rework : theater lighting & omnissiah textures

This commit is contained in:
Ferlat Thibaud
2026-06-16 16:41:08 +02:00
parent 1f97ece501
commit de466efa05
29 changed files with 1265 additions and 1358 deletions
@@ -21,16 +21,18 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: M_omnissiah_stele_tv
m_Shader: {fileID: -6465566751694194690, guid: 10840deb9abeee9478cbbb5915f60f5c, type: 3}
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_ValidKeywords:
- _EMISSION
m_InvalidKeywords: []
m_LightmapFlags: 4
m_LightmapFlags: 2
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
stringTagMap:
RenderType: Opaque
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
@@ -38,7 +40,7 @@ Material:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: 4edff0853b03b7641ba1db558d58ab6d, type: 3}
m_Texture: {fileID: 8400000, guid: a2784f4f5aeed5247a206c49f2107c98, type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
@@ -62,11 +64,11 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Texture: {fileID: 8400000, guid: a2784f4f5aeed5247a206c49f2107c98, type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Texture: {fileID: 8400000, guid: a2784f4f5aeed5247a206c49f2107c98, type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
@@ -145,7 +147,7 @@ Material:
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EmissionColor: {r: 1.6746169, g: 16.905657, b: 11.151708, a: 1}
- _FogColor: {r: 0.9921569, g: 0.6392157, b: 0.4117647, a: 0.3529412}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []