wip : lighting theatre & integrations
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@@ -637,7 +637,7 @@ Light:
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m_Enabled: 1
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serializedVersion: 12
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m_Type: 1
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m_Color: {r: 0.25299624, g: 0.654088, b: 0.26017588, a: 1}
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m_Color: {r: 0.7559036, g: 0.9811321, b: 0.7581118, a: 1}
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m_Intensity: 0.14
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m_Range: 10
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m_SpotAngle: 30
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@@ -808,7 +808,7 @@ MonoBehaviour:
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_wallCeiling: {fileID: 99187069}
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_wallFloor: {fileID: 0}
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_maxSideInset: -2.5
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_maxCeilingInset: 4
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_maxCeilingInset: 5
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_maxFloorInset: 0
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_lerpSpeed: 2
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_compressionCurve:
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@@ -1654,8 +1654,8 @@ Transform:
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m_GameObject: {fileID: 1034340510}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 52.051285, y: 0, z: -6.3076925}
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m_LocalScale: {x: 1.64, y: 0.41025642, z: 0.51282054}
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m_LocalPosition: {x: 51.7484, y: 0, z: -6.3076925}
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m_LocalScale: {x: 0.4511615, y: 0.41025642, z: 0.51282054}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 793261786}
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@@ -2171,7 +2171,7 @@ MeshRenderer:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2043048732}
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m_Enabled: 1
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m_Enabled: 0
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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