Wwise / Unity small recovery before crash
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@@ -52,6 +52,7 @@
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</ValueList>
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</Property>
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<Property Name="NormalOrShuffle" Type="int16" Value="0"/>
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<Property Name="OverrideEffect" Type="bool" Value="True"/>
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<Property Name="Pitch" Type="int32">
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<ModifierList>
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<ModifierInfo>
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@@ -65,6 +66,11 @@
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</ModifierInfo>
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</ModifierList>
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</Property>
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<Property Name="Volume" Type="Real64">
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<ValueList>
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<Value>-2</Value>
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</ValueList>
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</Property>
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</PropertyList>
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<ReferenceList>
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<Reference Name="Conversion">
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@@ -346,6 +352,28 @@
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</ActiveSourceList>
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</Sound>
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</ChildrenList>
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<ObjectLists>
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<ObjectList Name="Effects">
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<EffectSlot Name="" ID="{CB107B13-FF41-4010-85EB-D8B5CE188CAB}" ShortID="588313056">
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<PropertyList>
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<Property Name="Render" Type="bool" Value="True"/>
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</PropertyList>
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<ReferenceList>
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<Reference Name="Effect">
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<Custom CreatedFrom="{F9627628-0B10-4272-BC30-D4C20423CB38}">
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<Effect Name="High_Pass_60Hz (Custom)" ID="{8E5B2663-DC31-4557-B220-678C66379BF0}" ShortID="808033265" PluginName="Wwise Parametric EQ" CompanyID="0" PluginID="105" PluginType="3">
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<PropertyList>
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<Property Name="FilterTypeBand1" Type="int32" Value="1"/>
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<Property Name="FrequencyBand1" Type="Real32" Value="70"/>
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<Property Name="OnOffBand2" Type="bool" Value="False"/>
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</PropertyList>
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</Effect>
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</Custom>
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</Reference>
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</ReferenceList>
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</EffectSlot>
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</ObjectList>
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</ObjectLists>
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</RandomSequenceContainer>
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<RandomSequenceContainer Name="carpet" ID="{19127009-7785-4A19-B32F-6B68D7ACC650}" ShortID="171124363">
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<PropertyList>
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@@ -10,7 +10,7 @@
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<Property Name="OverridePositioning" Type="bool" Value="True"/>
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<Property Name="Volume" Type="Real64">
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<ValueList>
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<Value>-10</Value>
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<Value>-96</Value>
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</ValueList>
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</Property>
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</PropertyList>
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