Wwise / Unity small recovery before crash

This commit is contained in:
Alex
2026-06-15 18:45:17 +02:00
parent 7d4f1f6a90
commit dee8765e23
12 changed files with 128225 additions and 5 deletions
@@ -139,8 +139,30 @@
<ObjectList Name="Effects">
<EffectSlot Name="" ID="{842354AA-1FD6-4275-9D1B-E5BF91E76FD5}" ShortID="182192425">
<ReferenceList>
<Reference Name="Effect" PluginName="Wwise RoomVerb" CompanyID="0" PluginID="118" PluginType="3">
<ObjectRef Name="Medium" ID="{AEB3F175-958B-45F2-A4C2-3FBD4F456568}" WorkUnitID="{E8613F7D-BAD3-45CD-A3ED-505576F31277}"/>
<Reference Name="Effect">
<Custom CreatedFrom="{C4A4605C-42EF-476A-B53C-E31C7A442C24}">
<Effect Name="Metal_Hangar (Custom)" ID="{74A1AE46-1B1C-4D41-A4BB-5B621E31487F}" ShortID="91581037" PluginName="Wwise RoomVerb" CompanyID="0" PluginID="118" PluginType="3">
<PropertyList>
<Property Name="DecayTime" Type="Real32" Value="6.2"/>
<Property Name="Density" Type="Real32" Value="94"/>
<Property Name="Diffusion" Type="Real32" Value="53"/>
<Property Name="ERLevel" Type="Real32" Value="-22"/>
<Property Name="ERPattern" Type="int32" Value="30"/>
<Property Name="Filter1Freq" Type="Real32" Value="590"/>
<Property Name="Filter1Gain" Type="Real32" Value="-7"/>
<Property Name="Filter2Freq" Type="Real32" Value="2200"/>
<Property Name="Filter2InsertPos" Type="int32" Value="0"/>
<Property Name="Filter2Q" Type="Real32" Value="0.1"/>
<Property Name="Filter3Freq" Type="Real32" Value="12000"/>
<Property Name="Filter3Gain" Type="Real32" Value="2.5"/>
<Property Name="HFDamping" Type="Real32" Value="5.65"/>
<Property Name="PreDelay" Type="Real32" Value="125"/>
<Property Name="Quality" Type="int32" Value="14"/>
<Property Name="RoomSize" Type="Real32" Value="71"/>
<Property Name="StereoWidth" Type="Real32" Value="140"/>
</PropertyList>
</Effect>
</Custom>
</Reference>
</ReferenceList>
</EffectSlot>
@@ -52,6 +52,7 @@
</ValueList>
</Property>
<Property Name="NormalOrShuffle" Type="int16" Value="0"/>
<Property Name="OverrideEffect" Type="bool" Value="True"/>
<Property Name="Pitch" Type="int32">
<ModifierList>
<ModifierInfo>
@@ -65,6 +66,11 @@
</ModifierInfo>
</ModifierList>
</Property>
<Property Name="Volume" Type="Real64">
<ValueList>
<Value>-2</Value>
</ValueList>
</Property>
</PropertyList>
<ReferenceList>
<Reference Name="Conversion">
@@ -346,6 +352,28 @@
</ActiveSourceList>
</Sound>
</ChildrenList>
<ObjectLists>
<ObjectList Name="Effects">
<EffectSlot Name="" ID="{CB107B13-FF41-4010-85EB-D8B5CE188CAB}" ShortID="588313056">
<PropertyList>
<Property Name="Render" Type="bool" Value="True"/>
</PropertyList>
<ReferenceList>
<Reference Name="Effect">
<Custom CreatedFrom="{F9627628-0B10-4272-BC30-D4C20423CB38}">
<Effect Name="High_Pass_60Hz (Custom)" ID="{8E5B2663-DC31-4557-B220-678C66379BF0}" ShortID="808033265" PluginName="Wwise Parametric EQ" CompanyID="0" PluginID="105" PluginType="3">
<PropertyList>
<Property Name="FilterTypeBand1" Type="int32" Value="1"/>
<Property Name="FrequencyBand1" Type="Real32" Value="70"/>
<Property Name="OnOffBand2" Type="bool" Value="False"/>
</PropertyList>
</Effect>
</Custom>
</Reference>
</ReferenceList>
</EffectSlot>
</ObjectList>
</ObjectLists>
</RandomSequenceContainer>
<RandomSequenceContainer Name="carpet" ID="{19127009-7785-4A19-B32F-6B68D7ACC650}" ShortID="171124363">
<PropertyList>
@@ -10,7 +10,7 @@
<Property Name="OverridePositioning" Type="bool" Value="True"/>
<Property Name="Volume" Type="Real64">
<ValueList>
<Value>-10</Value>
<Value>-96</Value>
</ValueList>
</Property>
</PropertyList>