Fix: cleanup and minor perf improvements
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@@ -26,9 +26,13 @@ namespace Unheimlich.World.CameraSystem
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private float _nextCheckTime;
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private Transform _playerTransform;
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private void Awake()
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{
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_playerTransform = Camera.main != null ? Camera.main.transform : null;
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}
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private void Start()
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{
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_playerTransform = Camera.main.transform;
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_currentShadowDistance = _baseShadowDistance;
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_targetShadowDistance = _baseShadowDistance;
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QualitySettings.shadowDistance = _baseShadowDistance;
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