Wwise / Unity small recovery before crash
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@@ -139,8 +139,30 @@
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<ObjectList Name="Effects">
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<EffectSlot Name="" ID="{842354AA-1FD6-4275-9D1B-E5BF91E76FD5}" ShortID="182192425">
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<ReferenceList>
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<Reference Name="Effect" PluginName="Wwise RoomVerb" CompanyID="0" PluginID="118" PluginType="3">
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<ObjectRef Name="Medium" ID="{AEB3F175-958B-45F2-A4C2-3FBD4F456568}" WorkUnitID="{E8613F7D-BAD3-45CD-A3ED-505576F31277}"/>
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<Reference Name="Effect">
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<Custom CreatedFrom="{C4A4605C-42EF-476A-B53C-E31C7A442C24}">
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<Effect Name="Metal_Hangar (Custom)" ID="{74A1AE46-1B1C-4D41-A4BB-5B621E31487F}" ShortID="91581037" PluginName="Wwise RoomVerb" CompanyID="0" PluginID="118" PluginType="3">
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<PropertyList>
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<Property Name="DecayTime" Type="Real32" Value="6.2"/>
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<Property Name="Density" Type="Real32" Value="94"/>
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<Property Name="Diffusion" Type="Real32" Value="53"/>
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<Property Name="ERLevel" Type="Real32" Value="-22"/>
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<Property Name="ERPattern" Type="int32" Value="30"/>
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<Property Name="Filter1Freq" Type="Real32" Value="590"/>
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<Property Name="Filter1Gain" Type="Real32" Value="-7"/>
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<Property Name="Filter2Freq" Type="Real32" Value="2200"/>
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<Property Name="Filter2InsertPos" Type="int32" Value="0"/>
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<Property Name="Filter2Q" Type="Real32" Value="0.1"/>
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<Property Name="Filter3Freq" Type="Real32" Value="12000"/>
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<Property Name="Filter3Gain" Type="Real32" Value="2.5"/>
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<Property Name="HFDamping" Type="Real32" Value="5.65"/>
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<Property Name="PreDelay" Type="Real32" Value="125"/>
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<Property Name="Quality" Type="int32" Value="14"/>
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<Property Name="RoomSize" Type="Real32" Value="71"/>
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<Property Name="StereoWidth" Type="Real32" Value="140"/>
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</PropertyList>
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</Effect>
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</Custom>
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</Reference>
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</ReferenceList>
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</EffectSlot>
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@@ -52,6 +52,7 @@
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</ValueList>
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</Property>
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<Property Name="NormalOrShuffle" Type="int16" Value="0"/>
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<Property Name="OverrideEffect" Type="bool" Value="True"/>
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<Property Name="Pitch" Type="int32">
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<ModifierList>
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<ModifierInfo>
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@@ -65,6 +66,11 @@
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</ModifierInfo>
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</ModifierList>
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</Property>
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<Property Name="Volume" Type="Real64">
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<ValueList>
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<Value>-2</Value>
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</ValueList>
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</Property>
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</PropertyList>
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<ReferenceList>
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<Reference Name="Conversion">
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@@ -346,6 +352,28 @@
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</ActiveSourceList>
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</Sound>
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</ChildrenList>
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<ObjectLists>
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<ObjectList Name="Effects">
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<EffectSlot Name="" ID="{CB107B13-FF41-4010-85EB-D8B5CE188CAB}" ShortID="588313056">
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<PropertyList>
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<Property Name="Render" Type="bool" Value="True"/>
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</PropertyList>
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<ReferenceList>
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<Reference Name="Effect">
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<Custom CreatedFrom="{F9627628-0B10-4272-BC30-D4C20423CB38}">
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<Effect Name="High_Pass_60Hz (Custom)" ID="{8E5B2663-DC31-4557-B220-678C66379BF0}" ShortID="808033265" PluginName="Wwise Parametric EQ" CompanyID="0" PluginID="105" PluginType="3">
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<PropertyList>
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<Property Name="FilterTypeBand1" Type="int32" Value="1"/>
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<Property Name="FrequencyBand1" Type="Real32" Value="70"/>
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<Property Name="OnOffBand2" Type="bool" Value="False"/>
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</PropertyList>
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</Effect>
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</Custom>
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</Reference>
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</ReferenceList>
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</EffectSlot>
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</ObjectList>
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</ObjectLists>
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</RandomSequenceContainer>
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<RandomSequenceContainer Name="carpet" ID="{19127009-7785-4A19-B32F-6B68D7ACC650}" ShortID="171124363">
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<PropertyList>
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@@ -10,7 +10,7 @@
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<Property Name="OverridePositioning" Type="bool" Value="True"/>
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<Property Name="Volume" Type="Real64">
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<ValueList>
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<Value>-10</Value>
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<Value>-96</Value>
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</ValueList>
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</Property>
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</PropertyList>
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