Fix: cleanup and minor perf improvements
This commit is contained in:
@@ -8,6 +8,21 @@ namespace Unheimlich.Core
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/// </summary>
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public static class PlayerEvents
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{
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
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private static void ResetAll()
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{
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OnJump = null;
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OnTeleport = null;
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OnCameraShake = null;
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OnDiapasonEquip = null;
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OnDiapasonUnequip = null;
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OnDiapasonTap = null;
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OnEnterDialogue = null;
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OnExitDialogue = null;
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OnEnterListening = null;
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OnExitListening = null;
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}
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// Movement events
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public static event System.Action OnJump;
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public static event System.Action<Vector3, Quaternion> OnTeleport;
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@@ -17,7 +17,8 @@ namespace Unheimlich.Core.Input
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Normal, // All inputs enabled
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Dialogue, // Only look and interact
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Listening, // Only look and diapason
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Inspection // Only look and interact (for item inspection)
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Inspection, // Only look and interact (for item inspection)
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DetectiveBoard // Mouse cursor free, movement disabled
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}
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[Header("Current State")]
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@@ -30,6 +31,14 @@ namespace Unheimlich.Core.Input
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public static Vector2 MoveInput { get; private set; }
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public static Vector2 LookInput { get; private set; }
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// Cached InputAction references — populated once during initialization
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private static UnityEngine.InputSystem.InputAction _cachedMoveAction;
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private static UnityEngine.InputSystem.InputAction _cachedLookAction;
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private static UnityEngine.InputSystem.InputAction _cachedInteractAction;
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private static UnityEngine.InputSystem.InputAction _cachedDiapasonAction;
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private static UnityEngine.InputSystem.InputAction _cachedFireAction;
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private static UnityEngine.InputSystem.InputAction _cachedExitAction;
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// Legacy compatibility
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public static bool IsInputEnabled => CurrentContext == InputContext.Normal;
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public static bool IsLookingEnabled => CurrentContext != InputContext.Dialogue;
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@@ -38,6 +47,7 @@ namespace Unheimlich.Core.Input
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{
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// Try to subscribe, will retry in Start if needed
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SubscribeAllInputs();
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CacheAllActions();
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SetContext(InputContext.Normal);
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}
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@@ -56,8 +66,9 @@ namespace Unheimlich.Core.Input
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}
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// Ensure we're subscribed
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// Ensure we're subscribed and actions are cached
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SubscribeAllInputs();
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CacheAllActions();
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}
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private void OnDestroy()
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@@ -79,6 +90,38 @@ namespace Unheimlich.Core.Input
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OctoCore.OctoCore.Instance.Inputs.SubscribeAction(OctoActions.Player_Exit, OnExit);
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}
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/// <summary>
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/// Caches all InputAction references from OctoCore once at startup to avoid
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/// per-frame iteration over the Actions list.
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/// </summary>
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private void CacheAllActions()
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{
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var asset = OctoCore.OctoCore.Instance?.Inputs?.Actions;
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if (asset == null) return;
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_cachedMoveAction = null;
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_cachedLookAction = null;
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_cachedInteractAction = null;
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_cachedDiapasonAction = null;
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_cachedFireAction = null;
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_cachedExitAction = null;
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foreach (var actionInfo in asset)
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{
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if (actionInfo.Reference == null) continue;
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switch (actionInfo.Name)
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{
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case "Move": _cachedMoveAction = actionInfo.Reference.action; break;
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case "Look": _cachedLookAction = actionInfo.Reference.action; break;
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case "Interact": _cachedInteractAction = actionInfo.Reference.action; break;
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case "Diapason": _cachedDiapasonAction = actionInfo.Reference.action; break;
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case "Fire": _cachedFireAction = actionInfo.Reference.action; break;
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case "Exit": _cachedExitAction = actionInfo.Reference.action; break;
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}
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}
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}
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private void UnsubscribeAllInputs()
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{
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if (OctoCore.OctoCore.Instance == null) return;
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@@ -126,6 +169,12 @@ namespace Unheimlich.Core.Input
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Cursor.lockState = CursorLockMode.Locked;
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Cursor.visible = false;
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break;
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case InputContext.DetectiveBoard:
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// Mouse cursor free for board interaction, movement disabled
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Cursor.lockState = CursorLockMode.None;
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Cursor.visible = true;
