This commit is contained in:
Ferlat Thibaud
2026-03-27 12:18:48 +01:00
176 changed files with 6526 additions and 200 deletions
+36 -32
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@@ -10,25 +10,52 @@ using UnityEngine;
[InitializeOnLoad]
public static class SceneNotifier
{
// Replace with your Discord webhook URL
private static readonly string WebhookUrl = "https://discord.com/api/webhooks/1486718530765328424/42mP_zYNTEwwBbc_lcuasPbpZppXoC4U14-Pde1YatdxatT5s9vml8lgQXTwAmm0PNe5";
private static readonly string UserName = Environment.UserName;
private static readonly string MachineName = Environment.MachineName;
private static readonly HttpClient Http = new HttpClient();
// Key = full scene path, Value = opened timestamp
private static readonly Dictionary<string, DateTime> OpenScenes = new Dictionary<string, DateTime>();
// Suppresses fake open/close events caused by Play Mode transitions
private static bool SuppressSceneEvents = false;
static SceneNotifier()
{
EditorSceneManager.sceneOpened += OnSceneOpened;
EditorSceneManager.sceneClosed += OnSceneClosed;
EditorApplication.quitting += OnEditorQuitting;
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
}
private static void OnPlayModeStateChanged(PlayModeStateChange state)
{
switch (state)
{
case PlayModeStateChange.ExitingEditMode:
case PlayModeStateChange.EnteredPlayMode:
case PlayModeStateChange.ExitingPlayMode:
case PlayModeStateChange.EnteredEditMode:
SuppressSceneEvents = true;
break;
}
// Re-enable notifications shortly after returning to edit mode
if (state == PlayModeStateChange.EnteredEditMode)
{
EditorApplication.delayCall += () =>
{
SuppressSceneEvents = false;
};
}
}
private static void OnSceneOpened(UnityEngine.SceneManagement.Scene scene, OpenSceneMode mode)
{
if (SuppressSceneEvents || EditorApplication.isPlayingOrWillChangePlaymode)
return;
if (!IsTrackableScene(scene))
return;
@@ -38,6 +65,7 @@ public static class SceneNotifier
OpenScenes[scenePath] = openedAt;
string message =
$"---------------------\n"+
$"🚧 **Scene Locked**\n" +
$"👤 **{UserName}**\n" +
$"💻 **{MachineName}**\n" +
@@ -49,6 +77,9 @@ public static class SceneNotifier
private static void OnSceneClosed(UnityEngine.SceneManagement.Scene scene)
{
if (SuppressSceneEvents || EditorApplication.isPlayingOrWillChangePlaymode)
return;
if (!IsTrackableScene(scene))
return;
@@ -60,6 +91,7 @@ public static class SceneNotifier
TimeSpan duration = closedAt - openedAt;
string message =
$"---------------------\n" +
$"🔓 **Scene Released**\n" +
$"👤 **{UserName}**\n" +
$"💻 **{MachineName}**\n" +
@@ -71,19 +103,6 @@ public static class SceneNotifier
OpenScenes.Remove(scenePath);
_ = SendDiscordMessage(message);
}
else
{
// Safety fallback in case Unity reports a close for a scene we did not track
string message =
$"🔓 **Scene Released**\n" +
$"👤 **{UserName}**\n" +
$"💻 **{MachineName}**\n" +
$"📁 `{FormatPath(scenePath)}`\n" +
$"🕒 Closed: **{FormatDateTime(closedAt)}**\n" +
$"⏱ Stayed on scene: **unknown**";
_ = SendDiscordMessage(message);
}
}
private static void OnEditorQuitting()
@@ -91,19 +110,8 @@ public static class SceneNotifier
DateTime quitAt = DateTime.Now;
if (OpenScenes.Count == 0)
{
string message =
$"❌ **Unity Closed**\n" +
$"👤 **{UserName}**\n" +
$"💻 **{MachineName}**\n" +
$"🕒 Closed Unity: **{FormatDateTime(quitAt)}**\n" +
$"📂 No tracked open scenes";
_ = SendDiscordMessage(message);
return;
}
// Copy first so we can safely clear afterward
var scenesToRelease = new List<KeyValuePair<string, DateTime>>(OpenScenes);
foreach (var kvp in scenesToRelease)
@@ -113,6 +121,7 @@ public static class SceneNotifier
TimeSpan duration = quitAt - openedAt;
string message =
$"---------------------\n" +
$"❌ **Unity Closed — Scene Auto-Released**\n" +
$"👤 **{UserName}**\n" +
$"💻 **{MachineName}**\n" +
@@ -129,7 +138,6 @@ public static class SceneNotifier
private static bool IsTrackableScene(UnityEngine.SceneManagement.Scene scene)
{
// Prevent false notifications on startup / editor internals / untitled scenes
if (string.IsNullOrWhiteSpace(scene.path))
return false;
@@ -170,11 +178,7 @@ public static class SceneNotifier
using var httpContent = new StringContent(json, Encoding.UTF8, "application/json");
using var response = await Http.PostAsync(WebhookUrl, httpContent);
if (response.IsSuccessStatusCode)
{
Debug.Log($"[SceneNotifier] Sent to Discord:\n{content}");
}
else
if (!response.IsSuccessStatusCode)
{
string responseBody = await response.Content.ReadAsStringAsync();
Debug.LogWarning(
+913
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@@ -0,0 +1,642 @@
using System;
using System.IO;
using System.Net;
using System.Text;
using System.Threading.Tasks;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.SceneManagement;
[InitializeOnLoad]
public static class SceneEditPresenceTool
{
private const string ServerUrl = "http://unityapi.coiriergraphics.fr/scene_presence/";
private const double HeartbeatInterval = 180;
private static string _userId;
private static string _projectName;
private static string _scenePath;
private static double _nextHeartbeat;
private static bool _offline;
private static string _currentEditor = "none";
private static bool _requestInFlight;
private const float OverlayHeight = 30f;
private const float OverlayMarginTop = 3f;
private const float OverlayOffsetX = 48f;
private const float OverlayBaseWidth = 420f;
private const float OverlayWidthScale = .70f;
private const float ButtonWidth = 78f;
private static string ConfigPath =>
Path.Combine(
Directory.GetParent(Application.dataPath).FullName,
"UserSettings",
"ScenePresenceUser.json"
);
static SceneEditPresenceTool()
{
_projectName = Directory.GetParent(Application.dataPath).Name;
_userId = LoadOrAskUserId();
EditorApplication.delayCall += OnStartup;
EditorApplication.update += OnUpdate;
EditorSceneManager.activeSceneChangedInEditMode += OnSceneChanged;
SceneView.duringSceneGui += OnSceneGui;
}
private static async void OnStartup()
{
if (string.IsNullOrWhiteSpace(_userId))
return;
var scene = SceneManager.GetActiveScene();
if (!string.IsNullOrEmpty(scene.path))
{
_scenePath = scene.path;
await OpenScene();
}
}
private static async void OnSceneChanged(Scene oldScene, Scene newScene)
{
if (string.IsNullOrWhiteSpace(_userId))
return;
if (!string.IsNullOrEmpty(newScene.path))
{
_scenePath = newScene.path;
await OpenScene();
}
}
private static async void OnUpdate()
{
if (string.IsNullOrWhiteSpace(_userId))
return;
if (string.IsNullOrEmpty(_scenePath))
return;
if (_requestInFlight)
return;
if (EditorApplication.timeSinceStartup < _nextHeartbeat)
return;
_nextHeartbeat = EditorApplication.timeSinceStartup + HeartbeatInterval;
await Heartbeat();
RepaintSceneView();
}
private static void OnSceneGui(SceneView sceneView)
{
Handles.BeginGUI();
float width = Mathf.Min(sceneView.position.width - (OverlayOffsetX + 16f), OverlayBaseWidth) * OverlayWidthScale;
Rect rect = new Rect(
OverlayOffsetX,
OverlayMarginTop,
width,
OverlayHeight
);
DrawTopBar(rect);
Handles.EndGUI();
}
private static void DrawTopBar(Rect rect)
{
UiState state = GetUiState();
string buttonLabel = state == UiState.OwnedByMe ? "Release" : "Edit";
bool buttonEnabled = state != UiState.Offline && !_requestInFlight;
Rect buttonRect = new Rect(
rect.xMax - ButtonWidth - 6f,
rect.y + 4f,
ButtonWidth,
rect.height - 8f
);
Rect textRect = new Rect(
rect.x + 10f,
rect.y,
rect.width - ButtonWidth - 22f,
rect.height
);
EditorGUI.DrawRect(rect, GetBackgroundColor(state));
GUIStyle textStyle = new GUIStyle(EditorStyles.label)
{
alignment = TextAnchor.MiddleLeft,
fontStyle = FontStyle.Bold,
fontSize = 11,
normal = { textColor = Color.white },
clipping = TextClipping.Clip
};
GUI.Label(textRect, GetMessage(state), textStyle);
Color oldColor = GUI.backgroundColor;
GUI.backgroundColor = GetButtonColor(state);
EditorGUI.BeginDisabledGroup(!buttonEnabled);
if (GUI.Button(buttonRect, buttonLabel))
{
if (state == UiState.MissingUserId)
{
AskUserIdWindow.ShowWindow(SaveUserIdAndRefresh);
}
else if (state == UiState.OwnedByMe)
{
ReleaseEditMode();
}
else
{
TakeEditMode();
}
}
EditorGUI.EndDisabledGroup();
GUI.backgroundColor = oldColor;
}
private static UiState GetUiState()
{
if (string.IsNullOrWhiteSpace(_userId))
return UiState.MissingUserId;
if (_offline)
return UiState.Offline;
if (_currentEditor == _userId)
return UiState.OwnedByMe;
if (!string.IsNullOrEmpty(_currentEditor) && _currentEditor != "none")
return UiState.OwnedByOther;
return UiState.Free;
}
private static string GetMessage(UiState state)
{
switch (state)
{
case UiState.MissingUserId:
return "User ID required";
case UiState.OwnedByMe:
return "You are editing this scene";
case UiState.OwnedByOther:
return $"{_currentEditor} is editing this scene";
case UiState.Offline:
return "Offline";
default:
return "Scene available";
}
}
private static Color GetBackgroundColor(UiState state)
{
const float alpha = 0.70f;
switch (state)
{
case UiState.MissingUserId:
case UiState.Offline:
return new Color(1.00f, 0.10f, 0.10f, alpha);
case UiState.OwnedByMe:
return new Color(0.22f, 0.55f, 0.28f, alpha);
case UiState.OwnedByOther:
return new Color(0.82f, 0.48f, 0.10f, alpha);
default:
return new Color(0.18f, 0.18f, 0.18f, alpha);
}
}
private static Color GetButtonColor(UiState state)
{
switch (state)
{
case UiState.Free:
return new Color(0.38f, 0.66f, 1.00f, 1f);
case UiState.MissingUserId:
case UiState.OwnedByOther:
case UiState.OwnedByMe:
case UiState.Offline:
default:
return new Color(0.22f, 0.22f, 0.22f, 1f);
}
}
private static async void TakeEditMode()
{
if (string.IsNullOrWhiteSpace(_userId))
{
AskUserIdWindow.ShowWindow(SaveUserIdAndRefresh);
return;
}
if (string.IsNullOrEmpty(_scenePath))
return;
EditModeRequest payload = new EditModeRequest
{
projectName = _projectName,
scenePath = _scenePath,
userId = _userId,
dateTime = DateTime.UtcNow.ToString("o"),
force = false
};
SetEditModeResponse result = await Request<SetEditModeResponse>("set_edit_mode.php", payload);
if (result == null)
{
SetOffline();
return;
}
_offline = false;
if (!result.success)
{
Debug.LogError("[ScenePresence] set_edit_mode failed.");
RepaintSceneView();
return;
}
if (result.granted)
{
_currentEditor = _userId;
RepaintSceneView();
return;
}
string ownerName = !string.IsNullOrWhiteSpace(result.occupiedBy)
