Mini demo with all features
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@@ -56,9 +56,9 @@ namespace Unheimlich.Interactions.Dialogues
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private void Update()
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{
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if (_isDialogueActive && Player.Instance != null)
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if (_isDialogueActive && PlayerController.Instance != null)
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{
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float distance = Vector3.Distance(transform.position, Player.Instance.transform.position);
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float distance = Vector3.Distance(transform.position, PlayerController.Instance.transform.position);
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if (distance > _maxDialogueDistance && DialogueManager.Instance != null && DialogueManager.Instance.IsDialogueActive)
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{
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@@ -131,9 +131,8 @@ namespace Unheimlich.Interactions.Dialogues
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public void LookAtPlayer()
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{
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if (Player.Instance == null) return;
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Vector3 lookAtPosition = Player.Instance.transform.position;
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if (PlayerController.Instance == null) return;
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Vector3 lookAtPosition = PlayerController.Instance.transform.position;
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lookAtPosition.y = transform.position.y;
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transform.LookAt(lookAtPosition);
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