources/sand.fbx.meta b/Assets/_Content/Models/Environments/HouseOfLeaves/Sources/sand.fbx.meta new file mode 100644 index 00000000..13b41a15 --- /dev/null +++ b/Assets/_Content/Models/Environments/HouseOfLeaves/Sources/sand.fbx.meta @@ -0,0 +1,110 @@ +fileFormatVersion: 2 +guid: 18535463c48e03645a59cf6275b6a1d2 +ModelImporter: + serializedVersion: 24200 + internalIDToNameTable: [] + externalObjects: {} + materials: + materialImportMode: 2 + materialName: 0 + materialSearch: 1 + materialLocation: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + resampleCurves: 1 + optimizeGameObjects: 0 + removeConstantScaleCurves: 0 + motionNodeName: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 1 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: [] + isReadable: 0 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + useSRGBMaterialColor: 1 + sortHierarchyByName: 1 + importPhysicalCameras: 1 + importVisibility: 1 + importBlendShapes: 1 + importCameras: 1 + importLights: 1 + nodeNameCollisionStrategy: 1 + fileIdsGeneration: 2 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + keepQuads: 0 + weldVertices: 0 + bakeAxisConversion: 0 + preserveHierarchy: 0 + skinWeightsMode: 0 + maxBonesPerVertex: 4 + minBoneWeight: 0.001 + optimizeBones: 1 + generateMeshLods: 0 + meshLodGenerationFlags: 0 + maximumMeshLod: -1 + meshOptimizationFlags: -1 + indexFormat: 0 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVMarginMethod: 1 + secondaryUVMinLightmapResolution: 40 + secondaryUVMinObjectScale: 1 + secondaryUVPackMargin: 4 + useFileScale: 1 + strictVertexDataChecks: 0 + tangentSpace: + normalSmoothAngle: 60 + normalImportMode: 0 + tangentImportMode: 3 + normalCalculationMode: 4 + legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 + blendShapeNormalImportMode: 1 + normalSmoothingSource: 0 + referencedClips: [] + importAnimation: 1 + humanDescription: + serializedVersion: 3 + human: [] + skeleton: [] + armTwist: 0.5 + foreArmTwist: 0.5 + upperLegTwist: 0.5 + legTwist: 0.5 + armStretch: 0.05 + legStretch: 0.05 + feetSpacing: 0 + globalScale: 1 + rootMotionBoneName: + hasTranslationDoF: 0 + hasExtraRoot: 0 + skeletonHasParents: 1 + lastHumanDescriptionAvatarSource: {instanceID: 0} + autoGenerateAvatarMappingIfUnspecified: 1 + animationType: 2 + humanoidOversampling: 1 + avatarSetup: 0 + addHumanoidExtraRootOnlyWhenUsingAvatar: 1 + importBlendShapeDeformPercent: 1 + remapMaterialsIfMaterialImportModeIsNone: 0 + additionalBone: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/_Content/Scenes/HouseOfLeaves.unity b/Assets/_Content/Scenes/HouseOfLeaves.unity index 4cd63962..e6c111bd 100644 --- a/Assets/_Content/Scenes/HouseOfLeaves.unity +++ b/Assets/_Content/Scenes/HouseOfLeaves.unity @@ -119,6 +119,566 @@ NavMeshSettings: debug: m_Flags: 0 m_NavMeshData: {fileID: 0} +--- !u!1 &13734512 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 13734513} + - component: {fileID: 13734516} + - component: {fileID: 13734515} + - component: {fileID: 13734514} + m_Layer: 0 + m_Name: Glitch (6) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &13734513 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 13734512} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 2, y: 1.5, z: 27.82} + m_LocalScale: {x: 1, y: 3.2, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1404984670} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &13734514 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 13734512} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &13734515 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 13734512} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &13734516 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 13734512} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &55602895 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 55602896} + - component: {fileID: 55602899} + - component: {fileID: 55602898} + - component: {fileID: 55602897} + m_Layer: 0 + m_Name: Glitch (4) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &55602896 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 55602895} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 2, y: 1.5, z: 13.6} + m_LocalScale: {x: 1, y: 3.2, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1404984670} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &55602897 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 55602895} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &55602898 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 55602895} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &55602899 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 55602895} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &55854515 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 55854516} + - component: {fileID: 55854519} + - component: {fileID: 55854518} + - component: {fileID: 55854517} + m_Layer: 0 + m_Name: Glitch (0) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &55854516 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 55854515} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 2, y: 1.5, z: -12.06} + m_LocalScale: {x: 1, y: 3.2, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1404984670} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &55854517 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 55854515} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &55854518 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 55854515} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &55854519 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 55854515} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &80941947 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 80941948} + - component: {fileID: 80941951} + - component: {fileID: 80941950} + - component: {fileID: 80941949} + m_Layer: 0 + m_Name: Glitch (19) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &80941948 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 80941947} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 2, y: 1.5, z: 54.36} + m_LocalScale: {x: 1, y: 3.2, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1404984670} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &80941949 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 80941947} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &80941950 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 80941947} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &80941951 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 80941947} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &114178688 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 114178689} + - component: {fileID: 114178692} + - component: {fileID: 114178691} + - component: {fileID: 114178690} + m_Layer: 0 + m_Name: Glitch (20) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &114178689 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 114178688} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -2, y: 1.5, z: -8.17} + m_LocalScale: {x: 1, y: 3.2, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1232175630} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &114178690 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 114178688} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &114178691 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 114178688} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &114178692 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 114178688} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &115224639 GameObject: m_ObjectHideFlags: 0 @@ -149,10 +709,940 @@ Transform: m_ConstrainProportionsScale: 0 m_Children: - {fileID: 638365846} + - {fileID: 1866176953} - {fileID: 917697129} - {fileID: 1904167643} m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &123403866 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 123403867} + - component: {fileID: 123403870} + - component: {fileID: 123403869} + - component: {fileID: 123403868} + m_Layer: 0 + m_Name: Glitch (21) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &123403867 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 123403866} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -2, y: 1.5, z: -0.62999916} + m_LocalScale: {x: 1, y: 3.2, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1232175630} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &123403868 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 123403866} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &123403869 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 123403866} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &123403870 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 123403866} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &157798902 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 157798903} + - component: {fileID: 157798906} + - component: {fileID: 157798905} + - component: {fileID: 157798904} + m_Layer: 0 + m_Name: Glitch (16) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &157798903 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 157798902} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 2, y: 1.5, z: 30.370003} + m_LocalScale: {x: 1, y: 3.2, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1404984670} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &157798904 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 157798902} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &157798905 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 157798902} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &157798906 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 157798902} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &188044415 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 188044416} + - component: {fileID: 188044419} + - component: {fileID: 188044418} + - component: {fileID: 188044417} + m_Layer: 0 + m_Name: Glitch (26) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &188044416 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 188044415} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -2, y: 1.5, z: 31.71} + m_LocalScale: {x: 1, y: 3.2, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1232175630} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &188044417 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 188044415} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &188044418 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 188044415} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &188044419 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 188044415} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &192033018 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 192033019} + m_Layer: 0 + m_Name: Colliders + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &192033019 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 192033018} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 1104069633} + - {fileID: 1022088235} + m_Father: {fileID: 1920554116} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &219062687 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 219062688} + - component: {fileID: 219062691} + - component: {fileID: 219062690} + - component: {fileID: 219062689} + m_Layer: 0 + m_Name: Glitch (28) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &219062688 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 219062687} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0.015271054, z: 0, w: 0.9998834} + m_LocalPosition: {x: 0, y: 3.5, z: 37.07} + m_LocalScale: {x: 3.2, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 2077240738} + m_LocalEulerAnglesHint: {x: 0, y: 1.75, z: 0} +--- !u!65 &219062689 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 219062687} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &219062690 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 219062687} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &219062691 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 219062687} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &228731537 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 228731538} + - component: {fileID: 228731541} + - component: {fileID: 228731540} + - component: {fileID: 228731539} + m_Layer: 0 + m_Name: Glitch (18) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &228731538 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 228731537} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -2, y: 1.5, z: 49.659996} + m_LocalScale: {x: 1, y: 3.2, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1232175630} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &228731539 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 228731537} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &228731540 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 228731537} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &228731541 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 228731537} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &278259543 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 278259544} + - component: {fileID: 278259547} + - component: {fileID: 278259546} + - component: {fileID: 278259545} + m_Layer: 0 + m_Name: Glitch (28) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &278259544 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 278259543} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -2, y: 1.5, z: 52.199997} + m_LocalScale: {x: 1, y: 3.2, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1232175630} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &278259545 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 278259543} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &278259546 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 278259543} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &278259547 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 278259543} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &297159621 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 297159622} + - component: {fileID: 297159625} + - component: {fileID: 297159624} + - component: {fileID: 297159623} + m_Layer: 0 + m_Name: Glitch (26) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &297159622 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 297159621} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0.015271054, z: 0, w: 0.9998834} + m_LocalPosition: {x: 0, y: 3.5, z: 24.94} + m_LocalScale: {x: 3.2, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 2077240738} + m_LocalEulerAnglesHint: {x: 0, y: 1.75, z: 0} +--- !u!65 &297159623 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 297159621} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &297159624 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 297159621} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &297159625 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 297159621} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &299640862 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 299640863} + - component: {fileID: 299640866} + - component: {fileID: 299640865} + - component: {fileID: 299640864} + m_Layer: 0 + m_Name: Glitch (39) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &299640863 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 299640862} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0.015271054, z: 0, w: 0.9998834} + m_LocalPosition: {x: 0, y: 3.5, z: 40.15} + m_LocalScale: {x: 3.2, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 2077240738} + m_LocalEulerAnglesHint: {x: 0, y: 1.75, z: 0} +--- !u!65 &299640864 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 299640862} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &299640865 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 299640862} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &299640866 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 299640862} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &300277218 GameObject: m_ObjectHideFlags: 0 @@ -285,6 +1775,342 @@ MonoBehaviour: groupIdInternal: 0 groupGuidInternal: WwiseObjectReference: {fileID: 11400000, guid: 8279689ba5a85c4499ad4e916d20151a, type: 2} +--- !u!1 &364073834 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 364073835} + - component: {fileID: 364073838} + - component: {fileID: 364073837} + - component: {fileID: 364073836} + m_Layer: 0 + m_Name: Glitch (15) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &364073835 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 364073834} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 2, y: 1.5, z: 24.750004} + m_LocalScale: {x: 1, y: 3.2, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1404984670} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &364073836 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 364073834} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &364073837 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 364073834} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &364073838 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 364073834} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &370529421 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 370529422} + - component: {fileID: 370529425} + - component: {fileID: 370529424} + - component: {fileID: 370529423} + m_Layer: 0 + m_Name: Glitch (22) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &370529422 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 370529421} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0.015271054, z: 0, w: 0.9998834} + m_LocalPosition: {x: 0, y: 3.5, z: -1.16} + m_LocalScale: {x: 3.2, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 2077240738} + m_LocalEulerAnglesHint: {x: 0, y: 1.75, z: 0} +--- !u!65 &370529423 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 370529421} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &370529424 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 370529421} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &370529425 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 370529421} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &393718824 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 393718825} + - component: {fileID: 393718828} + - component: {fileID: 393718827} + - component: {fileID: 393718826} + m_Layer: 0 + m_Name: Glitch (34) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &393718825 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 393718824} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0.015271054, z: 0, w: 0.9998834} + m_LocalPosition: {x: 0, y: 3.5, z: 9.21} + m_LocalScale: {x: 3.2, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 2077240738} + m_LocalEulerAnglesHint: {x: 0, y: 1.75, z: 0} +--- !u!65 &393718826 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 393718824} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &393718827 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 393718824} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &393718828 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 393718824} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &401462667 GameObject: m_ObjectHideFlags: 0 @@ -317,7 +2143,7 @@ Transform: - {fileID: 882795733} m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!1 &412733324 +--- !u!1 &440108284 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -325,40 +2151,60 @@ GameObject: m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - - component: {fileID: 412733325} - - component: {fileID: 412733327} - - component: {fileID: 412733326} - - component: {fileID: 412733328} - - component: {fileID: 412733329} + - component: {fileID: 440108285} + - component: {fileID: 440108288} + - component: {fileID: 440108287} + - component: {fileID: 440108286} m_Layer: 0 - m_Name: sand LOD + m_Name: Glitch (17) m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 - m_StaticEditorFlags: 2147483647 + m_StaticEditorFlags: 0 m_IsActive: 1 ---- !u!4 &412733325 +--- !u!4 &440108285 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 412733324} + m_GameObject: {fileID: 440108284} serializedVersion: 2 m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 0, y: -0.1, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalPosition: {x: -2, y: 1.5, z: 35.079998} + m_LocalScale: {x: 1, y: 3.2, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] - m_Father: {fileID: 917697129} + m_Father: {fileID: 1232175630} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!23 &412733326 +--- !u!65 &440108286 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 440108284} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &440108287 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 412733324} + m_GameObject: {fileID: 440108284} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 @@ -377,7 +2223,7 @@ MeshRenderer: m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - - {fileID: 2100000, guid: cd4c9461f0234db4d8b3d73be94a58c3, type: 2} + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -401,39 +2247,55 @@ MeshRenderer: m_SortingOrder: 