Wwise / Unity small recovery before crash
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@@ -139,8 +139,30 @@
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<ObjectList Name="Effects">
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<EffectSlot Name="" ID="{842354AA-1FD6-4275-9D1B-E5BF91E76FD5}" ShortID="182192425">
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<ReferenceList>
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<Reference Name="Effect" PluginName="Wwise RoomVerb" CompanyID="0" PluginID="118" PluginType="3">
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<ObjectRef Name="Medium" ID="{AEB3F175-958B-45F2-A4C2-3FBD4F456568}" WorkUnitID="{E8613F7D-BAD3-45CD-A3ED-505576F31277}"/>
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<Reference Name="Effect">
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<Custom CreatedFrom="{C4A4605C-42EF-476A-B53C-E31C7A442C24}">
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<Effect Name="Metal_Hangar (Custom)" ID="{74A1AE46-1B1C-4D41-A4BB-5B621E31487F}" ShortID="91581037" PluginName="Wwise RoomVerb" CompanyID="0" PluginID="118" PluginType="3">
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<PropertyList>
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<Property Name="DecayTime" Type="Real32" Value="6.2"/>
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<Property Name="Density" Type="Real32" Value="94"/>
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<Property Name="Diffusion" Type="Real32" Value="53"/>
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<Property Name="ERLevel" Type="Real32" Value="-22"/>
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<Property Name="ERPattern" Type="int32" Value="30"/>
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<Property Name="Filter1Freq" Type="Real32" Value="590"/>
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<Property Name="Filter1Gain" Type="Real32" Value="-7"/>
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<Property Name="Filter2Freq" Type="Real32" Value="2200"/>
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<Property Name="Filter2InsertPos" Type="int32" Value="0"/>
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<Property Name="Filter2Q" Type="Real32" Value="0.1"/>
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<Property Name="Filter3Freq" Type="Real32" Value="12000"/>
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<Property Name="Filter3Gain" Type="Real32" Value="2.5"/>
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<Property Name="HFDamping" Type="Real32" Value="5.65"/>
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<Property Name="PreDelay" Type="Real32" Value="125"/>
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<Property Name="Quality" Type="int32" Value="14"/>
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<Property Name="RoomSize" Type="Real32" Value="71"/>
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<Property Name="StereoWidth" Type="Real32" Value="140"/>
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</PropertyList>
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</Effect>
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</Custom>
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</Reference>
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</ReferenceList>
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</EffectSlot>
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