rework : theater lighting & omnissiah textures
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@@ -134,7 +134,7 @@ Material:
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _ColorA: {r: 0.91243285, g: 0.85377645, b: 0.83422434, a: 0.43137255}
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- _ColorA: {r: 0.91243285, g: 0.85377645, b: 0.83422434, a: 0.11764706}
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- _ColorB: {r: 0.6603774, g: 0.60306513, b: 0.5825027, a: 0}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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@@ -0,0 +1,46 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: M_ray_Omnissiah Variant
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m_Shader: {fileID: -6465566751694194690, guid: 41e1af50dce5647448137abb3f85e49b, type: 3}
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m_Parent: {fileID: 2100000, guid: 2f0a42f4b97d23e4599d257dabb0f97d, type: 2}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses:
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- MOTIONVECTORS
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs: []
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m_Ints: []
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m_Floats:
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- _UV: 0.004
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m_Colors:
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- _Color: {r: 1.5842009, g: 4.3616962, b: 2.2699356, a: 0.105882354}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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--- !u!114 &3363755171458230461
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MonoBehaviour:
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m_ObjectHideFlags: 11
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
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m_Name:
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m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
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version: 10
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: eb3ab98c6cb744d40bddc0df0250c2d4
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -68,7 +68,7 @@ Material:
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- _Stop: 1
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- _UV: 0
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m_Colors:
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- _Color: {r: 10.556064, g: 0, b: 0.17448205, a: 0.105882354}
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- _Color: {r: 7.8704915, g: 0, b: 0.24367483, a: 0.105882354}
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- _Direction: {r: 0, g: 0, b: 1, a: 0}
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- _Size: {r: 3, g: 1, b: 0, a: 0}
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m_BuildTextureStacks: []
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