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break;
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}
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}
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@@ -180,83 +229,12 @@ namespace Unheimlich.Core.Input
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public static Vector2 GetMoveInput() => MoveInput;
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public static Vector2 GetLookInput() => LookInput;
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// Action accessors for direct button checks
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public static UnityEngine.InputSystem.InputAction GetMoveAction()
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{
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var asset = OctoCore.OctoCore.Instance?.Inputs?.Actions;
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if (asset == null) return null;
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foreach (var actionInfo in asset)
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{
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if (actionInfo.Name == "Move" && actionInfo.Reference != null)
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return actionInfo.Reference.action;
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}
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return null;
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}
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public static UnityEngine.InputSystem.InputAction GetDiapasonAction()
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{
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var asset = OctoCore.OctoCore.Instance?.Inputs?.Actions;
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if (asset == null) return null;
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foreach (var actionInfo in asset)
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{
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if (actionInfo.Name == "Diapason" && actionInfo.Reference != null)
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return actionInfo.Reference.action;
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}
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return null;
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}
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public static UnityEngine.InputSystem.InputAction GetInteractAction()
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{
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var asset = OctoCore.OctoCore.Instance?.Inputs?.Actions;
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if (asset == null) return null;
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foreach (var actionInfo in asset)
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{
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if (actionInfo.Name == "Interact" && actionInfo.Reference != null)
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return actionInfo.Reference.action;
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}
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return null;
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}
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public static UnityEngine.InputSystem.InputAction GetFireAction()
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{
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var asset = OctoCore.OctoCore.Instance?.Inputs?.Actions;
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if (asset == null) return null;
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foreach (var actionInfo in asset)
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{
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if (actionInfo.Name == "Fire" && actionInfo.Reference != null)
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return actionInfo.Reference.action;
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}
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return null;
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}
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public static UnityEngine.InputSystem.InputAction GetExitAction()
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{
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var asset = OctoCore.OctoCore.Instance?.Inputs?.Actions;
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if (asset == null) return null;
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foreach (var actionInfo in asset)
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{
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if (actionInfo.Name == "Exit" && actionInfo.Reference != null)
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return actionInfo.Reference.action;
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}
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return null;
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}
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public static UnityEngine.InputSystem.InputAction GetLookAction()
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{
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var asset = OctoCore.OctoCore.Instance?.Inputs?.Actions;
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if (asset == null) return null;
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foreach (var actionInfo in asset)
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{
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if (actionInfo.Name == "Look" && actionInfo.Reference != null)
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return actionInfo.Reference.action;
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}
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return null;
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}
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// Action accessors — return pre-cached references, no per-frame allocation
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public static UnityEngine.InputSystem.InputAction GetMoveAction() => _cachedMoveAction;
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public static UnityEngine.InputSystem.InputAction GetLookAction() => _cachedLookAction;
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public static UnityEngine.InputSystem.InputAction GetInteractAction() => _cachedInteractAction;
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public static UnityEngine.InputSystem.InputAction GetDiapasonAction() => _cachedDiapasonAction;
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public static UnityEngine.InputSystem.InputAction GetFireAction() => _cachedFireAction;
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public static UnityEngine.InputSystem.InputAction GetExitAction() => _cachedExitAction;
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}
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}
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@@ -88,6 +88,9 @@ namespace Unheimlich.Core.Interaction
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private void ResetSessionState()
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{
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// With Domain Reload disabled, static fields and per-instance flags persist between
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// Play Mode sessions. This method is called from OnEnable() to reset all transient
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// animation state so merged objects start fresh each session without needing a full reload.
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if (_isActive)
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{
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foreach (var word in _spawnedWords)
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@@ -108,17 +111,6 @@ namespace Unheimlich.Core.Interaction
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_currentConvergenceRadius = 0f;
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}
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// Resets _hasCompletedMergeOnce at the very start of each Play Mode session so
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// merged objects start fresh without requiring a full Domain Reload.
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
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private static void OnPlayModeReset()
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{
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// Finding all instances isn't possible from a static context with SubsystemRegistration.