? result.occupiedBy
: (!string.IsNullOrWhiteSpace(_currentEditor) && _currentEditor != "none" ? _currentEditor : "another user");
bool forceTake = EditorUtility.DisplayDialog(
"Scene Already In Edit Mode",
$"This scene is already locked by {ownerName}.\nDo you want to take control anyway?",
"Take Control",
"Cancel"
);
if (!forceTake)
return;
payload.force = true;
SetEditModeResponse forced = await Request<SetEditModeResponse>("set_edit_mode.php", payload);
if (forced == null)
{
SetOffline();
return;
}
_offline = false;
if (forced.success && forced.granted)
{
_currentEditor = _userId;
RepaintSceneView();
}
}
private static async void ReleaseEditMode()
{
if (string.IsNullOrWhiteSpace(_userId))
return;
if (string.IsNullOrEmpty(_scenePath))
return;
ReleaseResponse result = await Request<ReleaseResponse>("release_edit_mode.php", new BaseRequest
{
projectName = _projectName,
scenePath = _scenePath,
userId = _userId,
dateTime = DateTime.UtcNow.ToString("o")
});
if (result == null)
{
SetOffline();
return;
}
_offline = false;
_currentEditor = "none";
RepaintSceneView();
await OpenScene();
}
private static async Task OpenScene()
{
OpenSceneResponse result = await Request<OpenSceneResponse>("open_scene.php", new BaseRequest
{
projectName = _projectName,
scenePath = _scenePath,
userId = _userId,
dateTime = DateTime.UtcNow.ToString("o")
});
if (result == null)
{
SetOffline();
return;
}
_offline = false;
if (result.hasEditor)
{
_currentEditor = string.IsNullOrWhiteSpace(result.editorUserId) ? "none" : result.editorUserId;
}
else
{
_currentEditor = "none";
}
RepaintSceneView();
}
private static async Task Heartbeat()
{
HeartbeatResponse result = await Request<HeartbeatResponse>("heartbeat.php", new BaseRequest
{
projectName = _projectName,
scenePath = _scenePath,
userId = _userId,
dateTime = DateTime.UtcNow.ToString("o")
});
if (result == null)
{
SetOffline();
return;
}
_offline = false;
if (result.hasEditor)
_currentEditor = string.IsNullOrWhiteSpace(result.editorUserId) ? "none" : result.editorUserId;
else
_currentEditor = "none";
RepaintSceneView();
}
private static async Task<T> Request<T>(string endpoint, object payload) where T : class
{
_requestInFlight = true;
try
{
string json = JsonUtility.ToJson(payload);
byte[] bytes = Encoding.UTF8.GetBytes(json);
HttpWebRequest request = (HttpWebRequest)WebRequest.Create(ServerUrl + endpoint);
request.Method = "POST";
request.ContentType = "application/json";
request.Timeout = 5000;
request.ReadWriteTimeout = 5000;
request.ContentLength = bytes.Length;
using (var requestStream = await request.GetRequestStreamAsync())
{
await requestStream.WriteAsync(bytes, 0, bytes.Length);
}
using var response = await request.GetResponseAsync();
using var responseStream = response.GetResponseStream();
using var reader = new StreamReader(responseStream);
string responseJson = await reader.ReadToEndAsync();
if (string.IsNullOrWhiteSpace(responseJson))
return null;
if (!responseJson.TrimStart().StartsWith("{"))
{
Debug.LogError($"[ScenePresence] Non-JSON response from {endpoint}: {responseJson}");
return null;
}
//Debug.Log($"[ScenePresence] {endpoint} => {responseJson}");
return JsonUtility.FromJson<T>(responseJson);
}
catch (Exception ex)
{
Debug.LogError($"[ScenePresence] Request failed ({endpoint}): {ex}");
return null;
}
finally
{
_requestInFlight = false;
}
}
private static void SetOffline()
{
_offline = true;
RepaintSceneView();
}