0 m_MaskInteraction: 0 m_AdditionalVertexStreams: {fileID: 0} ---- !u!33 &412733327 +--- !u!33 &440108288 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 412733324} - m_Mesh: {fileID: 8802771628929948559, guid: 311617a3ba39d7643abf5c46141d0c80, type: 3} ---- !u!114 &412733328 -MonoBehaviour: + m_GameObject: {fileID: 440108284} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &519879875 +GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 412733324} - m_Enabled: 0 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 3ec78f9fa08450a4fb1c6ef69da4e22c, type: 3} - m_Name: - m_EditorClassIdentifier: Assembly-CSharp::Audio_SoundSurface - wwiseSwitch: - idInternal: 0 - valueGuidInternal: - groupIdInternal: 0 - groupGuidInternal: - WwiseObjectReference: {fileID: 11400000, guid: cea23ef8af49aa54f9c3833465570bb2, type: 2} ---- !u!64 &412733329 -MeshCollider: + serializedVersion: 6 + m_Component: + - component: {fileID: 519879876} + - component: {fileID: 519879879} + - component: {fileID: 519879878} + - component: {fileID: 519879877} + m_Layer: 0 + m_Name: Glitch (25) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &519879876 +Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 412733324} + m_GameObject: {fileID: 519879875} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0.015271054, z: 0, w: 0.9998834} + m_LocalPosition: {x: 0, y: 3.5, z: 17.67} + m_LocalScale: {x: 3.2, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 2077240738} + m_LocalEulerAnglesHint: {x: 0, y: 1.75, z: 0} +--- !u!65 &519879877 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 519879875} m_Material: {fileID: 0} m_IncludeLayers: serializedVersion: 2 @@ -444,11 +2306,291 @@ MeshCollider: m_LayerOverridePriority: 0 m_IsTrigger: 0 m_ProvidesContacts: 0 - m_Enabled: 0 - serializedVersion: 5 - m_Convex: 1 - m_CookingOptions: 30 - m_Mesh: {fileID: 8802771628929948559, guid: 311617a3ba39d7643abf5c46141d0c80, type: 3} + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &519879878 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 519879875} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &519879879 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 519879875} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &521792950 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 521792951} + - component: {fileID: 521792954} + - component: {fileID: 521792953} + - component: {fileID: 521792952} + m_Layer: 0 + m_Name: Glitch (23) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &521792951 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 521792950} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -2, y: 1.5, z: 13.330002} + m_LocalScale: {x: 1, y: 3.2, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1232175630} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &521792952 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 521792950} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &521792953 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 521792950} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &521792954 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 521792950} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &583376912 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 583376913} + - component: {fileID: 583376916} + - component: {fileID: 583376915} + - component: {fileID: 583376914} + m_Layer: 0 + m_Name: Glitch (29) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &583376913 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 583376912} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0.015271054, z: 0, w: 0.9998834} + m_LocalPosition: {x: 0, y: 3.5, z: 43.11} + m_LocalScale: {x: 3.2, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 2077240738} + m_LocalEulerAnglesHint: {x: 0, y: 1.75, z: 0} +--- !u!65 &583376914 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 583376912} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &583376915 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 583376912} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &583376916 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 583376912} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &638365844 GameObject: m_ObjectHideFlags: 0 @@ -502,6 +2644,118 @@ Transform: m_Children: [] m_Father: {fileID: 115224640} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &643742384 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 643742385} + - component: {fileID: 643742388} + - component: {fileID: 643742387} + - component: {fileID: 643742386} + m_Layer: 0 + m_Name: Glitch (27) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &643742385 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 643742384} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0.015271054, z: 0, w: 0.9998834} + m_LocalPosition: {x: 0, y: 3.5, z: 32.03} + m_LocalScale: {x: 3.2, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 2077240738} + m_LocalEulerAnglesHint: {x: 0, y: 1.75, z: 0} +--- !u!65 &643742386 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 643742384} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &643742387 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 643742384} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &643742388 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 643742384} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &758186734 GameObject: m_ObjectHideFlags: 0 @@ -534,6 +2788,566 @@ Transform: - {fileID: 1706244650} m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &779091058 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 779091059} + - component: {fileID: 779091062} + - component: {fileID: 779091061} + - component: {fileID: 779091060} + m_Layer: 0 + m_Name: Glitch (31) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &779091059 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 779091058} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0.015271054, z: 0, w: 0.9998834} + m_LocalPosition: {x: 0, y: 3.5, z: -10.1} + m_LocalScale: {x: 3.2, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 2077240738} + m_LocalEulerAnglesHint: {x: 0, y: 1.75, z: 0} +--- !u!65 &779091060 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 779091058} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &779091061 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 779091058} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &779091062 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 779091058} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &779842930 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 779842931} + - component: {fileID: 779842934} + - component: {fileID: 779842933} + - component: {fileID: 779842932} + m_Layer: 0 + m_Name: Glitch (36) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &779842931 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 779842930} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0.015271054, z: 0, w: 0.9998834} + m_LocalPosition: {x: 0, y: 3.5, z: 20.75} + m_LocalScale: {x: 3.2, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 2077240738} + m_LocalEulerAnglesHint: {x: 0, y: 1.75, z: 0} +--- !u!65 &779842932 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 779842930} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &779842933 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 779842930} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &779842934 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 779842930} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &784130747 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 784130748} + - component: {fileID: 784130751} + - component: {fileID: 784130750} + - component: {fileID: 784130749} + m_Layer: 0 + m_Name: Glitch (38) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &784130748 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 784130747} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0.015271054, z: 0, w: 0.9998834} + m_LocalPosition: {x: 0, y: 3.5, z: 35.11} + m_LocalScale: {x: 3.2, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 2077240738} + m_LocalEulerAnglesHint: {x: 0, y: 1.75, z: 0} +--- !u!65 &784130749 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 784130747} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &784130750 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 784130747} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &784130751 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 784130747} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &811962695 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 811962696} + - component: {fileID: 811962699} + - component: {fileID: 811962698} + - component: {fileID: 811962697} + m_Layer: 0 + m_Name: Glitch (12) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &811962696 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 811962695} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -2, y: 1.5, z: 2.369999} + m_LocalScale: {x: 1, y: 3.2, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1232175630} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &811962697 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 811962695} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &811962698 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 811962695} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &811962699 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 811962695} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &820049299 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 820049300} + - component: {fileID: 820049303} + - component: {fileID: 820049302} + - component: {fileID: 820049301} + m_Layer: 0 + m_Name: Glitch (13) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &820049300 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 820049299} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -2, y: 1.5, z: 10.790001} + m_LocalScale: {x: 1, y: 3.2, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1232175630} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &820049301 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 820049299} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &820049302 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 820049299} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &820049303 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 820049299} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &832575517 GameObject: m_ObjectHideFlags: 0 @@ -583,6 +3397,40 @@ Transform: m_Children: [] m_Father: {fileID: 1358030459} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &860208908 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 860208909} + m_Layer: 0 + m_Name: GlitchBlocs + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &860208909 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 860208908} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 1232175630} + - {fileID: 1404984670} + - {fileID: 2077240738} + m_Father: {fileID: 1920554116} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1001 &882795732 PrefabInstance: m_ObjectHideFlags: 0 @@ -629,6 +3477,118 @@ Transform: m_CorrespondingSourceObject: {fileID: 2854166076162324619, guid: 5b26c779fcba62a49931d3f615653767, type: 3} m_PrefabInstance: {fileID: 882795732} m_PrefabAsset: {fileID: 0} +--- !u!1 &903760272 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 903760273} + - component: {fileID: 903760276} + - component: {fileID: 903760275} + - component: {fileID: 903760274} + m_Layer: 0 + m_Name: Glitch (23) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &903760273 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 903760272} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0.015271054, z: 0, w: 0.9998834} + m_LocalPosition: {x: 0, y: 3.5, z: 6.13} + m_LocalScale: {x: 3.2, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 2077240738} + m_LocalEulerAnglesHint: {x: 0, y: 1.75, z: 0} +--- !u!65 &903760274 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 903760272} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &903760275 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 903760272} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &903760276 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 903760272} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1001 &917697128 PrefabInstance: m_ObjectHideFlags: 0 @@ -699,10 +3659,7 @@ PrefabInstance: objectReference: {fileID: 0} m_RemovedComponents: [] m_RemovedGameObjects: [] - m_AddedGameObjects: - - targetCorrespondingSourceObject: {fileID: 8725966219179855439, guid: 6493d77978c5c1246a0410d1f9204524, type: 3} - insertIndex: -1 - addedObject: {fileID: 412733325} + m_AddedGameObjects: [] m_AddedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 6493d77978c5c1246a0410d1f9204524, type: 3} --- !u!4 &917697129 stripped @@ -715,6 +3672,1301 @@ GameObject: m_CorrespondingSourceObject: {fileID: 8162540767767967414, guid: 6493d77978c5c1246a0410d1f9204524, type: 3} m_PrefabInstance: {fileID: 917697128} m_PrefabAsset: {fileID: 0} +--- !u!1 &962741492 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 962741493} + - component: {fileID: 962741496} + - component: {fileID: 962741495} + - component: {fileID: 962741494} + m_Layer: 0 + m_Name: Glitch (37) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &962741493 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 962741492} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0.015271054, z: 0, w: 0.9998834} + m_LocalPosition: {x: 0, y: 3.5, z: 28.02} + m_LocalScale: {x: 3.2, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 2077240738} + m_LocalEulerAnglesHint: {x: 0, y: 1.75, z: 0} +--- !u!65 &962741494 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 962741492} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &962741495 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 962741492} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &962741496 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 962741492} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &1006985592 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1006985593} + - component: {fileID: 1006985596} + - component: {fileID: 1006985595} + - component: {fileID: 1006985594} + m_Layer: 0 + m_Name: Glitch (20) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1006985593 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1006985592} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0.015271054, z: 0, w: 0.9998834} + m_LocalPosition: {x: 0, y: 3.5, z: -13.18} + m_LocalScale: {x: 3.2, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 2077240738} + m_LocalEulerAnglesHint: {x: 0, y: 1.75, z: 0} +--- !u!65 &1006985594 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1006985592} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &1006985595 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1006985592} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &1006985596 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1006985592} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &1016664022 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1016664023} + - component: {fileID: 1016664026} + - component: {fileID: 1016664025} + - component: {fileID: 1016664024} + m_Layer: 0 + m_Name: Glitch (33) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1016664023 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1016664022} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0.015271054, z: 0, w: 0.9998834} + m_LocalPosition: {x: 0, y: 3.5, z: 1.92} + m_LocalScale: {x: 3.2, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 2077240738} + m_LocalEulerAnglesHint: {x: 0, y: 1.75, z: 0} +--- !u!65 &1016664024 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1016664022} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &1016664025 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1016664022} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &1016664026 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1016664022} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &1022088234 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1022088235} + - component: {fileID: 1022088237} + - component: {fileID: 1022088236} + m_Layer: 0 + m_Name: Collider_R + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1022088235 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1022088234} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: -2, y: 1.5, z: 0} + m_LocalScale: {x: 1, y: 3, z: 100} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 192033019} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &1022088236 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1022088234} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!33 &1022088237 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1022088234} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &1043256454 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1043256455} + - component: {fileID: 1043256458} + - component: {fileID: 1043256457} + - component: {fileID: 1043256456} + m_Layer: 0 + m_Name: Glitch (22) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1043256455 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1043256454} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -2, y: 1.5, z: 4.91} + m_LocalScale: {x: 1, y: 3.2, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1232175630} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &1043256456 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1043256454} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &1043256457 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1043256454} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &1043256458 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1043256454} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &1104069632 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1104069633} + - component: {fileID: 1104069635} + - component: {fileID: 1104069634} + m_Layer: 0 + m_Name: Collider_L + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1104069633 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1104069632} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 2, y: 1.5, z: 0} + m_LocalScale: {x: 1, y: 3, z: 100} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 192033019} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &1104069634 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1104069632} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!33 &1104069635 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1104069632} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &1129922538 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1129922539} + - component: {fileID: 1129922542} + - component: {fileID: 1129922541} + - component: {fileID: 1129922540} + m_Layer: 0 + m_Name: Glitch (19) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1129922539 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1129922538} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -2, y: 1.5, z: 53.159996} + m_LocalScale: {x: 1, y: 3.2, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1232175630} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &1129922540 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1129922538} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &1129922541 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1129922538} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &1129922542 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1129922538} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &1132354306 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1132354307} + - component: {fileID: 1132354310} + - component: {fileID: 1132354309} + - component: {fileID: 1132354308} + m_Layer: 0 + m_Name: Glitch (5) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1132354307 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1132354306} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 2, y: 1.5, z: 22.2} + m_LocalScale: {x: 1, y: 3.2, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1404984670} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &1132354308 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1132354306} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &1132354309 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1132354306} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &1132354310 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1132354306} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &1165295929 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1165295930} + - component: {fileID: 1165295933} + - component: {fileID: 1165295932} + - component: {fileID: 1165295931} + m_Layer: 0 + m_Name: Glitch (7) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1165295930 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1165295929} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 2, y: 1.5, z: 38.55} + m_LocalScale: {x: 1, y: 3.2, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1404984670} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &1165295931 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1165295929} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &1165295932 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1165295929} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &1165295933 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1165295929} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &1216617832 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1216617833} + - component: {fileID: 1216617836} + - component: {fileID: 1216617835} + - component: {fileID: 1216617834} + m_Layer: 0 + m_Name: Glitch (27) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1216617833 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1216617832} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -2, y: 1.5, z: 37.62} + m_LocalScale: {x: 1, y: 3.2, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1232175630} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &1216617834 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1216617832} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &1216617835 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1216617832} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &1216617836 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1216617832} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &1217280105 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1217280106} + - component: {fileID: 1217280109} + - component: {fileID: 1217280108} + - component: {fileID: 1217280107} + m_Layer: 0 + m_Name: Glitch (25) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1217280106 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1217280105} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -2, y: 1.5, z: 22.14} + m_LocalScale: {x: 1, y: 3.2, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1232175630} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &1217280107 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1217280105} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &1217280108 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1217280105} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &1217280109 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1217280105} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &1232175629 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1232175630} + m_Layer: 0 + m_Name: Left + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1232175630 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1232175629} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 2123021347} + - {fileID: 114178689} + - {fileID: 1552740381} + - {fileID: 123403867} + - {fileID: 811962696} + - {fileID: 1043256455} + - {fileID: 820049300} + - {fileID: 521792951} + - {fileID: 1991939037} + - {fileID: 2006892913} + - {fileID: 1783683750} + - {fileID: 1217280106} + - {fileID: 1627131712} + - {fileID: 188044416} + - {fileID: 440108285} + - {fileID: 1216617833} + - {fileID: 228731538} + - {fileID: 278259544} + - {fileID: 1129922539} + - {fileID: 2115485158} + m_Father: {fileID: 860208909} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &1237069266 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1237069267} + - component: {fileID: 1237069270} + - component: {fileID: 1237069269} + - component: {fileID: 1237069268} + m_Layer: 0 + m_Name: Glitch (32) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1237069267 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1237069266} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0.015271054, z: 0, w: 0.9998834} + m_LocalPosition: {x: 0, y: 3.5, z: -5.08} + m_LocalScale: {x: 3.2, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 2077240738} + m_LocalEulerAnglesHint: {x: 0, y: 1.75, z: 0} +--- !u!65 &1237069268 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1237069266} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &1237069269 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1237069266} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &1237069270 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1237069266} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &1330692871 GameObject: m_ObjectHideFlags: 0 @@ -902,7 +5154,6 @@ GameObject: - component: {fileID: 1384323714} - component: {fileID: 1384323717} - component: {fileID: 1384323716} - - component: {fileID: 1384323715} m_Layer: 0 m_Name: Cube m_TagString: Untagged @@ -919,33 +5170,12 @@ Transform: m_GameObject: {fileID: 1384323713} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 1.4, z: 50} + m_LocalPosition: {x: 0, y: 1.5, z: 50} m_LocalScale: {x: 3, y: 3, z: 200} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1920554116} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!65 &1384323715 -BoxCollider: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1384323713} - m_Material: {fileID: 0} - m_IncludeLayers: - serializedVersion: 2 - m_Bits: 0 - m_ExcludeLayers: - serializedVersion: 2 - m_Bits: 0 - m_LayerOverridePriority: 0 - m_IsTrigger: 0 - m_ProvidesContacts: 0 - m_Enabled: 1 - serializedVersion: 3 - m_Size: {x: 1, y: 1, z: 1} - m_Center: {x: 0, y: 0, z: 0} --- !u!23 &1384323716 MeshRenderer: m_ObjectHideFlags: 0 @@ -1003,6 +5233,281 @@ MeshFilter: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1384323713} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &1394112487 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1394112488} + - component: {fileID: 1394112491} + - component: {fileID: 1394112490} + - component: {fileID: 1394112489} + m_Layer: 0 + m_Name: Glitch (1) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1394112488 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1394112487} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 2, y: 1.5, z: -6.8200006} + m_LocalScale: {x: 1, y: 3.2, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1404984670} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &1394112489 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1394112487} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &1394112490 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1394112487} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &1394112491 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1394112487} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &1404984669 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1404984670} + m_Layer: 0 + m_Name: Right + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1404984670 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1404984669} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 55854516} + - {fileID: 1529023014} + - {fileID: 1394112488} + - {fileID: 1447153949} + - {fileID: 1653573376} + - {fileID: 1499914586} + - {fileID: 1849809750} + - {fileID: 1857647898} + - {fileID: 55602896} + - {fileID: 1742558816} + - {fileID: 1132354307} + - {fileID: 364073835} + - {fileID: 13734513} + - {fileID: 157798903} + - {fileID: 1165295930} + - {fileID: 1480207088} + - {fileID: 1857407842} + - {fileID: 1883261833} + - {fileID: 1426247118} + - {fileID: 80941948} + m_Father: {fileID: 860208909} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &1426247117 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1426247118} + - component: {fileID: 1426247121} + - component: {fileID: 1426247120} + - component: {fileID: 1426247119} + m_Layer: 0 + m_Name: Glitch (9) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1426247118 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1426247117} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 2, y: 1.5, z: 51.809998} + m_LocalScale: {x: 1, y: 3.2, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1404984670} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &1426247119 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1426247117} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &1426247120 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1426247117} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &1426247121 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1426247117} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &1440149443 GameObject: m_ObjectHideFlags: 0 @@ -1130,6 +5635,230 @@ Transform: m_Children: [] m_Father: {fileID: 1358030459} m_LocalEulerAnglesHint: {x: 36.445, y: 0, z: 0} +--- !u!1 &1447153948 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1447153949} + - component: {fileID: 1447153952} + - component: {fileID: 1447153951} + - component: {fileID: 1447153950} + m_Layer: 0 + m_Name: Glitch (11) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1447153949 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1447153948} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 2, y: 1.5, z: -4.2699976} + m_LocalScale: {x: 1, y: 3.2, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1404984670} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &1447153950 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1447153948} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &1447153951 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1447153948} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &1447153952 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1447153948} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &1480207087 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1480207088} + - component: {fileID: 1480207091} + - component: {fileID: 1480207090} + - component: {fileID: 1480207089} + m_Layer: 0 + m_Name: Glitch (17) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1480207088 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1480207087} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 2, y: 1.5, z: 41.100002} + m_LocalScale: {x: 1, y: 3.2, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1404984670} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &1480207089 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1480207087} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &1480207090 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1480207087} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &1480207091 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1480207087} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1001 &1490996581 PrefabInstance: m_ObjectHideFlags: 0 @@ -1666,6 +6395,902 @@ Transform: m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: bc77fc4360cf7554d882153c57d02f91, type: 3} m_PrefabInstance: {fileID: 1490996581} m_PrefabAsset: {fileID: 0} +--- !u!1 &1499914585 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1499914586} + - component: {fileID: 1499914589} + - component: {fileID: 1499914588} + - component: {fileID: 1499914587} + m_Layer: 0 + m_Name: Glitch (12) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1499914586 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1499914585} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 2, y: 1.5, z: 6.390003} + m_LocalScale: {x: 1, y: 3.2, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1404984670} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &1499914587 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1499914585} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &1499914588 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1499914585} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &1499914589 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1499914585} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &1529023013 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1529023014} + - component: {fileID: 1529023017} + - component: {fileID: 1529023016} + - component: {fileID: 1529023015} + m_Layer: 0 + m_Name: Glitch (10) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1529023014 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1529023013} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 2, y: 1.5, z: -9.509997} + m_LocalScale: {x: 1, y: 3.2, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1404984670} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &1529023015 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1529023013} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &1529023016 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1529023013} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &1529023017 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1529023013} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &1552740380 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1552740381} + - component: {fileID: 1552740384} + - component: {fileID: 1552740383} + - component: {fileID: 1552740382} + m_Layer: 0 + m_Name: Glitch (11) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1552740381 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1552740380} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -2, y: 1.5, z: -3.17} + m_LocalScale: {x: 1, y: 3.2, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1232175630} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &1552740382 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1552740380} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &1552740383 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1552740380} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &1552740384 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1552740380} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &1586967675 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1586967676} + - component: {fileID: 1586967679} + - component: {fileID: 1586967678} + - component: {fileID: 1586967677} + m_Layer: 0 + m_Name: Glitch (35) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1586967676 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1586967675} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0.015271054, z: 0, w: 0.9998834} + m_LocalPosition: {x: 0, y: 3.5, z: 18.8} + m_LocalScale: {x: 3.2, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 2077240738} + m_LocalEulerAnglesHint: {x: 0, y: 1.75, z: 0} +--- !u!65 &1586967677 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1586967675} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &1586967678 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1586967675} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &1586967679 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1586967675} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &1627131711 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1627131712} + - component: {fileID: 1627131715} + - component: {fileID: 1627131714} + - component: {fileID: 1627131713} + m_Layer: 0 + m_Name: Glitch (16) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1627131712 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1627131711} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -2, y: 1.5, z: 29.169998} + m_LocalScale: {x: 1, y: 3.2, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1232175630} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &1627131713 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1627131711} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &1627131714 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1627131711} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &1627131715 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1627131711} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &1649326082 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1649326083} + - component: {fileID: 1649326086} + - component: {fileID: 1649326085} + - component: {fileID: 1649326084} + m_Layer: 0 + m_Name: Glitch (40) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1649326083 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1649326082} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0.015271054, z: 0, w: 0.9998834} + m_LocalPosition: {x: 0, y: 3.5, z: 46.190002} + m_LocalScale: {x: 3.2, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 2077240738} + m_LocalEulerAnglesHint: {x: 0, y: 1.75, z: 0} +--- !u!65 &1649326084 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1649326082} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &1649326085 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1649326082} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &1649326086 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1649326082} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &1653573375 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1653573376} + - component: {fileID: 1653573379} + - component: {fileID: 1653573378} + - component: {fileID: 1653573377} + m_Layer: 0 + m_Name: Glitch (2) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1653573376 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1653573375} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 2, y: 1.5, z: 3.8400002} + m_LocalScale: {x: 1, y: 3.2, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1404984670} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &1653573377 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1653573375} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &1653573378 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1653573375} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &1653573379 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1653573375} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &1688103650 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1688103651} + - component: {fileID: 1688103654} + - component: {fileID: 1688103653} + - component: {fileID: 1688103652} + m_Layer: 0 + m_Name: Glitch (41) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1688103651 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1688103650} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0.015271054, z: 0, w: 0.9998834} + m_LocalPosition: {x: 0, y: 3.5, z: 58.5} + m_LocalScale: {x: 3.2, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 2077240738} + m_LocalEulerAnglesHint: {x: 0, y: 1.75, z: 0} +--- !u!65 &1688103652 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1688103650} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &1688103653 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1688103650} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &1688103654 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1688103650} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1001 &1706244649 PrefabInstance: m_ObjectHideFlags: 0 @@ -1756,6 +7381,1104 @@ Transform: m_CorrespondingSourceObject: {fileID: 2721267321453921552, guid: a4ca96f09a0c04645aa697def551b52d, type: 3} m_PrefabInstance: {fileID: 1706244649} m_PrefabAsset: {fileID: 0} +--- !u!1 &1711727834 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1711727835} + - component: {fileID: 1711727838} + - component: {fileID: 1711727837} + - component: {fileID: 1711727836} + m_Layer: 0 + m_Name: Glitch (24) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1711727835 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1711727834} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0.015271054, z: 0, w: 0.9998834} + m_LocalPosition: {x: 0, y: 3.5, z: 15.72} + m_LocalScale: {x: 3.2, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 2077240738} + m_LocalEulerAnglesHint: {x: 0, y: 1.75, z: 0} +--- !u!65 &1711727836 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1711727834} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &1711727837 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1711727834} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &1711727838 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1711727834} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &1742558815 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1742558816} + - component: {fileID: 1742558819} + - component: {fileID: 1742558818} + - component: {fileID: 1742558817} + m_Layer: 0 + m_Name: Glitch (14) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1742558816 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1742558815} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 2, y: 1.5, z: 16.150003} + m_LocalScale: {x: 1, y: 3.2, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1404984670} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &1742558817 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1742558815} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &1742558818 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1742558815} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &1742558819 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1742558815} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &1783683749 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1783683750} + - component: {fileID: 1783683753} + - component: {fileID: 1783683752} + - component: {fileID: 1783683751} + m_Layer: 0 + m_Name: Glitch (15) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1783683750 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1783683749} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -2, y: 1.5, z: 19.599998} + m_LocalScale: {x: 1, y: 