Wwise / Unity small recovery before crash

This commit is contained in:
Alex
2026-06-15 18:45:17 +02:00
parent 7d4f1f6a90
commit dee8765e23
12 changed files with 128225 additions and 5 deletions
@@ -0,0 +1,18 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c945e91273b87a045b723cc8ddded56c, type: 3}
m_Name: 213CEB48-4DCE-4A16-BEF2-7F16679976D1
m_EditorClassIdentifier: AK.Wwise.Unity.API.WwiseTypes::WwiseEventReference
objectName: Play_AMB_Theatre_Bed_RoomTone_Loop
id: 2261430053
guid: 213CEB48-4DCE-4A16-BEF2-7F16679976D1
IsInUserDefinedSoundBank: 0
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d85f0908830fb2f4093fdee812de9327
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,18 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c945e91273b87a045b723cc8ddded56c, type: 3}
m_Name: 2DE336EE-C77E-4DFF-824F-D2BD7894D38C
m_EditorClassIdentifier: AK.Wwise.Unity.API.WwiseTypes::WwiseEventReference
objectName: Play_AMB_Theater_Emitter_CRTHead_Loop
id: 2630619322
guid: 2DE336EE-C77E-4DFF-824F-D2BD7894D38C
IsInUserDefinedSoundBank: 0
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d1dcd5b446da15b47a7733c5eb4f1fb2
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant: