wip : lighting theatre & integrations
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@@ -1,30 +1,27 @@
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using UnityEngine;
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using Unheimlich.Features.Player;
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namespace Unheimlich.Features.Shared
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{
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/// <summary>
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/// Makes element always face the main camera.
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/// Makes element always face the player.
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/// </summary>
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public class FacePlayer : MonoBehaviour
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{
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private Transform _cameraTransform;
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private Transform _playerTransform;
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private void Awake()
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{
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_cameraTransform = Camera.main != null ? Camera.main.transform : null;
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if (_cameraTransform == null)
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Debug.LogWarning($"FacePlayer on {gameObject.name}: Main camera not found!");
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if (PlayerController.Instance != null)
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_playerTransform = PlayerController.Instance.transform;
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}
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private void Start() { }
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private void LateUpdate()
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{
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if (_cameraTransform != null)
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if (_playerTransform != null)
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{
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transform.LookAt(transform.position + _cameraTransform.rotation * Vector3.forward,
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_cameraTransform.rotation * Vector3.up);
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Vector3 playerCenter = _playerTransform.position + Vector3.up * 1.6f;
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transform.LookAt(playerCenter);
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}
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}
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}
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