Merge branch 'main' of http://212.24.110.183:3000/IPSEITY/Unheimlich_POC
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AI ! \n\nQuote of the day : \n\"I love products, and I will make gaming great
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Solal "Selhoa" MALLEMONT - Music
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Solal "Selhoa" MALLEMONT
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- Music Product Composer
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thanks to :\n\nEnki BILAL, Ilan BENATTAR, Paulo CORREIA"
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thanks to :\n\nEnki BILAL, Ilan BENATTAR, Paulo CORREIA, Claude AI, ChatGPT AI,
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Yanis KOHLHEPP -
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||||||
|
float3 cDistort = saturate(sceneColor2 - sceneColor) * distortAtten;
|
||||||
|
|
||||||
// OUTLINE
|
// OUTLINE
|
||||||
|
|
||||||
|
float3 outlineColor = float3(.001, .002, .0015);
|
||||||
float outlineAtten = smoothstep(3, 30, depthMeters);
|
float outlineAtten = smoothstep(3, 30, depthMeters);
|
||||||
|
|
||||||
float outline = 0;
|
float outline = 0;
|
||||||
float n0 = PerlinNoise3D(positionWS, 80);
|
float outlineWeight = 0;
|
||||||
|
|
||||||
|
float2 uvs[4];
|
||||||
|
uvs[0] = uv1;
|
||||||
|
uvs[1] = uv2;
|
||||||
|
uvs[2] = uv3;
|
||||||
|
uvs[3] = uv4;
|
||||||
|
|
||||||
[Unroll]
|
[Unroll]
|
||||||
for (float i = 0; i < 2; i++)
|
for (float i = 0; i < 4; i++)
|
||||||
{
|
{
|
||||||
float t = floor(cos((_Time.y + positionWS) * (4 + i * 3) * .8) * .1);
|
float t = floor(cos((_Time.y + positionWS) * (4 + i * 3) * .8) * .1);
|
||||||
t = 0;
|
t = 0;
|
||||||
|
|
||||||
float n1 = PerlinNoise3D(positionWS + i * 3.3 + n0, 1.7 + 1 * .2 + t);
|
float2 thickness = 8 - i * .9;
|
||||||
|
thickness = thickness * lerp(.05, 1, np2 * .5 + .5);
|
||||||
float2 thickness = lerp(0, 15 + i * 2, pow(n1, 2));
|
|
||||||
thickness = thickness * _ScreenParams.y / 1080 / _ScreenParams.xy;
|
thickness = thickness * _ScreenParams.y / 1080 / _ScreenParams.xy;
|
||||||
|
|
||||||
float2 uv = uv3;
|
float2 uv = uvs[i];
|
||||||
if (i == 1)
|
float w = 1 - i * .3;
|
||||||
uv = uv1;
|
|
||||||
|
outline += ComputeOutline(uv, thickness, normalWS, viewDir, outlineAtten) * w;
|
||||||
outline += ComputeOutline(uv, thickness, normalWS, viewDir, outlineAtten) * (i * .5 + 1);
|
outlineWeight += w;
|
||||||
}
|
}
|
||||||
|
|
||||||
outline /= 2.5;
|
outline /= outlineWeight;
|
||||||
|
|
||||||
// COLOR (WIP)
|
// COLOR (WIP)
|
||||||
|
|
||||||
|
|
||||||
float3 c = sceneColor;
|
float3 c = sceneColor;
|
||||||
float3 greyscale = smoothstep(.1, .5, (sceneColor2.r + sceneColor2.g + sceneColor2.b) / 3.);
|
|
||||||
|
|
||||||
//c = lerp(sceneColor, sceneColor2, smoothstep(1, .9, (sceneColor2.r + sceneColor2.g + sceneColor2.b) / 3));
|
//c = lerp(sceneColor, sceneColor2, smoothstep(1, .9, (sceneColor2.r + sceneColor2.g + sceneColor2.b) / 3));
|
||||||
//c = (sceneColor2.r + sceneColor2.g + sceneColor2.b) / 3.;
|
//c = (sceneColor2.r + sceneColor2.g + sceneColor2.b) / 3.;
|
||||||
c = lerp(c, sceneColor2, (greyscale + smoothstep(5, 35, depthMeters) * .8) * .5);
|
//c = lerp(c, sceneColor2, (greyscale + smoothstep(5, 35, depthMeters) * .8) * .5);
|
||||||
//c += sceneColor2 * greyscale * .5;
|
//c += sceneColor2 * greyscale * .5;
|
||||||
c = lerp(c, float3(.001, .002, .0015), outline);
|
c = lerp(c, outlineColor, outline);
|
||||||
|
c += cDistort * .5;
|
||||||
//c = ((c + 1) * (sceneColor2 + 0));
|
//c = ((c + 1) * (sceneColor2 + 0));
|
||||||
//c = sceneColor2;
|
|
||||||
//c = smoothstep(-.1, 0, np2);
|
//c = smoothstep(-.1, 0, np2);
|
||||||
//c = greyscale;
|
//c = greyscale;
|
||||||
|
|
||||||
/*float3 pWS = positionWS; //scaledPositionOS;
|
/*float3 pWS = positionWS; //scaledPositionOS;
|
||||||
//float n0 = PerlinNoise3D(pWS, 2);
|
//float np0 = PerlinNoise3D(pWS, 2);
|
||||||
float distort = WorldDistort(pWS + n0 * .2, normalWS, 1, .1);
|
float distort = WorldDistort(pWS + np0 * .2, normalWS, 1, .1);
|
||||||
float3 p = pWS + n0 * 2 + distort * smoothstep(.5, .7, n0) * .06;
|
float3 p = pWS + np0 * 2 + distort * smoothstep(.5, .7, np0) * .06;
|
||||||
float grad = 0;
|
float grad = 0;
|
||||||
float cell = 0;
|
float cell = 0;
|
||||||
VoronoiNoise3D_float(p, 2, 1, 1, grad, cell);
|
VoronoiNoise3D_float(p, 2, 1, 1, grad, cell);
|
||||||
|
|
||||||
|
|
||||||
float3 v = cell * .8; // * (grad + distort * .1);
|
float3 v = cell * .8; // * (grad + distort * .1);
|
||||||
v += smoothstep(.05, .02, grad) * smoothstep(.4, .7, n0) * 2;
|
v += smoothstep(.05, .02, grad) * smoothstep(.4, .7, np0) * 2;
|
||||||
c *= lerp(.9, 1, v);
|
c *= lerp(.9, 1, v);
|
||||||
|
|
||||||
// DIRT
|
// DIRT
|
||||||
@@ -323,7 +344,7 @@ void EnkiBillalFullscreen_float
|
|||||||
|
|
||||||
// SHADOW
|
// SHADOW
|
||||||
|
|
||||||
float sceneLuminance = dot(sceneColor, float3(.299, .587, .114));
|
/*float sceneLuminance = dot(sceneColor, float3(.299, .587, .114));
|
||||||
|
|
||||||
float hatchAtten = smoothstep(15, 1, depthMeters);
|
float hatchAtten = smoothstep(15, 1, depthMeters);
|
||||||
|
|
||||||
@@ -331,7 +352,7 @@ void EnkiBillalFullscreen_float
|
|||||||
|
|
||||||
float hatchWidth = lerp(.025, .18, hatchMask) * hatchAtten;
|
float hatchWidth = lerp(.025, .18, hatchMask) * hatchAtten;
|
||||||
|
|
||||||
float hatchLayerMask = smoothstep(.35, .75, np3 + n0);
|
float hatchLayerMask = smoothstep(.35, .75, np3 + np0);
|
||||||
|
|
||||||
float hatch0 = BipyramidHatch(positionWS, normalWS, .35, 28, hatchWidth);
|
float hatch0 = BipyramidHatch(positionWS, normalWS, .35, 28, hatchWidth);
|
||||||
float hatch1 = BipyramidHatch(positionWS + 13.7, normalWS, 1.75, 21, hatchWidth * .85);
|
float hatch1 = BipyramidHatch(positionWS + 13.7, normalWS, 1.75, 21, hatchWidth * .85);
|
||||||
@@ -344,12 +365,14 @@ void EnkiBillalFullscreen_float
|
|||||||
|
|
||||||
float hatches = saturate(hatchesA + hatchesB * hatchLayerMask * .55);
|
float hatches = saturate(hatchesA + hatchesB * hatchLayerMask * .55);
|
||||||
|
|
||||||
c = lerp(c, float3(0, 0, 0), hatches * hatchMask * .3);
|
c = lerp(c, float3(0, 0, 0), hatches * hatchMask * .3);*/
|
||||||
|
|
||||||
// OUTPUT
|
// OUTPUT
|
||||||
|
|
||||||
Output = c;
|
Output = c;
|
||||||
//Output = sceneColor;
|
//Output = nDistort * .5 + .5;
|
||||||
|
//Output = np2;
|
||||||
|
//Output = sceneColor2;
|
||||||
//Output = hatchMask;
|
//Output = hatchMask;
|
||||||
//Output = dot(normalWS, viewDir);
|
//Output = dot(normalWS, viewDir);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,8 @@
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|
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externalObjects: {}
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userData:
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assetBundleName:
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Reference in New Issue
Block a user