private static void RepaintSceneView()
{
if (SceneView.lastActiveSceneView != null)
SceneView.lastActiveSceneView.Repaint();
}
private static string LoadOrAskUserId()
{
try
{
if (File.Exists(ConfigPath))
{
UserConfig saved = JsonUtility.FromJson<UserConfig>(File.ReadAllText(ConfigPath));
if (saved != null && !string.IsNullOrWhiteSpace(saved.userId))
return saved.userId.Trim();
}
}
catch (Exception ex)
{
Debug.LogWarning($"[ScenePresence] Failed to read config: {ex.Message}");
}
EditorApplication.delayCall += () =>
{
AskUserIdWindow.ShowWindow(SaveUserIdAndRefresh);
};
return null;
}
private static void SaveUserIdAndRefresh(string userId)
{
if (string.IsNullOrWhiteSpace(userId))
return;
_userId = userId.Trim();
SaveUserId(_userId);
EditorApplication.delayCall += async () =>
{
Scene scene = SceneManager.GetActiveScene();
if (!string.IsNullOrEmpty(scene.path))
{
_scenePath = scene.path;
await OpenScene();
}
RepaintSceneView();
};
}
private static void SaveUserId(string userId)
{
try
{
string directory = Path.GetDirectoryName(ConfigPath);
if (!Directory.Exists(directory))
Directory.CreateDirectory(directory);
UserConfig config = new UserConfig { userId = userId };
File.WriteAllText(ConfigPath, JsonUtility.ToJson(config, true));
}
catch (Exception ex)
{
Debug.LogError($"[ScenePresence] Failed to save config: {ex.Message}");
}
}
[Serializable]
private class UserConfig
{
public string userId;
}
[Serializable]
private class BaseRequest
{
public string projectName;
public string scenePath;
public string userId;
public string dateTime;
}
[Serializable]
private class EditModeRequest : BaseRequest
{
public bool force;
}
[Serializable]
private class OpenSceneResponse
{
public bool success;
public bool hasEditor;
public string editorUserId;
public string editorDateTime;
public string editorServerTakenAt;
public bool editorOnline;
}
[Serializable]
private class HeartbeatResponse
{
public bool success;
public bool hasEditor;
public string editorUserId;
public bool editorOnline;
}
[Serializable]
private class SetEditModeResponse
{
public bool success;
public bool granted;
public bool forced;
public string occupiedBy;
public string editorUserId;
}
[Serializable]
private class ReleaseResponse
{
public bool success;
public bool released;
}
private enum UiState
{
MissingUserId,
Free,
OwnedByOther,
OwnedByMe,
Offline
}
}
public class AskUserIdWindow : EditorWindow
{
private static Action<string> _onSave;
private static AskUserIdWindow _instance;
private string _userId = "";
public static void ShowWindow(Action<string> onSave)
{
if (_instance != null)
{
_instance.Focus();
return;
}
_onSave = onSave;
_instance = CreateInstance<AskUserIdWindow>();
_instance.titleContent = new GUIContent("Scene Presence Setup");
_instance.minSize = new Vector2(240, 60);
_instance.maxSize = new Vector2(240, 60);
_instance.ShowUtility();
_instance.Focus();
}
private void OnDestroy()
{
if (_instance == this)
_instance = null;
}
private void OnGUI()
{
GUILayout.Space(10);
EditorGUIUtility.labelWidth = 60;
_userId = EditorGUILayout.TextField("User ID", _userId);
GUILayout.FlexibleSpace();
using (new EditorGUILayout.HorizontalScope())
{
GUILayout.FlexibleSpace();
GUI.enabled = !string.IsNullOrWhiteSpace(_userId);
if (GUILayout.Button("Save", GUILayout.Width(80)))
{
_onSave?.Invoke(_userId.Trim());
Close();
}
GUI.enabled = true;
}
GUILayout.Space(10);
}
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