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// The reset is handled per-instance in OnEnable via _hasCompletedMergeOnce being
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// re-initialized when the scene reloads. For Enter Play Mode without scene reload,
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// ResetSessionState() is called from OnEnable and now correctly clears the flag.
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}
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void Update()
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{
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if (_playerTransform == null || _settings == null) return;
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@@ -21,6 +21,6 @@ namespace Unheimlich.Core.Utils
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public const float GAMEPAD_DEADZONE = 0.01f;
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public const int RENDER_TEXTURE_DEPTH = 24;
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public const RenderTextureFormat RENDER_TEXTURE_FORMAT = RenderTextureFormat.ARGB32;
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public const RenderTextureFormat RENDER_TEXTURE_FORMAT = RenderTextureFormat.DefaultHDR;
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}
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}
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@@ -1,3 +1,4 @@
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#if UNITY_EDITOR || DEVELOPMENT_BUILD
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using UnityEngine;
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using Unheimlich.Features.Player;
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@@ -125,3 +126,4 @@ namespace Unheimlich.Dev
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}
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}
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}
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#endif
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@@ -1,3 +1,4 @@
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#if UNITY_EDITOR || DEVELOPMENT_BUILD
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using UnityEngine;
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using Unheimlich.Features.Player;
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using Unheimlich.Features.Diapason;
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@@ -120,3 +121,4 @@ namespace Unheimlich.Dev
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}
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}
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}
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#endif
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@@ -1,3 +1,4 @@
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#if UNITY_EDITOR || DEVELOPMENT_BUILD
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using UnityEngine;
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using Unheimlich.Features.OctoArms;
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@@ -179,3 +180,4 @@ public class DiapasonPoseTweaker : MonoBehaviour
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}
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}
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#endif
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@@ -1,3 +1,4 @@
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#if UNITY_EDITOR || DEVELOPMENT_BUILD
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using UnityEngine;
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using Unheimlich.Features.Portals;
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@@ -50,3 +51,4 @@ namespace Unheimlich.Dev
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}
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}
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}
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#endif
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@@ -1,3 +1,4 @@
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#if UNITY_EDITOR || DEVELOPMENT_BUILD
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using UnityEngine;
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using UnityEngine.InputSystem;
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using Unheimlich.Features.Diapason;
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@@ -45,3 +46,4 @@ public class DiapasonEquipmentTester : MonoBehaviour
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}
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}
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#endif
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@@ -1,3 +1,4 @@
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#if UNITY_EDITOR || DEVELOPMENT_BUILD
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using UnityEngine;
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using OctoCore.Localization;
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using UnityEngine.InputSystem;
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@@ -63,3 +64,4 @@ namespace Unheimlich.Dev
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}
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}
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}
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#endif
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+1
-7
@@ -107,7 +107,7 @@ namespace Unheimlich.Features.DetectiveBoard
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arms.HideArms(3f);
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}
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InputManager.SetContext(InputManager.InputContext.Listening);
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InputManager.SetContext(InputManager.InputContext.DetectiveBoard);
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if (_cameraHeadBob != null)
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{
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@@ -119,9 +119,6 @@ namespace Unheimlich.Features.DetectiveBoard
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CrosshairController.Instance.Hide();
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}
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Cursor.lockState = CursorLockMode.None;
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Cursor.visible = true;
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var cameraPan = PlayerController.Instance.CameraPanController;
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var originalSettings = cameraPan.Settings;
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@@ -200,9 +197,6 @@ namespace Unheimlich.Features.DetectiveBoard
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{
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CrosshairController.Instance.Show();
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}
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Cursor.lockState = CursorLockMode.Locked;
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Cursor.visible = false;
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}
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private void RestoreHeadBob()
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@@ -63,7 +63,7 @@ namespace Unheimlich.Features.Dialogue
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/// </summary>
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public void Update()
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{
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if (!_manager.IsInDialogue || !_manager.CurrentDialogueUI.AreChoicesVisible())
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if (!_manager.IsDialogueActive || !_manager.CurrentDialogueUI.AreChoicesVisible())
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return;
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_raycastTimer += Time.deltaTime;
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@@ -16,7 +16,7 @@ namespace Unheimlich.Features.Dialogue
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{
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[Header("State")]
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public bool IsInDialogue = false;
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[SerializeField] private bool IsInDialogue = false;
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[Header("Focus Settings")]
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[SerializeField] private LayerMask _choiceLayer;
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@@ -65,19 +65,7 @@ namespace Unheimlich.Features.Dialogue
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if (_focusSystem != null)
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{
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_mainCamera = Camera.main;
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_focusSystem = new DialogueFocusSystem(
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this,
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_mainCamera,
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PlayerController.Instance?.CameraEffects,
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_choiceLayer,
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_focusRange,
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_focusTime,
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_raycastInterval,
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_recoveryDuration,
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_focusRetentionTime,
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_fallbackShakeIntensity
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);
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_focusSystem.OnChoiceMade += (choice) => OnChoiceMade?.Invoke(choice);
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InitFocusSystem();
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// Also reset dialogue state in case we exited mid-dialogue
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IsInDialogue = false;
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@@ -89,7 +77,15 @@ namespace Unheimlich.Features.Dialogue
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private void Start()
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{
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_mainCamera = Camera.main;
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InitFocusSystem();
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}
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/// <summary>
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/// Creates or recreates the DialogueFocusSystem with the current inspector settings.
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/// Called from Start and OnEnabled (domain-reload-less re-entry).
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/// </summary>
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private void InitFocusSystem()
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{
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_focusSystem = new DialogueFocusSystem(
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this,
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_mainCamera,
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@@ -10,14 +10,16 @@ namespace Unheimlich.Features.Dialogue.UI
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{
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private Transform _cameraTransform;
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private void Start()
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private void Awake()
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{
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_cameraTransform = Camera.main.transform;
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_cameraTransform = Camera.main != null ? Camera.main.transform : null;
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if (_cameraTransform == null)
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Debug.LogWarning($"BillboardUI on {gameObject.name}: Main camera not found!");
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}
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private void Start() { }
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private void LateUpdate()
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{
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if (_cameraTransform != null)
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@@ -48,11 +48,14 @@ namespace Unheimlich.Features.Dialogue.UI
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private int _fadeCanvasTweenId = -1;
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private int _rotationTweenId = -1;
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private List<int> _floatingTweenIds = new List<int>();
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private Camera _mainCamera;
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private static readonly Vector3 ViewportCenter = new Vector3(0.5f, 0.5f, 0f);
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private void Awake()
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{
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_mainCamera = Camera.main;
|
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if (_dialogueCanvasGroup == null && _dialoguePanel != null)
|
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{
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_dialogueCanvasGroup = _dialoguePanel.GetComponent<CanvasGroup>();
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@@ -366,7 +369,7 @@ namespace Unheimlich.Features.Dialogue.UI
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_sortTimer = 0f;
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FloatingWordsSpawner.SortByDistance(_activeChoices, Camera.main);
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FloatingWordsSpawner.SortByDistance(_activeChoices, _mainCamera);
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}
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}
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}
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@@ -44,8 +44,6 @@ namespace Unheimlich.Features.Diapason
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_cameraHeadBob = GetComponentInChildren<CameraHeadBob>();
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}
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||||
|
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void OnDestroy() { }
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||||
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||||
void Update()
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{
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var diapasonAction = InputManager.GetDiapasonAction();
|
||||
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@@ -101,11 +101,6 @@ namespace Unheimlich.Features.Items
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||||
public float RotationSpeed => _rotationSpeed;
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|
||||
private void OnEnable()
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{
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LeanTween.init();
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}
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private void OnDestroy()
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{
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LeanTween.cancel(gameObject);
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@@ -508,8 +508,7 @@ namespace Unheimlich.Features.Portals
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if (_viewTexture != null)
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_viewTexture.Release();
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|
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// Use DefaultHDR for better shadow and lighting compatibility in URP
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_viewTexture = new RenderTexture(Screen.width, Screen.height, 24, RenderTextureFormat.DefaultHDR);
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_viewTexture = new RenderTexture(Screen.width, Screen.height, PortalConstants.RENDER_TEXTURE_DEPTH, PortalConstants.RENDER_TEXTURE_FORMAT);
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_viewTexture.filterMode = FilterMode.Bilinear;
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_viewTexture.antiAliasing = 1;
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_viewTexture.Create();
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@@ -31,6 +31,7 @@ namespace Unheimlich.Features.Portals
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private Portal _portal;
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||||
private Dictionary<AudioSource, AudioSource> _proxyMapping = new Dictionary<AudioSource, AudioSource>();
|
||||
private Dictionary<AudioSource, AudioLowPassFilter> _filterMapping = new Dictionary<AudioSource, AudioLowPassFilter>();
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||||
private Camera _playerCamera;
|
||||
|
||||
private GameObject _lastLoadedRoomInstance;
|
||||
private bool _needsRefresh;
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||||
@@ -38,6 +39,7 @@ namespace Unheimlich.Features.Portals
|
||||
private void Awake()
|
||||
{
|
||||
_portal = GetComponent<Portal>();
|
||||
_playerCamera = Camera.main;
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
@@ -123,7 +125,7 @@ namespace Unheimlich.Features.Portals
|
||||
/// </summary>
|
||||
private void UpdateProxies()
|
||||
{
|
||||
Camera playerCam = Camera.main;
|
||||
Camera playerCam = _playerCamera;
|
||||
if (playerCam == null)
|
||||
return;
|
||||
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace Unheimlich.Features.Portals
|
||||
|
||||
/// <summary>
|
||||
/// Represents a room instance that has been loaded through a portal.
|
||||
/// Caches room bounds for efficient distance calculations.
|
||||
/// Caches room bounds and colliders for efficient distance/containment calculations.
|
||||
/// </summary>
|
||||
private class LoadedRoom
|
||||
{
|
||||
@@ -42,6 +42,7 @@ namespace Unheimlich.Features.Portals
|
||||
public Portal SourcePortal;
|
||||
public Bounds CachedBounds;
|
||||
public bool BoundsCalculated = false;
|
||||
public Collider[] CachedColliders;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
@@ -184,7 +185,7 @@ namespace Unheimlich.Features.Portals
|
||||
|
||||
/// <summary>
|
||||
/// Determines which room (if any) currently contains the player.
|
||||
/// Uses collider bounds checks to detect room occupancy.
|
||||
/// Uses cached collider bounds to detect room occupancy.
|
||||
/// </summary>
|
||||
private void UpdateCurrentPlayerRoom()
|
||||
{
|
||||
@@ -196,10 +197,12 @@ namespace Unheimlich.Features.Portals
|
||||
if (loadedRoom.RoomInstance == null)
|
||||
continue;
|
||||
|
||||
Collider[] roomColliders = loadedRoom.RoomInstance.GetComponentsInChildren<Collider>();
|
||||
Collider[] roomColliders = loadedRoom.CachedColliders;
|
||||
if (roomColliders == null) continue;
|
||||
|
||||
foreach (Collider col in roomColliders)
|
||||
{
|
||||
if (col.bounds.Contains(_player.position))
|
||||
if (col != null && col.bounds.Contains(_player.position))
|
||||
{
|
||||
_currentPlayerRoom = loadedRoom.RoomInstance;
|
||||
return;
|
||||
@@ -247,7 +250,8 @@ namespace Unheimlich.Features.Portals
|
||||
RoomInstance = roomInstance,
|
||||
RoomId = roomId,
|
||||
LoadPosition = portal.transform.position,
|
||||
SourcePortal = portal
|
||||
SourcePortal = portal,
|
||||
CachedColliders = roomInstance.GetComponentsInChildren<Collider>()
|
||||
};
|
||||
|
||||
_loadedRooms.Add(roomId, loadedRoom);
|
||||
|
||||
@@ -26,9 +26,13 @@ namespace Unheimlich.World.CameraSystem
|
||||
private float _nextCheckTime;
|
||||
private Transform _playerTransform;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_playerTransform = Camera.main != null ? Camera.main.transform : null;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_playerTransform = Camera.main.transform;
|
||||
_currentShadowDistance = _baseShadowDistance;
|
||||
_targetShadowDistance = _baseShadowDistance;
|
||||
QualitySettings.shadowDistance = _baseShadowDistance;
|
||||
|
||||
Reference in New Issue
Block a user