3.2, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1232175630} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &1783683751 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1783683749} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &1783683752 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1783683749} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &1783683753 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1783683749} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &1844738088 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1844738089} + - component: {fileID: 1844738092} + - component: {fileID: 1844738091} + - component: {fileID: 1844738090} + m_Layer: 0 + m_Name: Glitch (21) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1844738089 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1844738088} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0.015271054, z: 0, w: 0.9998834} + m_LocalPosition: {x: 0, y: 3.5, z: -8.16} + m_LocalScale: {x: 3.2, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 2077240738} + m_LocalEulerAnglesHint: {x: 0, y: 1.75, z: 0} +--- !u!65 &1844738090 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1844738088} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &1844738091 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1844738088} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &1844738092 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1844738088} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &1849809749 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1849809750} + - component: {fileID: 1849809753} + - component: {fileID: 1849809752} + - component: {fileID: 1849809751} + m_Layer: 0 + m_Name: Glitch (3) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1849809750 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1849809749} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 2, y: 1.5, z: 9.440001} + m_LocalScale: {x: 1, y: 3.2, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1404984670} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &1849809751 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1849809749} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &1849809752 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1849809749} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &1849809753 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1849809749} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &1857407841 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1857407842} + - component: {fileID: 1857407845} + - component: {fileID: 1857407844} + - component: {fileID: 1857407843} + m_Layer: 0 + m_Name: Glitch (8) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1857407842 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1857407841} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 2, y: 1.5, z: 46.05} + m_LocalScale: {x: 1, y: 3.2, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1404984670} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &1857407843 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1857407841} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &1857407844 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1857407841} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &1857407845 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1857407841} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &1857647897 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1857647898} + - component: {fileID: 1857647901} + - component: {fileID: 1857647900} + - component: {fileID: 1857647899} + m_Layer: 0 + m_Name: Glitch (13) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1857647898 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1857647897} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 2, y: 1.5, z: 11.990004} + m_LocalScale: {x: 1, y: 3.2, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1404984670} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &1857647899 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1857647897} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &1857647900 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1857647897} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &1857647901 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1857647897} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &1862998660 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1862998661} + - component: {fileID: 1862998664} + - component: {fileID: 1862998663} + - component: {fileID: 1862998662} + m_Layer: 0 + m_Name: Glitch (30) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1862998661 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1862998660} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0.015271054, z: 0, w: 0.9998834} + m_LocalPosition: {x: 0, y: 3.5, z: 55.42} + m_LocalScale: {x: 3.2, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 2077240738} + m_LocalEulerAnglesHint: {x: 0, y: 1.75, z: 0} +--- !u!65 &1862998662 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1862998660} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &1862998663 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1862998660} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &1862998664 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1862998660} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &1866176952 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1866176953} + - component: {fileID: 1866176955} + - component: {fileID: 1866176954} + m_Layer: 0 + m_Name: sand LOD + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1866176953 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1866176952} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: -0.01, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 115224640} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!23 &1866176954 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1866176952} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 1 + m_DynamicOccludee: 0 + m_StaticShadowCaster: 0 + m_MotionVectors: 2 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: cd4c9461f0234db4d8b3d73be94a58c3, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &1866176955 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1866176952} + m_Mesh: {fileID: 2619641988390469232, guid: 18535463c48e03645a59cf6275b6a1d2, type: 3} +--- !u!1 &1883261832 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1883261833} + - component: {fileID: 1883261836} + - component: {fileID: 1883261835} + - component: {fileID: 1883261834} + m_Layer: 0 + m_Name: Glitch (18) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1883261833 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1883261832} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 2, y: 1.5, z: 48.600002} + m_LocalScale: {x: 1, y: 3.2, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1404984670} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &1883261834 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1883261832} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &1883261835 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1883261832} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &1883261836 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1883261832} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1 &1904167640 GameObject: m_ObjectHideFlags: 0 @@ -1855,8 +8578,76 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 414aab56ce9b44a4d9c772df2d1726e3, type: 3} m_Name: m_EditorClassIdentifier: Assembly-CSharp::SandController - SandRenderer: {fileID: 412733326} - Duration: 20 + _references: + SandRenderer: {fileID: 1866176954} + GlitchBlocksLeft: + - {fileID: 2123021347} + - {fileID: 114178689} + - {fileID: 1552740381} + - {fileID: 123403867} + - {fileID: 811962696} + - {fileID: 1043256455} + - {fileID: 820049300} + - {fileID: 521792951} + - {fileID: 1991939037} + - {fileID: 2006892913} + - {fileID: 1783683750} + - {fileID: 1217280106} + - {fileID: 1627131712} + - {fileID: 188044416} + - {fileID: 440108285} + - {fileID: 1216617833} + - {fileID: 228731538} + - {fileID: 278259544} + - {fileID: 1129922539} + - {fileID: 2115485158} + GlitchBlocksRight: + - {fileID: 55854516} + - {fileID: 1529023014} + - {fileID: 1394112488} + - {fileID: 1447153949} + - {fileID: 1653573376} + - {fileID: 1499914586} + - {fileID: 1849809750} + - {fileID: 1857647898} + - {fileID: 55602896} + - {fileID: 1742558816} + - {fileID: 1132354307} + - {fileID: 364073835} + - {fileID: 13734513} + - {fileID: 157798903} + - {fileID: 1165295930} + - {fileID: 1480207088} + - {fileID: 1857407842} + - {fileID: 1883261833} + - {fileID: 1426247118} + - {fileID: 80941948} + GlitchBlocksTop: + - {fileID: 1006985593} + - {fileID: 779091059} + - {fileID: 1844738089} + - {fileID: 1237069267} + - {fileID: 370529422} + - {fileID: 1016664023} + - {fileID: 903760273} + - {fileID: 393718825} + - {fileID: 1711727835} + - {fileID: 1586967676} + - {fileID: 519879876} + - {fileID: 779842931} + - {fileID: 297159622} + - {fileID: 962741493} + - {fileID: 643742385} + - {fileID: 784130748} + - {fileID: 219062688} + - {fileID: 299640863} + - {fileID: 583376913} + - {fileID: 1649326083} + - {fileID: 1862998661} + - {fileID: 1688103651} + _settings: + Duration: 25 + Delay: 1.5 --- !u!114 &1904167645 MonoBehaviour: m_ObjectHideFlags: 0 @@ -1904,8 +8695,511 @@ Transform: - {fileID: 1490996584} - {fileID: 300277222} - {fileID: 1384323714} + - {fileID: 192033019} + - {fileID: 860208909} m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &1991939036 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1991939037} + - component: {fileID: 1991939040} + - component: {fileID: 1991939039} + - component: {fileID: 1991939038} + m_Layer: 0 + m_Name: Glitch (14) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1991939037 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1991939036} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -2, y: 1.5, z: 13.9} + m_LocalScale: {x: 1, y: 3.2, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1232175630} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &1991939038 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1991939036} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &1991939039 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1991939036} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &1991939040 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1991939036} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &2006892912 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 2006892913} + - component: {fileID: 2006892916} + - component: {fileID: 2006892915} + - component: {fileID: 2006892914} + m_Layer: 0 + m_Name: Glitch (24) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &2006892913 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2006892912} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -2, y: 1.5, z: 16.44} + m_LocalScale: {x: 1, y: 3.2, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1232175630} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &2006892914 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2006892912} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &2006892915 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2006892912} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &2006892916 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2006892912} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &2077240737 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 2077240738} + m_Layer: 0 + m_Name: Top + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &2077240738 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2077240737} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 1006985593} + - {fileID: 779091059} + - {fileID: 1844738089} + - {fileID: 1237069267} + - {fileID: 370529422} + - {fileID: 1016664023} + - {fileID: 903760273} + - {fileID: 393718825} + - {fileID: 1711727835} + - {fileID: 1586967676} + - {fileID: 519879876} + - {fileID: 779842931} + - {fileID: 297159622} + - {fileID: 962741493} + - {fileID: 643742385} + - {fileID: 784130748} + - {fileID: 219062688} + - {fileID: 299640863} + - {fileID: 583376913} + - {fileID: 1649326083} + - {fileID: 1862998661} + - {fileID: 1688103651} + m_Father: {fileID: 860208909} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &2115485157 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 2115485158} + - component: {fileID: 2115485161} + - component: {fileID: 2115485160} + - component: {fileID: 2115485159} + m_Layer: 0 + m_Name: Glitch (29) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &2115485158 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2115485157} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -2, y: 1.5, z: 55.699997} + m_LocalScale: {x: 1, y: 3.2, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1232175630} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &2115485159 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2115485157} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &2115485160 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2115485157} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &2115485161 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2115485157} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &2123021346 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 2123021347} + - component: {fileID: 2123021350} + - component: {fileID: 2123021349} + - component: {fileID: 2123021348} + m_Layer: 0 + m_Name: Glitch (10) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &2123021347 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2123021346} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -2, y: 1.5, z: -10.710001} + m_LocalScale: {x: 1, y: 3.2, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1232175630} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &2123021348 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2123021346} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &2123021349 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2123021346} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: -876546973899608171, guid: 335a9317bc21e2d47b3825d718411b21, type: 3} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!33 &2123021350 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2123021346} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!1660057539 &9223372036854775807 SceneRoots: m_ObjectHideFlags: 0 diff --git a/Assets/_Content/Scripts/SandController.cs b/Assets/_Content/Scripts/SandController.cs index e4039314..d0b366a9 100644 --- a/Assets/_Content/Scripts/SandController.cs +++ b/Assets/_Content/Scripts/SandController.cs @@ -1,12 +1,98 @@ +using OctoCore.Components; using UnityEngine; public class SandController : MonoBehaviour { - public Renderer SandRenderer; - public float Duration = 15; + [System.Serializable] + public class References + { + public Renderer SandRenderer; + public Transform[] GlitchBlocksLeft; + public Transform[] GlitchBlocksRight; + public Transform[] GlitchBlocksTop; + } + + [System.Serializable] + public class Settings + { + public float Duration = 25; + public float Delay = 2; + } + + [SerializeField] private References _references; + [SerializeField] private Settings _settings; + + private float _time; + private Vector3[] _movesMultiplier = new Vector3[3] { Vector3.left, Vector3.right, Vector3.up }; + private Vector3[] _movesOffset = new Vector3[3] { new Vector3(-2.02f, 1.5f, 0), new Vector3(2.02f, 1.5f, 0), new Vector3(0, 3.52f, 0) }; + + void Start() + { + _time = -_settings.Delay; + + for (int i = 0; i < _references.GlitchBlocksLeft.Length; i++) + SetBlocScale(_references.GlitchBlocksLeft[i], 0); + + for (int i = 0; i < _references.GlitchBlocksRight.Length; i++) + SetBlocScale(_references.GlitchBlocksRight[i], 1); + + for (int i = 0; i < _references.GlitchBlocksTop.Length; i++) + SetBlocScale(_references.GlitchBlocksTop[i], 2); + } void Update() { - SandRenderer.material.SetFloat("_Progression", Time.timeSinceLevelLoad / Duration); + _time += Time.deltaTime; + float progression = Mathf.Clamp01(_time / _settings.Duration); + + _references.SandRenderer.material.SetFloat("_Progression", progression); + + if (!OctoPlayer.Instance) + return; + + Vector3 targetPos = _references.SandRenderer.transform.position; + targetPos.z = OctoPlayer.Instance.transform.position.z; + + _references.SandRenderer.transform.position = targetPos; + //SandRenderer.transform.rotation = OctoPlayer.Instance.transform.rotation; + + for (int i = 0; i < _references.GlitchBlocksLeft.Length; i++) + SetBlocPosition(_references.GlitchBlocksLeft[i], 0); + + for (int i = 0; i < _references.GlitchBlocksRight.Length; i++) + SetBlocPosition(_references.GlitchBlocksRight[i], 1); + + for (int i = 0; i < _references.GlitchBlocksTop.Length; i++) + SetBlocPosition(_references.GlitchBlocksTop[i], 2); + } + + void SetBlocScale(Transform tr, int i) + { + tr.localScale = new Vector3(tr.localScale.x, tr.localScale.y, Mathf.Lerp(2, 4, i * 37.05f % 1)); + } + + void SetBlocPosition(Transform tr, int i) + { + Vector3 moveOffset = _movesOffset[i]; + Vector3 moveMultiplier = _movesMultiplier[i]; + float id = tr.GetSiblingIndex() + i * 9.12f; + + float offset = _time * Mathf.Lerp(1, 1.3f, _time); + offset *= Mathf.Lerp(3, 8, id * 6.23f % 1); + offset += id * 17.23f; + offset = Mathf.Cos(offset); + offset = Mathf.Clamp01(offset * 6 - 2); + + //float amplitude = Time.timeSinceLevelLoad * Mathf.Lerp(.03f, .02f, id * 6.23f % 1); + float amplitude = id * 23.18f % 1; + amplitude *= Mathf.Clamp01(_time); + amplitude *= 1 + _time * .05f; + amplitude *= .3f; + amplitude = Mathf.Clamp01(amplitude); + + Vector3 targetPos = moveOffset - moveMultiplier * offset * amplitude; + targetPos.z = tr.localPosition.z; + + tr.localPosition = targetPos; } } diff --git a/Assets/_Content/Shaders/HouseOfLeaves/Include/HouseOfLeaves.hlsl b/Assets/_Content/Shaders/HouseOfLeaves/Include/HouseOfLeaves.hlsl index ad02b1ac..9cb9741a 100644 --- a/Assets/_Content/Shaders/HouseOfLeaves/Include/HouseOfLeaves.hlsl +++ b/Assets/_Content/Shaders/HouseOfLeaves/Include/HouseOfLeaves.hlsl @@ -72,12 +72,18 @@ void Sand_float out float Alpha ) { - float t = Progression; - t -= RidgedNoise3D(PositionWS, .3, 1, 2, .5) * .3; float depth = length(PositionWS - _WorldSpaceCameraPos.xyz); float arkMask = 0; + float t = Progression; + t -= RidgedNoise3D(PositionWS, .3, 1, 2, .5) * .3; + t -= pow(smoothstep(0, 100, depth), .5) * .6; + //t += pow(abs(PositionWS.x), 3) * .02; + //t -= pow(saturate(1 - abs(PositionWS.x * .5)), 2) * .3; + t += .15; + t = saturate(t); + // Sand float sandLayers = 6; @@ -100,14 +106,19 @@ void Sand_float // Output - Color = ColorRemapLinear(saturate(pow(smoothstep(5, 30, depth * sandPatern), .5)), ColorA, ColorB, ColorC, ColorD, ColorE); Position = PositionWS; Position.y += sandMask; + Position.y *= 1 + saturate(pow(abs(PositionWS.x * .5), 3)) * lerp(-.2, 1.4, sandMask); + + float n = PerlinNoise3D(Position, 50); + + Color = ColorRemapLinear(saturate(pow(smoothstep(5, 30, (Position.z - _WorldSpaceCameraPos.z * .8) * sandPatern), .5)), ColorA, ColorB, ColorC, ColorD, ColorE); + Color *= lerp(1, n, smoothstep(30, 0, depth)); Height = sandMask; - Alpha = smoothstep(1, .5, abs(smoothstep(-20, 20, PositionWS.x) * 2 - 1)); + Alpha = 1 - /*smoothstep(1.5, 1.3, abs(PositionWS.x)) **/ smoothstep(0, .3, abs(Position.y)); } void HouseOfLeaves_float diff --git a/Assets/_Content/Shaders/Postprocess/Include/EnkiBillalFullscreen.hlsl b/Assets/_Content/Shaders/Postprocess/Include/EnkiBillalFullscreen.hlsl index 6e174253..72c1cff0 100644 --- a/Assets/_Content/Shaders/Postprocess/Include/EnkiBillalFullscreen.hlsl +++ b/Assets/_Content/Shaders/Postprocess/Include/EnkiBillalFullscreen.hlsl @@ -267,10 +267,10 @@ void EnkiBillalFullscreen_float // DISTORTION float distortAtten = pow(smoothstep(5, 20, depthMeters), 2); - float nDistort0 = FBMNoise3D(positionWS * float3(1, 2.0, 1) - time * .1 - np0 * .5 + np3 * 3, 1.5, 1, 2, .5) * 2 - 1; - float nDistort1 = FBMNoise3D(positionWS * float3(1, 1.5, 1) - time * .1 - np0 * .5 + np4 * 3, 1.5, 1, 2, .5) * 2 - 1; + float nDistort0 = FBMNoise3D(positionWS * float3(1, 2.0, 1) - time * .2 - np0 * .5, 1.5, 1, 2, .5) * 2 - 1; + float nDistort1 = FBMNoise3D(positionWS * float3(1, 1.5, 1) - time * .2 - np0 * .5, 1.5, 1, 2, .5) * 2 - 1; float2 uvDistort0 = uv0 + nDistort0 * .005; - float2 uvDistort1 = uv0 + nDistort1 * .015; + float2 uvDistort1 = uv0 + nDistort1 * .025; float3 sceneColor2 = SampleSceneColor(uvDistort0); sceneColor2 = lerp(sceneColor2, SampleSceneColor(uvDistort1), .3); float3 cDistort = saturate(sceneColor2 - sceneColor) * distortAtten; @@ -317,7 +317,7 @@ void EnkiBillalFullscreen_float //c = lerp(c, sceneColor2, (greyscale + smoothstep(5, 35, depthMeters) * .8) * .5); //c += sceneColor2 * greyscale * .5; c = lerp(c, outlineColor, outline); - c += cDistort * 1; + c += cDistort * 1.5; //c = ((c + 1) * (sceneColor2 + 0)); //c = smoothstep(-.1, 0, np2); //c = greyscale;